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Subject: YAToon 2.0 alpha testing. need testers.


zgock ( ) posted Tue, 06 August 2013 at 5:25 AM · edited Thu, 23 January 2025 at 7:51 AM

Attached Link: YAToon 2.0 wiki

file_496974.png

Hi.

I released re-written Toon plugin "YAToon 2.0" with open source.

sources and binaries are linked URL.

release status is alpha3. need more testers.

also need check English in Users Guide and Tutorial.

(Cos It is just google transrated from Japanese manuals)

thanks.


Antaran ( ) posted Tue, 06 August 2013 at 6:50 AM

Hi,

Thank you for continuing your work on it! I'd be happy to test it for you and to check English. I cannot do it if it's urgent, but I definitely can do it within a few weeks.

Please send me a site mail here or PM me at Antara on DAZ3D if you have specific testing requests.


booksbydavid ( ) posted Sun, 01 September 2013 at 4:24 PM

Anybody know how this is coming?


tsarist ( ) posted Sun, 01 September 2013 at 5:00 PM

I can help you with your English in your manual, if you'd like.


3doutlaw ( ) posted Sun, 01 September 2013 at 10:45 PM · edited Sun, 01 September 2013 at 10:47 PM

If your asking how the plugin is coming, I have been using it and it is good!  Here is an animated gif.

I did find that Carrara using this, if you leave a texture as the color, use sampling and not Fast Mip Map, as the latter will cause a crash due to a momory leak or something.

This is using the new release C85

BTW, 96 frames rendered in 5 min


manleystanley ( ) posted Mon, 02 September 2013 at 8:01 AM

Wish I could help out, I've been a fan of YAToon since I first used it. One of my top 5 carrara plugins.


zgock ( ) posted Mon, 02 September 2013 at 9:51 AM

Thanks guys.

You can create bitbucket free account and edit wiki online.

please collect em.


3doutlaw ( ) posted Mon, 02 September 2013 at 10:27 AM

I did not realize you can edit the wiki online, I should've done that when following the steps.  Most of it is clear, but a few spots needed better interpretation.  I'll take a look, and see if I can figure how to edit.


3doutlaw ( ) posted Mon, 02 September 2013 at 10:46 AM

OK, I took a first pass in the initial section, and you can see my edits with changes here:  LINK


booksbydavid ( ) posted Mon, 02 September 2013 at 10:53 AM

That answers that. Thanks. :)


3doutlaw ( ) posted Mon, 02 September 2013 at 11:12 AM

BTW, I've got a direct distant light parented to the camera in that animated GIF.  So, the shadows you see in the top, don't really show in that gif, cause the angle of the light is direct.  For still I thought the shading looked good, but for animation, I prefer without.


3doutlaw ( ) posted Mon, 02 September 2013 at 9:34 PM · edited Mon, 02 September 2013 at 9:36 PM

file_497845.jpg

Here is an odd one.  So I've started to add stuff to the character scene above, and in this picture, is just the character, and then the character with a plane.  There is a single infinite light pointing at the charater parented to the camera.

As you can see, with the plane, there is a shadow being thrown on the skirt and boots, but this does not make sense, as the light is coming from the same direction as the camera?  I was thinking maybe its a reflection, but when I turn off Cast/Receive shadows for the plane, this goes away.

Any thoughts appreciated. (for now I am unchecking cast shadows)

...and since I am asking questions, one for zgock:  Using the formula for the eye shader (I guess) how do I reduce the size of the white circular reflections?


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