Fri, Feb 14, 2:03 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Poser Scripting: Creating figure or adding actor/body part to figure


digitani ( ) posted Tue, 22 October 2013 at 7:24 PM · edited Fri, 14 February 2025 at 1:44 PM

Hey experts,

I thought I posted this question yesterday, but I can't find it now, so I guess I did not.  Sorry if this is a double post.

I can't see any way in the Poser Python API to create a figure or add actors / body parts to a figure.  Is there something I am missing?

Thanks,

-digitani

Check out my website: http://www.digitani.com


icprncss2 ( ) posted Fri, 25 October 2013 at 11:58 AM

You use the set up room to rig figures.  You can parent props to a figure or use geometry switching to change body parts.

The set up room is part of Poser's GUI and I prefer to handle any geometry switching I need manually in a good text editor like editpad lite or Text Pad. 

I'm not sure exactly what you are looking for from Python.  There are third party python scripts and plugins out there that will turn an .obj to a figure.  Check PhilC.net and his obj2cr2 plugin. 


digitani ( ) posted Sat, 26 October 2013 at 9:31 AM

Thanks for the reply!  The knowledge about Poser scripting seems to be kind of thin out there.

The reason I was looking to do it in script is because I was thinking about developing a particle system via a Python script.  Making each particle an actor/body part in a figure seemed to be the best way to approach that.  There is already an existing particle system script that does this, so it must be possible somehow.

Check out my website: http://www.digitani.com


icprncss2 ( ) posted Sat, 26 October 2013 at 3:53 PM

Poseworks created a particle system that worked up until the changes to Python in P8.  It used the Tkinter interface.  I haven't had much time to put into Python since the changes so I'm not sure if Tkinter is even used in the current versions of Python Poser uses.

Particles 3 was available open source at one time.  Check Google to see if it's still availble.  If you can update it or replace it, there will be many users who will love you.  I have legacy versions of Poser dating all the way back to P5 not only for beta testing but to use scripts and plugins that don't function in newer versions.

PhilC has a very comprehensive tutorial on Python available on his site and if you want the actual Particles 3 (you need P6, P7, or the original Pro version of Poser for it to work), it is still sold over at DAZ.


meatSim ( ) posted Sat, 26 October 2013 at 4:16 PM

I'll start off by saying I really have no idea how.. but I'm sure there is.  The v4WM script by poser place completely replaced v4s rigging so it must be possible

 

Quote - Hey experts,

I thought I posted this question yesterday, but I can't find it now, so I guess I did not.  Sorry if this is a double post.

I can't see any way in the Poser Python API to create a figure or add actors / body parts to a figure.  Is there something I am missing?

Thanks,

-digitani


icprncss2 ( ) posted Sat, 26 October 2013 at 6:55 PM

You turn a wavefront obj imported into Poser using the set up room to rig the figure using one of it's 3 different rigging systems.  Legacy, the P8 joint encapsulated rig or (you must have Pro 2012 or Pro 2014 for this) WM rigging.

Legacy rigging can also be done the very old way using PHI builder or can even be done completely in a text editor if you know how.

The only python script I familar with that will turn an obj or prop into a cr2 is PhilC's obj2cr2 which you can buy singly or as part of clothing designer bundle.


digitani ( ) posted Sat, 26 October 2013 at 7:40 PM

Great information!  I'm sure that updating someone else's code would not be nearly as fun as starting from scratch, but I think I'll look into that.

Here is the link, apparently:

https://code.google.com/p/pw-particles-3-source/

I wonder what if any differences there are between the open source version and the commercial version.

Check out my website: http://www.digitani.com


icprncss2 ( ) posted Sat, 26 October 2013 at 9:42 PM

Not saying you should go that route but it might help you to understand how it's done.  I'm not much of a coder.  I can do some basic python scripts when I need them and can hack most Poser files to fix or get what I need but that's the extent of my abilities.

I just pointed out Particles 3 because I knew it was available and while it wasn't the prefect soution, both Particles 3 and Metaform (another plugin from the old Poser days) are greatly missed.

If you can come up with a decent particle system, I know I would buy it in a minute. 


digitani ( ) posted Fri, 01 November 2013 at 8:10 PM · edited Fri, 01 November 2013 at 8:14 PM

Attached Link: Poser Particles Preview

Well, this conversation lit a fire under me this week, so I have done a good bit of coding.  Turns out, there is a much better way to do the particles than making each an individual actor.  I have made some visible progress, so please check out my demo video.  This is very early stuff, but its proof of concept.

In the video there are 8000 particles in the scene by the end, although most have fallen out of view.

Check out my website: http://www.digitani.com


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.