Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
As ghost says, reloading may well fix it.
As to what it is, it's a misplaced vertex. I have a few models which suffer from this and, unfortunately, reloading - or reinstalling - have never cured it. Yours most likely will be curable, since V4 has been around and in use for so long, somebody else should have noticed that particular problem if it was commonplace.
Coppula eam se non posit acceptera jocularum.
Did you subdivide her because that can happen for a few reasons with meshes not optimized for Pixar SubD. Things that can sometimes trigger it: Bad welds. NGons (polygons with more than 4 sides). Vertices that overlap - especially if it's near the 0 line of the x axis, stray verts. Only one of these things can be corrected without destroying the vertex order and that's the one where vertices overlap. Fixing any of the other issues will result in a new vertex order/count and will break your morphs.
So yeah.
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I've finally moved up from P7 to P2014 and having lots of fun now I can actually get lighting halfway decent thanks to IDL. Anyhow, been moving this V4 character around through several different positions and poses, when all of a sudden the ugly pointy thing in her mouth appeared (img1) - it seems attached in someway to her head and disappears when I make the head invisible.
Sure I saw something similar on a forum thread somewhere but I can't find it now. Any sinple way to fix and avoid this in future?
Thanks in advance.
Bob