Thu, Jan 9, 4:44 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Lycia for Dawn - what am I doing wrong?


eblank ( ) posted Tue, 13 August 2013 at 7:57 AM · edited Thu, 09 January 2025 at 10:00 AM

file_497238.jpg

Yes, I am a Poser newbie. But I expect characters to render at least "nice" out of the box. The images were rendered in Poser2014, one with, the other without GC. Why do I have that light spot on the front?


eblank ( ) posted Tue, 13 August 2013 at 7:58 AM

file_497239.jpg

This one is without GC.


randym77 ( ) posted Tue, 13 August 2013 at 8:45 AM

Looking at the product page, those light spots seem to be present in the promo images as well.

I'm guessing it's a lighting artifact.  What kind of lighting are you using?

Are those the SSS MATs, and if so, what do the non-SSS textures look like?


Puntomaus ( ) posted Tue, 13 August 2013 at 9:38 AM

I would guess it's burned in hightlights on the texure but I can't tell for sure since I don't own the product. When you open the texture in a graphic program do you see these hightlights too?

Every organisation rests upon a mountain of secrets ~ Julian Assange


LaurieA ( ) posted Tue, 13 August 2013 at 10:24 AM · edited Tue, 13 August 2013 at 10:25 AM

Dawn's default texture (which is also a merchant resource) has a little bit of burned in specular (most of it on the lower forehead above the brows), but not as much as I see in your images. I don't know tho if Dawn's texture was used to make that one tho or not. 

Have you tried EZSkin on the character? The only reason I ask is, for my own taste anyway, I always run a figure thru EZSkin, only because the only vendors that have ever made an SSS skin that I'm satisfied with is Blackhearted and Danae (which is not to say that the creator of your character can't make a good SSS mat...I don't own anything from that vendor) ;). If you have EZSkin, I'd give it a shot ;).

Laurie



Netherworks ( ) posted Tue, 13 August 2013 at 12:09 PM

I agree.  I removed a lot of the burned in specular/shadows from the base skin texture.  Once you get into using IDL, SSS and so on, it is really noticeable.

.


eblank ( ) posted Tue, 13 August 2013 at 5:07 PM

I used the SSS mats for the 2 renders.

When I looked at the jpg-files in the textures folder, the spotlights seem to be in the textures themselves, so it's not a question of lighting (only). But I'll try EZSkin and different light sets soon when I have the time.

Thank you for your suggestions and replies.


bagginsbill ( ) posted Tue, 13 August 2013 at 5:39 PM · edited Tue, 13 August 2013 at 5:39 PM

If you can see the highlights in the color map, then it is burned-in specular and it is bad bad bad with scatter. It makes the skin appear to be powdered or diseased.

SSS requires color maps be strictly about the diffuse color of the material. Unlike the old days, the color map is not just "painted" on your mesh - it is used to define how the material distributes light as it bounces around just below the surface. There should not be any other information in there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA ( ) posted Tue, 13 August 2013 at 6:26 PM

I'm afraid bagginsbill is right...if it's on the map. there's no way to make it go away.

Laurie



moriador ( ) posted Wed, 14 August 2013 at 1:02 AM

Quote - I'm afraid bagginsbill is right...if it's on the map. there's no way to make it go away.

Laurie

True. But you can use about 20 different adjustment layers in photoshop and do some manual brushwork to reduce the glare rather dramatically. But it is a PITA.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


paganeagle2001 ( ) posted Wed, 14 August 2013 at 3:56 AM

file_497261.jpg

Using EZskin 2.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


LaurieA ( ) posted Wed, 14 August 2013 at 5:48 AM

Quote - Using EZskin 2.

All the best.

Great Uncle LROG

That's Dawn's default skin and not what's being used by the OP.

Laurie



LaurieA ( ) posted Wed, 14 August 2013 at 5:49 AM

Quote - > Quote - I'm afraid bagginsbill is right...if it's on the map. there's no way to make it go away.

Laurie

True. But you can use about 20 different adjustment layers in photoshop and do some manual brushwork to reduce the glare rather dramatically. But it is a PITA.

True, but since the OP mentioned they were a newbie I figured they wouldn't wanna go that route. LOL.

Laurie



randym77 ( ) posted Wed, 14 August 2013 at 5:56 AM

Quote - That's Dawn's default skin and not what's being used by the OP.

 

True, but Dawn's default skin also has a burnt-in specular over the brow, and there was some speculation that it was used as the base for this texture.

I'm not sure, myself.  I own one of Tempesta3D's characters (Marnie for Miki 4).  It, too, has a burnt in specular on the brow.  It's meant as a more illustrative/toony character, so I never really noticed before.


paganeagle2001 ( ) posted Wed, 14 August 2013 at 7:37 AM · edited Wed, 14 August 2013 at 7:39 AM

I used Dawn's, as mnetioned, they both have the same highlights.

I just showed that EZskin 2 can solve some of it.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


hborre ( ) posted Wed, 14 August 2013 at 8:16 AM
Online Now!

BB, some time ago you published a solution on how to reduce or eliminate burnt in highlights from dark skin using Mat Room Shaders.  This is pre SSS available in present Poser iteration.  Would applying that method along with SSS solve this problem with older skin textures, or would we experience worst renders with such a combination?  I haven't gone back to look at the old shader arrangements yet nor tried to incorporate it into an EZSkin arrangement.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.