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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
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Umm. I don't know what kind of goofy stuff they're pulling nowadays, but... I can't seem to download the SR. Grumble. Cage has no patience for this sort of thing, lately. What happened to simple & straightforward? :cursing: :lol:
Umm. So... can anyone explain what hoops one now has to jump through in order to download a Poser SR?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Not sure what's up with that one Cage but I'd contact support. That sounds strange.
Yeh, I'm trying to contact support. I'm getting the runaround.
Quote - **We just sent you an email to reset your password.**If you don't receive this email: - Your account may be disabled.
- The email address we have on file may no longer be valid for the username you entered.
- We might not have an account that matches your email address.
Contact our support team for help.
Quote - I'm trying to contact support because I can't log in to contact support? Umm. Screwy business. One begins to feel rejected, after a bit. Maybe Smith Micro just doesn't want me to keep being a loyal Poser user, after all my periodic online griping. [/paranoid]
Seriously, I'm going in circles. Can't make the download, contact support. Can't log in to support. No password reset e-mail sent. Please contact support about this problem. Can't log in to support! User e-mail already on file; can't create a new account. This is the sort of thing that makes one want to punch the persons responsible. WTF.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
If anyone else receives the message I reported above and can't download the SR, the solution seems to be to paste the URL into the address bar. Apparently the e-mail link can't be relied upon to work for everyone, for some reason.
If anyone else has trouble logging in to Smith Micro support, the problem may be login ID case sensitivity. I set up my account as Cagedrei@email, used it that way for a few years with support, and receive all signs from the log in page that I should try to use Cagedrei@email as my ID. Yet the actual login entry field requires cagedrei@email, without the capitalization. So, y'know. If you can't log in, mebbe assume that the site has worked some kind of jiggery-pokery with the capitalization in your ID.
One expects bugs and frustrating weirdness from Poser itself. To get the same from SM support is... I won't say what it is. :cursing:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - so... Teyon does this mean my bullet physics constraints will now save after painting them on a figure? Its what I've been having trouble with
I believe so but I honestly haven't done any testing with the SR. I've been way to busy at work with other stuff but according to the Read Me, "Bullet Physics: Now exporting soft body dynamics simulation results on Figures." So I'd take that as a yes. Give it a shot.
Copy and paste the SR3 readme
SR3 offers several enhancements and addresses known issues present in the following areas:
• General performance and stability updates and improvements
• Material Room improvements
• Cloth Room improvements
• Face Room improvements
• Preview Rendering improvements
• Final Rendering improvements
• Animation improvements
• Figure Creation improvements
• Content Library improvements
• PoserPython improvements
• Import/Export improvements
• Installation improvements
• Queue Manager improvements
In order to download Poser Pro 2014 SR3 or receive technical support for the product, you must have registered your Poser Pro 2014 application serial number. If you have not yet done so, please register now at http://www.smithmicro.com/support/product-registration.aspx.
With your registered Poser Pro 2014 serial number, you can access and download SR3 at http://poser.smithmicro.com/poserproupdates.html.
SR3 Enhancements and Fixes, by Category
General
• Hierarchical selection dialogs with multiple selection now allow user to check/uncheck multiple selected items.
• Fixed problems with Camera palette and custom cameras.
• "Reload Textures" now clears on disk texture cache.
• Display > Paste onto Background now won't scale the scene when a custom render size is set.
• Custom GUI preferences are now stored non-language specifically.
• Improved efficiency of Paste Onto Background and Clear Background Picture shortcuts.
• Clearing hair, cloth and physics simulations won't result in deletion of results cache file (TMP, DYN) any more.
• Fixed case where using color picker with multi-monitor display would cause instability (Mac OS X only).
Material Room
• Material groups in Material palette popup menu are now sorted alphabetically.
• Vector type inputs on material nodes now can be clicked and values can be entered.
• Deleting nodes with animated inputs now deletes associated parameters.
• Fixed case where connecting a frame number to a Movie node via a Math node would cause OS freeze.
• Fixed Remove Detached Nodes wacro.
Cloth Room
• Now reading static and dynamic friction settings upon reopening scene.
• Fixed case where modifying a group with non-clothified object selected would cause instability.
Face Room
• Rex and Roxie 1.1 head databases now use their respective head shape.
Preview Rendering
• Comic Book mode: Now rendering background image/footage properly.
