Thu, Nov 28, 3:24 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Please help with my sand shader


  • 1
  • 2
DreamlandModels ( ) posted Sat, 26 October 2013 at 10:19 PM · edited Sat, 26 October 2013 at 10:27 PM

file_499125.jpg

Hi Bopper,

Thanks for the link. I am resolved to using the shader I have finished. Has what I want and it is easier to modify. Here is an image of my final sand. The sand has the gentle change in darkness the farther it goes from shore which is exactly what I was going for in the beginning of this thread.

Thanks to all who helped me with this task. I learned a lot from you guys!

Tom



DreamlandModels ( ) posted Mon, 28 October 2013 at 4:54 PM

It is released.



EnglishBob ( ) posted Wed, 30 October 2013 at 5:08 AM

That's an impressive set. I could only wish for breakers, but I can't imagine the hoops one would have to jump through in the material room to achieve surf. ;)


monkeycloud ( ) posted Wed, 06 November 2013 at 4:59 AM · edited Wed, 06 November 2013 at 4:59 AM

Awesome set Tom :-) Will have to check it out soon...

I went into trying to do bow and stern waves a while back... similar issues to breakers I suppose... and yes, it was hoopy and I didn't get fantastically far with it, in terms of mat room... did find a few decent models of waves kicking about in freestuff though.


Hana-Hanabi ( ) posted Wed, 06 November 2013 at 5:03 AM

I imagine that it wouldn't be all tooooo far off from how BB got foam in this old thread.

花 | 美 | 花美 | 花火 
...It's a pun. 


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.