Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
I remember seeing that. Which Poser version do you use?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
As far as I remember, PP2012 can do real idl? Ibl ao is sort of a cheat and has som issues. Have you tried with real idl and wheter that makes the stripe go away? I have a little voice in my head insisting on something like shadow bias, being the cause of thisbut I'm not sure it's right.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Well, through all my troubleshooting, simply turning off AO on the IBL light gets rid of the issue, but that also leaves me without the deep shadow effect I like to have with these renders. I just got a reply back from SM saying, basically, they don't know either and have forwarded the issue to a Project Team.
I will check the shadow bias when I get home though. Thanks!
Quote - Well, through all my troubleshooting, simply turning off AO on the IBL light gets rid of the issue, but that also leaves me without the deep shadow effect I like to have with these renders. I just got a reply back from SM saying, basically, they don't know either and have forwarded the issue to a Project Team.
I will check the shadow bias when I get home though. Thanks!
Yes, the width of the white line is the AO-bias you get for intersecting objects. Lower it to make the white line thinner. You can even assign negative values, but too small values will make the edges of your mesh shine through. You can set the bias value in "Scene AO Options" in the properties panel of the light.
Quote - > Quote - Well, through all my troubleshooting, simply turning off AO on the IBL light gets rid of the issue, but that also leaves me without the deep shadow effect I like to have with these renders. I just got a reply back from SM saying, basically, they don't know either and have forwarded the issue to a Project Team.
I will check the shadow bias when I get home though. Thanks!
Yes, the width of the white line is the AO-bias you get for intersecting objects. Lower it to make the white line thinner. You can even assign negative values, but too small values will make the edges of your mesh shine through. You can set the bias value in "Scene AO Options" in the properties panel of the light.
Thank you!! I will try that tonight and post the results.
Quote - Point taken, however have you tried IDL rendering instead of IBL for ambient lighting to see if the same problem occurs.
Yes I have. The line only appears with IBL and AO. Every other lighting scheme does not show a line. If I turn down the AO Scene bias to 0.0004 the line goes away, but so does most of the shadow that I want to retain. When I render it in Lux through Reality, there is no problem and there is no problem with Firefly's IDL.
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I set render to Final, set raytrace to 3 (usually have something reflecting or transparent in scene), pixel samples to 6, and min shading to 0.20. I also use smoothing and displacement. I am fairly sure someone here knows what this is right off the top of their head. I have a Help Desk ticket in with SM, but it has been 11 days and still no answer.
Thank you in advance.