Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)
Any scale or movement dails you have will probably need to be changed to morphs for a FBM to work, I'm guessing.
I really like the Advanced Figure Randomizer and INJ Builder by Semidieu over at RDNA. It has an option to clean all the dails and make one morph, but translation definitely doesn't carry over, and I think Scale doesn't either. Not sure if you have to spawn morphs from magnets or if it does that for you already, as I always use it after I've already spawned morphs from my deformers.
花 | 美 | 花美 | 花火
...It's a pun.
I'll keep that program in mind :)
I have used a tweaked inj, a couple dozen morphs, and some scaling on the legs and head.
No magnets. Some Morph tool use.
Would I be looking at exporting each body part as obj of my figure to Hexagon and importing each part as a morph target as a solution? Any guide on this if so?
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
I've also noticed another utility from RDNA, Spawn2 and the Morph Imp as well... but I'm not sure if Spawn2 will reduce my dials and just give me one dial for all.
Anyways it says it includes scaling...
Morph Imp looks like a solution if I export my body parts as obj's and go that route, but I'd prefer something simpler...
But really thanks for tipping me off on the randomizer, I'll get that next.
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
Make sure the figure is in zero pose and export the geometry into a .obj. Then make a copy of the original Hiro .cr2 and change the name of the geometry file to that of the exported file. (occurs twice! change both occurrrences!)
You now should have your modified geometry 'native' in your new figure and you do not ave to carry all those morph injections around.
Your suggestion actually worked perfectly, I used the Inj Cleaner porton of the Randomizer First run to clear out unused parameters, and it consolidated the morphs all into one dial on my second round to put all remaining existing morph chanels into one.
TY!
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
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Heya all. I need some help on this.
I've morphed an old Hiro3 character, very satisfied with the whole figure.
There are a TON of dials.
Zero figure resets some of these dials (or all).
Ok, so what do I do to consolidate all my peramiter dials so that I only need one dial.
I'm guessing that I need to take my morphed version and make it into a Full body morph. Is there an easy tutorial on this? I find a lot of OLD tutorials relating to P6.
I do have some purchased scripts which may help but I'm kinda lost with their instructions. (Dimension3D and Posewriter) I know out of those 2 D3D has a Spawn FBM which makes a dial (which does not seem to function).
Any help to reduce this dial-fest would be appreciated... will help me get my Graphic novel done faster.
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User