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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Poser Hair help needed.


blaineak ( ) posted Fri, 10 January 2014 at 4:07 PM · edited Fri, 22 November 2024 at 8:50 PM

I'm not a newb, but I've never dealt with Poser hair in any meaningful way. I'm currently using Pro2014.

How do I get the hair to use the color of the texture map on animals? I'm having a brain fart in trying do what is likely a simple thing. Creating the hair is pretty easy but I need the hair color to be the same as the color on the animals body texture.

If someone could post just an image of the material setup I'd be truly thankful.

Blaineak


dadt ( ) posted Fri, 10 January 2014 at 6:05 PM

file_500893.jpg

Just use the animals texture on the root and tip colours in the hair shader.


blaineak ( ) posted Fri, 10 January 2014 at 6:13 PM

Facepalm. I knew it would be simple.

Thanks so much :)


blaineak ( ) posted Sun, 19 January 2014 at 11:30 PM

OK, now I remember why I did not think that would work. If anyone using Vue has an answer it would help. I maybe should ask in that forum.

I save the object with hair and then open in Vue Infinite 2014. It has the default blond hair. I try using the Poser Shader Tree and same thing happens, so no matter what I have the default hair without any way to apply the skin map to it for the right color. No UV's are saved so I can't just change the map.

I'm probably trying something impossible, but I'm trying to find something better than using LAMH in Daz Studio exported .obj hair if anyone has had success.

I've never used the Poser hair in Vue before so I'm hitting brick walls. I do mainly still outdoor environment matte stuff and never use people but would like to have realistic animals. Poser hair looks good if it's a single color but I can't get this worked out.

Back to compositing them in if I can't find a sollution, but thought it might be worth a try.


aRtBee ( ) posted Mon, 20 January 2014 at 8:26 AM

not tested but just thinking out loud:

 - when importing the Poser object into Vue, there is an obtion to let Poser handle the shader tree at (Vue) render time, instead of translating the Poser materials tree to a Vue one.

 - when translating Poser materials to Vue ones, only a limited number of definitions and nodes are handled. Alt Diffuse is quationalble, and Hair node certainly not (*). Perhaps you can plug the appropriate (skin) image map into Diffuse Color instead. vue understands diffuse color maps.

(*) Hair node is the only 3D UVW-mapping node. it take a UV texture at the root, and another at the tips, and then makes the transition along the way. So you can turn a leopard into a zebra just by shaving :-). Sort of.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


blaineak ( ) posted Mon, 20 January 2014 at 10:35 PM

Plugging into diffuse instead of alternate diffuse may be the answer and that makes sense. I'll give that a try. Using the Poser Shader Tree does not help.

I wish E-On would make it possible to import hair as curves from some program or other. I suppose I should be using XStream and going the other direction.


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