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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
Do you still get that with raytracing turned off? I'm guessing you have a reflect node in the cornea or eye surface.
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Quote - Do you still get that with raytracing turned off? I'm guessing you have a reflect node in the cornea or eye surface.
Changed all lights to Depth Map, with these results:
I've just noticed that I have a light emitting box in front of her gaze. Will re-render without it.
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Sorry, I should have been clearer. I mean to to turn off the raytracing in your render settings to see if there was a "real" reflection on the eyes.
On the advanced material room tab, look at the cornea, eye surface and iris. In any of those, do you see a node called "Reflect" directly or indirectly plugging into the Reflection_Color or Reflection_Value?
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
In EZSkin you have the option to use Real Reflections of the cornea. Try turning that off.
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
Agreed with TG. However, it looks like you have a reflection on the sclera, too. (and likely iris & pupil)
To edit what you have, plug your Alternate Diffuse straight into the node there called "scatter". I'd imagine you'll have to do that for the iris & pupil as well as sclera.
What do your cornea & eye surface look like?
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Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
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Units = Poser Native
Hope I understand your instructions as you intended. I reverted back to original render settings. I'm using Dimension3D Renderfirefly, and turned off Raytracing to get this result.
Will post screengrab of render settings if needed
I do appreciate your help with this. Been pulling myhair out with this.
Quote - Sorry, I should have been clearer. I mean to to turn off the raytracing in your render settings to see if there was a "real" reflection on the eyes.
On the advanced material room tab, look at the cornea, eye surface and iris. In any of those, do you see a node called "Reflect" directly or indirectly plugging into the Reflection_Color or Reflection_Value?
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On the cornea, disconnect the nodes from the Reflection_Color. Change Reflection_Value to 0.
Re-render & let's see that.
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
Quote - I'm wondering why you are not using gamma correction in the render settings, just tone mapping.
Have you tried gamma set to 2.2 in the D3D Firefly settings?
tone mapping disabled, gamma set to 2.2 in render settings.
(took a bit longer to render)
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You said the problem occurs even if you use texture sets that have not been processed via EZSkin, so i'm not at all sure that changing settings in EZSkin will provide the answer.
However, try this:
In the Editor tab of EZSkin, make sure the 5_Sclera material is set to use the 'simplesclera' shader. See if that makes a difference.
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Poser 2012, BB EcoSphere using the HDR image from Poser 2012 library as shown in the tutorial. EZ skin with Standard preset settings, Dimension 3D Render Firefly settings set to BB Settings. One prop in her line of vision. Rim Light (Raytraced Shadows), 2 spot lights point at head (rayraced shadows, off white color)
resulted in these renders:
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and front of face (camera rotated in scene)
Darn it, its not letting me attach another image... Let me try another image I was using with a different HDR image on the EcoSphere....
Now that I have a good baseline, how can I improve the eyes for added realism? There is a prop she is looking at (DM Free Roman Tomb) for some contrast, and a light pointed into her face next to the prop.
I've gone through Andy Staples Tutorial on how Subsurface scattering works and why EZSkin is set up like it is, but I really wish he had finished it and discussed how he got the eyes to look so good, such as the tear line shine.
In this set of renders, I used eye textures that do not have highlight spots, and a fairly bloodhshot eye white.
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Thanks for the response. I did try as you suggested, and there was a difference, but not enough. I think the culprit was the light emitter that was in front of her, once I got rid of that (and an attached light) the faded washed out look went away, but I'm still left trying to figure out how to get a realistic look to the eyes.
So I ditched the whole scene, and started over, with my current renders as shown above.
Quote - You said the problem occurs even if you use texture sets that have not been processed via EZSkin, so i'm not at all sure that changing settings in EZSkin will provide the answer.
However, try this:
In the Editor tab of EZSkin, make sure the 5_Sclera material is set to use the 'simplesclera' shader. See if that makes a difference.
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The picture attached has no lightsource except BB envirosphere, the shaders are from EzSin2 with 40% reflection on the cornea. You shouldn't use texture maps for the iris with burnt in reflections.
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Poser 2012, IDL lighting, EZSkin2 applied to all, BB EnvSphere. Rim light to left, spot light in the foreground, pointed at face (intensity reduced to 10 here on this render) middle gray color.The texture map for the eyes are very realistic, but does have burned in specularity, as does the bump. I've used EZskin 2 to set the eyes with different settings, and have used other eye sets (just as supplied by vendor) with similiar results (and not processed through EZSkin 2)
The eyes are killing this render. Anyone have any tips on what I can do?
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