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3D Modeling F.A.Q (Last Updated: 2025 Jan 05 8:10 pm)
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Surprisingly, there aren't many of these kind of plastic chairs available for free. At least not any that are suitable for close up rendering (some good low poly ones out there though). Hopefully, this one will fill a need somewhere. It holds up under pretty extreme closeups, with global illumination and unbiased rendering. The thin depth of the manifold makes it very difficult, because some physical engines don't like polys that are very close to each other (back to back), and create self-shadowing artifacts. So far, I haven't had a problem. I'll post sample renders as usual with the product.
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Quote - Lord, 8 months ago, I'd forgotten. Shall we have another one?
I'd forgotten about it too, Mark, until someone asked me if I'd ever released it as a freebie. I never did, because the original design I came up with in this thread wasn't suitable for redistribution. There were mesh errors, and some other problems that I never fixed. So, I created another chair (the wires above) pretty much from scratch. It was a major overhaul, and took a few hours to complete. However, the resulting chair is much better than the original from 8 months ago, and I think the geometry turned out good enough to release.
I'm finishing some sample renders of it tonight.
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Here's the finished preview renders of the high poly version. I'm also including the base version for Max users, in native .max 2012 format, so that users can create their own designs in the back panel, if they wish. The base version is only 3k polys total, so there's lots of room for detailing, or just using it as low poly prop. The high res version seen here is one solid manifold, with holes modeled in, and is UV unwrapped. Most of the UV's are non-overlapping, but it's still not suitable for manual photoshop painting. However, it's perfect for any seamless procedural or tileable textures, or for 3D painting (3D Coat, Zbrush, or Sculptris).
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Quote - Click the attached image to enlarge.
Here's the finished preview renders of the high poly version. I'm also including the base version for Max users, in native .max 2012 format, so that users can create their own designs in the back panel, if they wish. The base version is only 3k polys total, so there's lots of room for detailing, or just using it as low poly prop. The high res version seen here is one solid manifold, with holes modeled in, and is UV unwrapped. Most of the UV's are non-overlapping, but it's still not suitable for manual photoshop painting. However, it's perfect for any seamless procedural or tileable textures, or for 3D painting (3D Coat, Zbrush, or Sculptris).
Where to download your creation?? I will look to freestuff, thank you!
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My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon