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Subject: Rigging Missile Launcher with Actions


pauljs75 ( ) posted Sun, 16 February 2014 at 6:13 PM · edited Wed, 11 December 2024 at 3:28 PM

Attached Link: Tutorial on YouTube - http://youtu.be/d-drUFkeAy4

I made a tutorial for rigging a complex mechanical behavior using actions. It's neat because it only takes one control input to have a concealed missile launcher go into an armed and ready position. It should be easy enough for most newbies to figure out, but is probably geared more towards the intermediate Blender user. (Some experience with rigging and where stuff is.) Hopefully my explanation is good enough to make the process easy and straight forward.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


heddheld ( ) posted Mon, 17 February 2014 at 3:07 PM

was gonna say too many oh ah's an where the heck is that

but then saw your play list!! art of noise, mama max headroom wow you rock ;-)

(maybe screencast was too close to the edit lol )

but why didnt you set up IK for the model?  only takes a min or two

or if its to do with using drivers yeah well I dont know them yet

just started looking at tuts on using drivers

 

so much to learn so little patience rofl

why cant knowledge come in a bottle ............ like BEER

have fun, if its not fun get paid for it


pauljs75 ( ) posted Mon, 17 February 2014 at 3:32 PM

Quote - maybe screencast was too close to the edit

I freestyle it. Probably my 3rd or 4th go while I'm explaining it. Close to livestream as you'll get and light or no edits. Mistakes may not look the best, but other users of the software will run into the same so why not use those as an opportunity to learn? Hopefully this way isn't too boring either. I've watched other tutorial videos that appear well edited or rehearsed, and despite conveying something of interest I still end up falling asleep halfway through.

Quote - but why didnt you set up IK for the model?  only takes a min or two

I could have used IK (even within the action), but actions give more precise control in some cases. Not to mention they make it possible to have complex sequential movements set to a single dial. IKs may move multiple bones, but not timed in a specific order. Drivers are used to pass info between some things (and damn they're handy!), but this tutorial is more about action constraints as applied to a mechanical model than anything else.

Quote - so much to learn so little patience rofl
why cant knowledge come in a bottle ............ like BEER
have fun, if its not fun get paid for it

Yep. But I wouldn't mind getting paid to do something fun, however if it's fun enough it's hard to ask for money. Any donations are gladly accepted though.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


tchadensis ( ) posted Tue, 11 March 2014 at 6:31 AM

This is excellent!  Thanks for making the tutorial available.


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