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Subject: A model to challenge?


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LuxXeon ( ) posted Sat, 22 February 2014 at 6:07 PM

file_502094.jpg

I don't know if you guys remember this, but I went ahead and tweaked my original model we worked on in this thread, and have it prepared for release as a freebie.  Here's some screencaps of the model.  It was a surprisingly challenging little object, as we found out.  These thin plastic chairs aren't quite as simple to model as one solid object as they appear.  This one is all one model, and weighs in at around 22,000 polys total, after subD.  The picture shows the subdivided model with all details modeled in, on the left; and the low poly base model before subdivisions, on the right.  I'm offering the high poly version as a freebie soon.

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LuxXeon ( ) posted Sat, 22 February 2014 at 6:12 PM · edited Sat, 22 February 2014 at 6:12 PM

file_502095.jpg

And here's a nother perspective, showing it from an angle.

Surprisingly, there aren't many of these kind of plastic chairs available for free.  At least not any that are suitable for close up rendering (some good low poly ones out there though).  Hopefully, this one will fill a need somewhere.  It holds up under pretty extreme closeups, with global illumination and unbiased rendering.  The thin depth of the manifold makes it very difficult, because some physical engines don't like polys that are very close to each other (back to back), and create self-shadowing artifacts.  So far, I haven't had a problem.   I'll post sample renders as usual with the product.

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airflamesred ( ) posted Sun, 23 February 2014 at 1:13 PM

Lord, 8 months ago, I'd forgotten. Shall we have another one?


LuxXeon ( ) posted Sun, 23 February 2014 at 10:59 PM

Quote - Lord, 8 months ago, I'd forgotten. Shall we have another one?

I'd forgotten about it too, Mark, until someone asked me if I'd ever released it as a freebie.  I never did, because the original design I came up with in this thread wasn't suitable for redistribution.  There were mesh errors, and some other problems that I never fixed.  So, I created another chair (the wires above) pretty much from scratch.  It was a major overhaul, and took a few hours to complete.  However, the resulting chair is much better than the original from 8 months ago, and I think the geometry turned out good enough to release.

I'm finishing some sample renders of it tonight.

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LuxXeon ( ) posted Mon, 24 February 2014 at 4:19 PM · edited Mon, 24 February 2014 at 4:23 PM

file_502157.jpg

Click the attached image to enlarge.

Here's the finished preview renders of the high poly version.  I'm also including the base version for Max users, in native .max 2012 format, so that users can create their own designs in the back panel, if they wish.  The base version is only 3k polys total, so there's lots of room for detailing, or just using it as low poly prop.  The high res version seen here is one solid manifold, with holes modeled in, and is UV unwrapped.  Most of the UV's are non-overlapping, but it's still not suitable for manual photoshop painting.  However, it's perfect for any seamless procedural or tileable textures, or for 3D painting (3D Coat, Zbrush, or Sculptris).

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


zandar ( ) posted Tue, 25 February 2014 at 12:35 PM

Quote - Click the attached image to enlarge.

Here's the finished preview renders of the high poly version.  I'm also including the base version for Max users, in native .max 2012 format, so that users can create their own designs in the back panel, if they wish.  The base version is only 3k polys total, so there's lots of room for detailing, or just using it as low poly prop.  The high res version seen here is one solid manifold, with holes modeled in, and is UV unwrapped.  Most of the UV's are non-overlapping, but it's still not suitable for manual photoshop painting.  However, it's perfect for any seamless procedural or tileable textures, or for 3D painting (3D Coat, Zbrush, or Sculptris).

Where to download your creation??  I will look to freestuff, thank you!


aandbrendering ( ) posted Thu, 06 March 2014 at 6:26 AM

These are some really nice tutorial of modelling of a chair in Blender 3d,I would also like to share what we have created in 3ds max 3D model Chair


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