Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Dawn's default texture (which is also a merchant resource) has a little bit of burned in specular (most of it on the lower forehead above the brows), but not as much as I see in your images. I don't know tho if Dawn's texture was used to make that one tho or not.
Have you tried EZSkin on the character? The only reason I ask is, for my own taste anyway, I always run a figure thru EZSkin, only because the only vendors that have ever made an SSS skin that I'm satisfied with is Blackhearted and Danae (which is not to say that the creator of your character can't make a good SSS mat...I don't own anything from that vendor) ;). If you have EZSkin, I'd give it a shot ;).
Laurie
I used the SSS mats for the 2 renders.
When I looked at the jpg-files in the textures folder, the spotlights seem to be in the textures themselves, so it's not a question of lighting (only). But I'll try EZSkin and different light sets soon when I have the time.
Thank you for your suggestions and replies.
If you can see the highlights in the color map, then it is burned-in specular and it is bad bad bad with scatter. It makes the skin appear to be powdered or diseased.
SSS requires color maps be strictly about the diffuse color of the material. Unlike the old days, the color map is not just "painted" on your mesh - it is used to define how the material distributes light as it bounces around just below the surface. There should not be any other information in there.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I'm afraid bagginsbill is right...if it's on the map. there's no way to make it go away.
Laurie
True. But you can use about 20 different adjustment layers in photoshop and do some manual brushwork to reduce the glare rather dramatically. But it is a PITA.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Quote - > Quote - I'm afraid bagginsbill is right...if it's on the map. there's no way to make it go away.
Laurie
True. But you can use about 20 different adjustment layers in photoshop and do some manual brushwork to reduce the glare rather dramatically. But it is a PITA.
True, but since the OP mentioned they were a newbie I figured they wouldn't wanna go that route. LOL.
Laurie
Quote - That's Dawn's default skin and not what's being used by the OP.
True, but Dawn's default skin also has a burnt-in specular over the brow, and there was some speculation that it was used as the base for this texture.
I'm not sure, myself. I own one of Tempesta3D's characters (Marnie for Miki 4). It, too, has a burnt in specular on the brow. It's meant as a more illustrative/toony character, so I never really noticed before.
I used Dawn's, as mnetioned, they both have the same highlights.
I just showed that EZskin 2 can solve some of it.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
BB, some time ago you published a solution on how to reduce or eliminate burnt in highlights from dark skin using Mat Room Shaders. This is pre SSS available in present Poser iteration. Would applying that method along with SSS solve this problem with older skin textures, or would we experience worst renders with such a combination? I haven't gone back to look at the old shader arrangements yet nor tried to incorporate it into an EZSkin arrangement.
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