• Comic Book mode: Fixed problem accepting Tone parameter changes when using Western European regional settings.
• OpenGL preview scaling of background images is now consistent with FireFly.
• Fixed issue where movies loaded as image sequences preview black (Open GL Hardware shading only).
• Shaders marked as modified by a Python script will now update in viewport (OpenGL hardware shading only).
Final Rendering
• Enabling motion blur in conjunction with smooth polygons does not cause instability any more.
• Depth of Field no longer ignores objects close to the screen edge.
• No more halos or splotches around objects when rendering with Depth of Field enabled.
Animation
• Graph palette: Fixed sound wave display problems.
• Fixed a problem involving mouse tracking while playing animation where Poser could get unresponsive.
• Animation palette: No longer modifying collapse/expand states after toggling figure IK.
• Animation palette: Now remembering collapsed/uncollapsed states when updating for added or removed scene objects.
• Now explicitly preventing the creation of keyframes with negative frame numbers.
Figure Creation
• Vertex Weights palette: Set All now obeys Group restriction.
• Morphing tool Create mode: Fixed a problem where parameter selection menu did not always show newly created parameters.
• Morphing tool Create mode: Fixed a problem using Select on context menu to choose actors.
• Morphing tool Create mode: No longer forcing drawing of unimesh figures to traditional skinning.
• Group editor: Fixed case where Grow (Edge Loop) would cause instability.
• Fixed case where Object > Copy Morphs From... would cause instability.
• Setup room: Fixed case where entering with conformed figures could result in wrong selection, instability when creating bones.
• Parameter Settings: Enabled editing of internal parameter names (proceed with caution).
Content Library
• Now prompting for extending scene length more reliably when applying animated pose exceeding current length.
• Fixed a problem loading (using 'add material to') saved 'node selection only' materials with no root node.
• Reduced flickering of embedded Library palette (32-bit Mac OS X only).
PoserPython
• Python add-ons are now loaded before double clicking or drag and drop opens a document (Windows only).
Import/Export
• Bullet Physics: Now exporting soft body dynamics simulation results on Figures.
• Now allowing choice of body parts upon export for unimesh figures.
Installation
• Fixed case where Download Manager would crash after quitting without installing.
• Download Manager: If installers have been previously downloaded but not installed before a newer installer is available, the older installer is kept depending on preferences. For example, setting "Number of installers to keep" to 1 will retain one older copy.
Queue Manager
• Enabled image sequence support for rendering on remote nodes.
• Enabled 32-bit support in Queue Manager stand alone installer (Windows only).
Quote - Face Room
• Rex and Roxie 1.1 head databases now use their respective head shape.
Uhm, nope. That didn't happen. The face room heads are still the same faceroom heads they were prior to SR3, which are not Rex and Roxie. At least not on my end.
Is there a refresh somewhere I'm not familiar with? Do I need to reset my preferences or something?
Maybe it works in the 32-bit version but not the 64-bit? I don't have the 32-bit version installed cause I never use it so it's pointless to keep it on my machine.
I don't use the faceroom so it's not a big deal to me, but why the disconnect?
~Shane
Quote - > Quote - Face Room
• Rex and Roxie 1.1 head databases now use their respective head shape.
Uhm, nope. That didn't happen. The face room heads are still the same faceroom heads they were prior to SR3, which are not Rex and Roxie. At least not on my end.
Is there a refresh somewhere I'm not familiar with? Do I need to reset my preferences or something?
Maybe it works in the 32-bit version but not the 64-bit? I don't have the 32-bit version installed cause I never use it so it's pointless to keep it on my machine.
I don't use the faceroom so it's not a big deal to me, but why the disconnect?
~Shane
Aggree: Face room has not been fixed !
Quote - > Quote - > Quote - Face Room
• Rex and Roxie 1.1 head databases now use their respective head shape.
Uhm, nope. That didn't happen. The face room heads are still the same faceroom heads they were prior to SR3, which are not Rex and Roxie. At least not on my end.
Is there a refresh somewhere I'm not familiar with? Do I need to reset my preferences or something?
Maybe it works in the 32-bit version but not the 64-bit? I don't have the 32-bit version installed cause I never use it so it's pointless to keep it on my machine.
I don't use the faceroom so it's not a big deal to me, but why the disconnect?
~Shane
Aggree: Face room has not been fixed !
