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Subject: Blender 2.68 and Poser morphs


Jacobus01 ( ) posted Thu, 08 August 2013 at 1:28 PM · edited Tue, 22 October 2024 at 5:15 PM

I have a problem with making morphs for Poser in Blender 2.68 that I didn't have in 2.64.

Here's what I do :

After exporting, in this case a head from the poser skeleton, from Poser, I import the Wavefront Object into Blender, check the 'keep vert order' option.

I Select the head and go into sculpt mode, disable the 'enable dynamic' under 'topology', and set the symmetry on the x mirror

Then I use sculpt tools to modify the head

I export from Blender, again making sure the keep vertex is checked

When importing the object as a morph, i get a distorted thing, like i would have had in 2.64, when not checking the keep vertex option.

 


Lobo3433 ( ) posted Thu, 08 August 2013 at 5:11 PM
Forum Moderator

Hello Jacobus01 

 

There was a post here not to long ago with some steps that might help you with what is going on it was dealing with the morph creation process and the discussion was on 2.67 and some extra steps one of our members was usign for how to export that helped them here is the thread http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2869724 Hope it helps lead you to an answer to your question 

Lobo3433

Blender Maya & 3D Forum Moderator 

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Jacobus01 ( ) posted Fri, 09 August 2013 at 11:47 AM

thanks, I'll check it


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