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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Dynamic Clothing


arrow1 ( ) posted Fri, 22 November 2013 at 7:10 PM · edited Fri, 10 January 2025 at 4:25 AM

I am new to the cloth room. Can anyone explain to be simply why a dynamic dress falls to the ground when simulating" calculate simulation"?  Also do I need to have the figure animated for example when as walking? Any help appreciated.Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


LaurieA ( ) posted Fri, 22 November 2013 at 7:25 PM

If the neckline is large or you have thin straps to the dress, you must constrain all or part of the neckline/straps or the dress will slide right off. Also, make sure you have the dress set to collide with the figure that's wearing it :).

Laurie



arrow1 ( ) posted Fri, 22 November 2013 at 7:37 PM

I am also getting calculation failed at frame 0.cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


LaurieA ( ) posted Fri, 22 November 2013 at 8:37 PM · edited Fri, 22 November 2013 at 8:38 PM

Without knowing what clothing it is and how you have it set up, we can't know why you're getting an error. It could be any number of reasons.

Laurie



vilters ( ) posted Sat, 23 November 2013 at 1:45 AM

For best results, the clothing can not intersect with the figure on frame 1.
Set constraints and set collitions to keep the clothing in place over the figure.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


VonCroy ( ) posted Sat, 23 November 2013 at 4:20 AM

I'll ask the obvious: is the item you are useing acutally designed to be dynamic?

If you are new to dynamic then working through a turorial could be a good idea. There is at least one in the turtorial section here. PhilC has two excellent ones on his site, plus working dynamic outfits to download. These should cover the animation you seem to require.

 


rokket ( ) posted Sat, 23 November 2013 at 5:49 AM

I'll second Vilters. Set collisions on any body parts the dynamic cloth is coming into contact with.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


parkdalegardener ( ) posted Sat, 23 November 2013 at 7:40 AM

90% of the failures on the first frame are because the cloth intersects the figure.

Slipage comes when the cloth is not set to collide with your figure. You may need to constrain a few vertices of the cloth if the slipage continues after you set the collisions. This is done with the grouping tool in the Cloth Room when you are setting up your sim.



arrow1 ( ) posted Sat, 23 November 2013 at 6:04 PM

Hi everyone, Many thanks for your assistance.Just for the record I purchased MyMichelle and downloaded a free dynamic dress.I will however check out the tutorials as suggested as I am totally new to the cloth room.Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


vilters ( ) posted Sat, 23 November 2013 at 6:24 PM

Back in 2006, I wrote this little tutorial.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2676905

Its a basic introduction to dynamic clothing building, and using Poser"s cloth room to "push" the clothing into shape over a figure.

Happy Posering, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


rokket ( ) posted Sun, 24 November 2013 at 12:21 AM · edited Sun, 24 November 2013 at 12:22 AM

file_499611.jpg

This dress I made for Kate was done in several different programs. I modeled it in Wings to start, took it into Blender, then into Sculptris. After that I used Poser to drape it to her, then back in Wings for the final touches.

It's a simple dress, but it looks pretty good. It doesn't quite fit her around the top, but that was by design.

I constrained the yellow design in this dress when I ran the simulation in the cloth room.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


arrow1 ( ) posted Mon, 25 November 2013 at 6:43 PM

Thanks all.I have been using Poser since version 4 and every day I learn something new thanks to to you great people. This is my first attempt at the Dynamic Cloth Room which is sort of successful for me! It is MyMichelle WM Redux with Nanette Tredoux's Cuff Dress with belt and Adorana's Gianco hair for V3 modified to fit Michelle by HCS Hair converter.I would now like to know where I start to animate MyMichelle walking with this dress. I can animate the figure ok.What I need to know is the start and end frames for the dress? Can anyone give me a starting point

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


LaurieA ( ) posted Mon, 25 November 2013 at 7:56 PM

Dynamics works better the more frames it has to animate and the more steps it has per frame. I can't really remember what the default steps for frame is (I'm rendering atm) but I always boost that. It's found in the dynamic panel where you set the number of frames and the collisions (polygon against polygon, polygon against vertex, etc).

I never check the box that says start the simulation with the figure at zero, but it always seems to anyway. LOL.

Laurie



arrow1 ( ) posted Mon, 25 November 2013 at 8:23 PM

file_499648.jpg

Sorry,I forgot to post render! Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


arrow1 ( ) posted Mon, 25 November 2013 at 9:48 PM

Hi Again. Can anyone tell me how you decide what items on a dynamic cloth you contrain,soft decorate or rigid I have a choice of fabric,border or mat! Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


rokket ( ) posted Tue, 26 November 2013 at 12:09 AM

I decide what to constrain based on what I want the cloth to do, and what type of cloth it is. For dresses and skirts, I only constrain the top row of vertices. For something like a body suit, I tend to constrain the whole thing. Different people will tell you different ways. Experiment with it and see what you can come up with.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EnglishBob ( ) posted Tue, 26 November 2013 at 4:54 AM
Online Now!

Quote - Hi Again. Can anyone tell me how you decide what items on a dynamic cloth you contrain,soft decorate or rigid I have a choice of fabric,border or mat! Cheers

You might find it helps to go into the material room and temporarily give these material zones contrasting primary colours, so you can see where they are. It helps a lot if the clothing has zones which happen to coincide with the parts you want to assign to constrained, soft or rigid decorated.

Things like buttons, rivets or belt buckles would usually go in rigid decorated; pockets, collars and seams are often best in soft decorated; however you may have to experiment with an individual item to get the best results.

Purely a personal preference, but I try to avoid having any constrained vertices, since the results never look right to my eyes. The constrained section appears to 'drag' as if it was stuck down with double-sided tape or something. If it's going to be covered by something else, then no problem; otherwise I try to fiddle the simulation so constraining is not needed. Unfortunately there's no hard and fast way to success; but experience will teach you what works the more you delve into the cloth room. Until then, there's always post work. ;)

 

 


arrow1 ( ) posted Tue, 26 November 2013 at 2:33 PM

EnglishBob,Many thanks for your help and advice.I will print this out as a reference.What I would like help with is animation with dynamic clothing. Do I set my animation first as say 60 frames of my figure walking? Then add the clothes? Or do I add the clothes in the "T" position and then add my 60 frame walking animation? This where I am running into trouble! I have been creating a walk path. Going into the Walkdesigner and then creating my walk. Then adding my clothes! Cheers 

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


EnglishBob ( ) posted Tue, 26 November 2013 at 5:54 PM
Online Now!

There are two ways to handle the cloth simulation in an animation. In both cases, the figure needs to start off in the zero pose, because that's how the cloth is modelled and it musn't intersect the figure as the others have said.

The first method is to apply your animation as usual, starting at frame 1. The clothing obviously won't fit. Then in the cloth room, check the 'start draping from zero pose' option. This works out the cloth starting position for you, 'behind the scenes' as it were. I don't like this method much, because the first part of the simulation takes place in the dark: you have no control over it, and if something goes wrong you can't see what happened.

The other method is to shift your animation so that it starts after an offset, say at frame 30. Your figure starts in the zero pose, the cloth has 30 frames to settle into the starting point of the animation, then you're off. Of course you'd exclude those early frames from your rendering.


arrow1 ( ) posted Tue, 26 November 2013 at 11:50 PM

EnglishBob,Once again many thanks.I have also printed out your second respose. Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


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