Fri, Jan 10, 9:05 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: I want Michael to have no mouth and no ears...


Jacko ( ) posted Wed, 19 September 2001 at 9:19 AM ยท edited Fri, 10 January 2025 at 6:26 PM

Hi everyone! I'm making a new character with the Michael model as a base. He's supposed to look like he's got a tight mask on his face, which should cover his ears and his mouth. I've made this before using props that covers the areas but I thought that I'd make a morph this time. However, in order to get the result I want, I have to move every single point by hand which takes too long or I could join a couple of vertices which will make it impossible to import as a morph target since the vertex count won't be correct. Do any of you have any ideas on how to make this as fast and easy as possible? Best regards.. Jacko


bloodsong ( ) posted Wed, 19 September 2001 at 9:58 AM

heyas; you can do a no-ears morph pretty quick in amorphium or amorphium pro. amorphium was released free with some magazines, recently. the mouth, i'm not so sure about. since it is an opening in the head mesh, i dont see any way you can close it up without a seam. but traveller might have had no-mouth morphs for the p4 figures, which means it could be done. if i'm not imagining this all :) i have amo pro, but... not sure if/when i would get time to do this with michael.


Jim Burton ( ) posted Wed, 19 September 2001 at 8:43 PM

What was the Science Fiction short story called? Something like "I must scream, but I have no mouth!"... If you get somebody to weld the mouth shut none of the head morphs will work, incidently.


Jaager ( ) posted Wed, 19 September 2001 at 9:14 PM

H.E. "I have no mouth and I must scream."


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.