Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
To change the the point that the camera orbits, you should follow richardson's advice. In recent versions of Poser, an alternative to parenting the camera to an invisible prop is to use the 'Frame Selected Object' feature, which you will find in the Camera Controls palette. Using 'Frame Selected Object' will cause the camera to orbit the position of the item selected at the time you apply 'Frame Selected Object', but note that it will also alter the position of the camera. To maintain the position, Memorize the camera first, then after using 'Frame Selected Object' Restore the camera. You will have changed the orbital centre, and still have the same camera position.
Personally I usually use richardson's method. I have nothing against Point At, it is good for what it's meant for, but it does not change the orbital centre of the camera.
Thanks everyone. Up until now i've been navigating my scenes a bit like a drunken sailor, but the parenting idea works really well. I haven't had much luck with the frame control - I don't know if it's just me, but it seems a bit eratic. Quite often the camera ends up either miles away from the framed object, or inside it or below it. But parenting a camera to a simple prop is really good. Thanks again.
I'm having the same problem with "Frame" function. Every time I used it, it seems to have a slight different outcome / position.
And when I try to get the camera to revolve around a prop, it moves all over the place, even though I parented it to it, pointed at, whatever. As soon as I try to rotate the camera, it moves like hundreds of feet instead of small steps around the object. I have really no clue how to make this work.
"Frame Selected Object" can be pretty unpredictable for me too. Sometimes it works nicely (i.e. the camera appears a reasonable distance and angle from the selected object), but often I end up either miles away, upside-down or inside of objects. So I usually avoid using this 'feature'.
As for revolving around a prop, I just parent a camera to the prop. If you move the prop, the camera's view should adjust accordingly. I wouldn't use 'Point At' as well. Mixing both commands could cause some strange behaviour.
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Hi,
Here's a simple question which I can't seem to figure out. How do I set the center point for any kind of revolving camera? I mean, I realize that for example, the Posing camera will always revolve around the currently selected figure, but what if I want it to revolve around a prop? Is that possible?