Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Poser Gamma Correction performs an anti-GC on image maps and color swatches, then the rendering kicks in, and then a GC is peformed on the result.This sandwich approach makes it very different from other forms of CG, which work on the final render only (as a post-process).
As a result, the Poser GC affects the effects of lighting / shading only while plainly lit areas stay intact. Vue GC works sort of similar, but different in its details.
See http://www.book.artbeeweb.nl/?p=317 for more.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
It's even worse, the first anti-GC part of the sandwich does not work on all numericals.
The User Defined node takes numericals, no actual colors involved.
But also the 50% white (=grey) Diffuse color at 100% value works different from the 100% white at 50% Diffuse value, as only the color swatch is affected.
So for simplicity: Poser GC reduces the contrasts and extremes of highlights and shadows (and other shading), but not color as such.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Quote - It's even worse, the first anti-GC part of the sandwich does not work on all numericals.
The User Defined node takes numericals, no actual colors involved.
But also the 50% white (=grey) Diffuse color at 100% value works different from the 100% white at 50% Diffuse value, as only the color swatch is affected.
So for simplicity: Poser GC reduces the contrasts and extremes of highlights and shadows (and other shading), but not color as such.
So I'm confused. Say I use a brick node. Do I have to worry about anti-gamma correcting the values I use for the colors?
brick node: no worry. If you make a wall out of it, and use plain lighting, then dark red (127,0,0) will come out as dark red. When you make a shiny ball out of it, you'll notice that the shadows will not darken that much and the highlights will be softer, compared to a non-GC render.
diffuse node: watch out. Dark red (127,0,0) a 100% will behave different from bright red (255,0,0) at 50%. This is because the (50%,0,0) color is anti-GC'd but the 50% value is not.
Also channel addition (diffuse + ambient + ...) works different under GC. This turns the older Vicky textures - with the cyannic teint in diffuse - into the long smoking zombie look when GC is switched on. Knownto PoserPro users since 2010, now in theatre for P9 users as well. Welcome aboard.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Quote - brick node: no worry. If you make a wall out of it, and use plain lighting, then dark red (127,0,0) will come out as dark red. When you make a shiny ball out of it, you'll notice that the shadows will not darken that much and the highlights will be softer, compared to a non-GC render.
diffuse node: watch out. Dark red (127,0,0) a 100% will behave different from bright red (255,0,0) at 50%. This is because the (50%,0,0) color is anti-GC'd but the 50% value is not.
Also channel addition (diffuse + ambient + ...) works different under GC. This turns the older Vicky textures - with the cyannic teint in diffuse - into the long smoking zombie look when GC is switched on. Knownto PoserPro users since 2010, now in theatre for P9 users as well. Welcome aboard.
Aha. Thanks
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
So I wrote a little spreadsheet which helps out.
Enter (in column B) what you want the output component to be, and column C gives you what you should enter in the color picker.