I don't believe Rex 1.1 and Roxie 1.1 were included in the program's Service Release. I think we typically update content in a separate content updater. I'll have to double check that but I believe that's probably the issue. So most likely the SR updated the files for Poser but the actual content using them will be in an updater that will be released later. Again, I have to confirm this but that's my logic jump.
I tried copying the morphs to the lashes, making the lashes follow morphs when conforming, everything I could think of. I still get this. I still don't see any alternative, no transmapped lashes available for her. Am I missing something?
Yes, the face room textures now apply if you want them. But a girl needs working eyelashes. Why expend all that effort on making the faceroom work if this is still the result?
This is why I can't support Roxie with face morphs. I haven't tried Rex yet, but I expect the same.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Well Teyon's post hints at a content update that may be in the works, so maybe that will correct the lashes issue.
I don't see how the face room could do anything about the lashes since they are separate geometry from the head.
You could try morphing the lashes in a sculpting program like blender or zbrush. I know it won't be difficult in zbrush but I don't use blender's sculpting tools so I can't comment on how easy or not it would be there.
For now it seems that's pretty much the best option though.
~Shane
EClark, if you look at the render in my post, you will notice that the lashes don't line up with the edges of the eyelashes. Not even close. The faceroom changes the eyes every time, even if you don't do anything to the eyes in the faceroom.
If this gets fixed in a content update, that will make all the difference in the world for me with regard to my using the Poser 10/2014 figures.
I had logged a ticket about the faceroom textures not applying to Rex and Roxie, and I am glad this has been addressed. Once the lashes work properly or we have a transmapped lashes option for them, at least the faceroom textures will give them more versatility as background figures.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
That was - poor wording I guess? It implies you guys already have the 1.1 figures and that they had an issue with the face room but you guys never had the 1.1's to begin with so...yeah...poor wording methinks. It will be very obvious upon loading the figure that there has been a change. Can't speak to why that is, as they haven't been released yet and I don't know if I'd be breaking NDA but trust me, you'd know something's different.
Well, I can tell you that scaling for the toons has been improved (ie...they actually have scaling now, where they didn't before). Also, and this is probably the part you guys care most about, Rex and Roxie now will load with transmapped eyelashes. This will increase compatability with the Face Room and of course, make external morphing for those without a sculpting application somewhat easier.
Quote - Well, I can tell you that scaling for the toons has been improved (ie...they actually have scaling now, where they didn't before). Also, and this is probably the part you guys care most about, Rex and Roxie now will load with transmapped eyelashes. This will increase compatability with the Face Room and of course, make external morphing for those without a sculpting application somewhat easier.
Cool.
Is any other content/figures getting updated in this particular update? Or can you not say?
~Shane
To my knowledge that's it for now. We are happy for the support that's been shown for the characters as well as the constructive criticism that has sprung from using them. I think I can go on a limb here and say that we plan to support these figures - I know you guys had some speculations to that end. I can't - really can't - elaborate more but know that we do. So that said, look for the updater in about two weeks.
Quote - That was - poor wording I guess? It implies you guys already have the 1.1 figures and that they had an issue with the face room but you guys never had the 1.1's to begin with so...yeah...poor wording methinks. It will be very obvious upon loading the figure that there has been a change. Can't speak to why that is, as they haven't been released yet and I don't know if I'd be breaking NDA but trust me, you'd know something's different.
So, does that mean I should hold off on continuing anything I've been working on for Rex/Roxie until the update?
~Shane
Quote - > Quote - That was - poor wording I guess? It implies you guys already have the 1.1 figures and that they had an issue with the face room but you guys never had the 1.1's to begin with so...yeah...poor wording methinks. It will be very obvious upon loading the figure that there has been a change. Can't speak to why that is, as they haven't been released yet and I don't know if I'd be breaking NDA but trust me, you'd know something's different.
So, does that mean I should hold off on continuing anything I've been working on for Rex/Roxie until the update?
~Shane
Well that depends on what you've been working on and to be frank, I'm not 100% sure if we're planning to include both the 1.0 and the 1.1 versions or if we're just going to include the 1.1 versions. So I would say yes for now unless what you're doing can be projected onto the 1.1 versions in ZBrush (or modo/Poser via morph transfer if it's a morph). One of the bad things of working remotely is that I get info trickled down and sometimes that trickle is exactly that.
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http://poser.smithmicro.com/updates.html
Enjoy.
Happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!