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Subject: A Hairy Icosasphere


pauljs75 ( ) posted Sun, 03 November 2013 at 2:53 PM · edited Sun, 06 October 2024 at 3:25 PM

Attached Link: Hairy Icosasphere

Nothing too special, just playing around with particle hair in 2.69 with a hair shader and using physics with a force generator set to wind mode that's animated to go around the object. Thought it might be fun to show this simple 11 second test animation to show what's possible.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Lobo3433 ( ) posted Sun, 03 November 2013 at 3:03 PM
Forum Moderator

Really cool :thumbupboth:  

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PhilC ( ) posted Sun, 03 November 2013 at 3:16 PM

Yes very cool.

How long dit it take to (a) simulate then (b) render the animation?


pauljs75 ( ) posted Sun, 03 November 2013 at 5:21 PM

a.) Baking was under 5min.

b.) Started render somewhere around 4 in the morning, and it finished sometime around 2 in the afternoon. Default animation times were left alone, so 250 frames total.

Of course that's on CPU using Cycles at about 20 samples. Not to mention I was using one core less than my total (3 cores rendering out of 4 in my case) so I can hop on the computer and do other things while it's rendering in the background without lag. Using a 32 bit build on WinXP and CPU is AMD PhenomII 940 X4. Depending on what you have, YMMV. If you have a better setup or CUDA graphics card, you might be able to cut the time down significantly.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Razor42 ( ) posted Fri, 08 November 2013 at 5:55 PM

Wow! Quite impressive hair simulation! Thanks for sharing!



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