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Subject: Question on Pretty 3D's "Hot Winter II"


truthordare ( ) posted Wed, 27 November 2013 at 11:07 AM · edited Mon, 02 September 2024 at 9:15 AM

Hello...

I have not hreard back from the vendor on this, so I thought I'd post it here.  I'm thinking of getting "Hot Winter II", which is a long-sleeve turtleneck dress/boot ensemble.  I'm aware that there is a more recent sleeveless version, but I was wondering if the sleeves on HW II are a separate material zone so that the opacity could be zeroed, thus creating "cap sleeves", since the shoulder seam extends just over the deltoid.  Any assistance appreciated!  Been looking all over for a true cap sleeve turtleneck dress, to no avail.  But this might do the trick of I can turn off the sleeves and maybe somehow "fake" a hem on the shoulder-side texture.

 

Thanks!


jennblake ( ) posted Wed, 27 November 2013 at 11:42 AM

Hi. :)

The sleeves are not a seperate material zone. But if you know a little about texturing you could easily make a trans map for the sleeves on this as the template for textures has them completely seperate from the dress. :) 


truthordare ( ) posted Wed, 27 November 2013 at 1:08 PM

AH, EXCELLENT!  Thank you... I do know how to do that, but just didn't know how the template was set up.

 

Thank you!  :)


truthordare ( ) posted Wed, 27 November 2013 at 1:24 PM

Oh, one more question, if I may... would putting a "hem" on the new "cap sleeve" to make it look "finished" be as easy as painting one onto the texture of the body of the dress at the arm opening edge?

Thank you again!


jennblake ( ) posted Wed, 27 November 2013 at 1:56 PM

I would think that could be done easily on the texture template as well. If you would paint one on the actual texture. :) 


truthordare ( ) posted Wed, 27 November 2013 at 2:02 PM · edited Wed, 27 November 2013 at 2:02 PM

Yes, that's what I mean to do.  Thank you!  :)


jennblake ( ) posted Wed, 27 November 2013 at 2:06 PM

Happy to help. :) Have a great rest of your week!


nirvy ( ) posted Thu, 05 December 2013 at 10:14 AM

Hi, I just wanted to point out that your question was answered at Pretty3D's site. :)

I know cause I answered it LOL!

Thanks Jenn for helping out!



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