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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Conforming Head Morphs


Alter_Silentium ( ) posted Thu, 19 December 2013 at 1:00 PM · edited Mon, 11 November 2024 at 9:41 PM

Would someone know where to find or is able to explain how to set up the cr2 for a helmet, mask, or etc so that the morphs in the head follow those in the base figure?  For example if the openmouth morph in the base figure changes, the mask's openmouth morph follows?


WandW ( ) posted Thu, 19 December 2013 at 8:35 PM

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JoePublic ( ) posted Thu, 19 December 2013 at 9:06 PM

Body --> Include morphs when conforming


Alter_Silentium ( ) posted Thu, 19 December 2013 at 9:10 PM

Thank you for the link and it does work for body morphs, but I have never gotten it to work with the head.  I recall reading something that mentions in passing that Head morphs have peculiar twist that has to be taken into account.  Something about circular references and adding in targetGeom sections that have the same name but no deltas?

 

Maybe I am just not understanding something?


JoePublic ( ) posted Fri, 20 December 2013 at 6:45 AM

I tried the "Include Morphs when conforming" method by conforming one copy a figure to another one.

All face morphs of the conformed figure were "slaved" properly to the parent figure.

So as long as the new mask uses the same cr2 structure as the figure it is supposed to conform too, everything should be fine.

(Tested with M3RR where every face "morph" is actually a morph. - Newer figures have a lot of morph dials that aren't morphs, but ERC-controls of several morphs grouped together. But it "should" work the same if the cr2 is identical.)


Alter_Silentium ( ) posted Fri, 20 December 2013 at 3:18 PM

Quote - I tried the "Include Morphs when conforming" method by conforming one copy a figure to another one.

All face morphs of the conformed figure were "slaved" properly to the parent figure.

So as long as the new mask uses the same cr2 structure as the figure it is supposed to conform too, everything should be fine.

(Tested with M3RR where every face "morph" is actually a morph. - Newer figures have a lot of morph dials that aren't morphs, but ERC-controls of several morphs grouped together. But it "should" work the same if the cr2 is identical.)

It works great for PP2014.  What about for older versions of Poser? 


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