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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)



Subject: Script for increasing/reducing dial Sensitivity


taoz ( ) posted Thu, 20 March 2014 at 9:03 AM · edited Tue, 21 January 2025 at 11:26 PM

Sometimes it's extremely difficult to set a scene the way you want, because it jumps all over the place if you just move the dial (like x/y/z-Orbit) a millimeter. Other times you have to scroll the dial for a long time just to get to the position you want. 

You can adjust the sensitivity for each dial yes, but it's troublesome doing that all the time. So I thought if there was a script or something that could make e.g. the ctrl and alt buttons change the sensitivity of the dials +/- by a factor 10 or 100 or whatever (preferably user defined)? If not, would it be possible to create one?

I wonder why SM hasn't added this feature many years ago for this has been a problem with all versions of Poser until now (OK, haven't checked out 10/2014 yet but I guess it's still the same?). 

 


basicwiz ( ) posted Thu, 20 March 2014 at 10:10 AM · edited Thu, 20 March 2014 at 10:11 AM

The problem with such a script is that some dials in the character are set "correctly" and others need adjusting. A script would adjust everything, screwing up the "correctly" set dials. However... if you set the dial sensitivity once, then you can save that figure back to your figures collection and it will be set "correctly" forever after.

(And for the record... this is the fault of the person who designed the morphs... not SM.)


markschum ( ) posted Thu, 20 March 2014 at 10:42 AM

I just type in the value I need , no dial twirling required.


ockham ( ) posted Thu, 20 March 2014 at 10:48 AM · edited Thu, 20 March 2014 at 10:49 AM

Just a thought....  Dial sens seems like one of the factors that would belong in a 'Grade A Fancy' quality control level.  Products with a QC seal would be made and checked with a fine-tooth comb.  Each morph or dial would have reasonable limits, readable label and proper sensitivity.  The item would be checked for its appearance in Preview mode and suitability for animation.  (It wouldn't have to BE good in those modes; the point here is that the 'Grade A' QC would tell you in advance WHETHER the item is good.) 

I'd pay extra to know in advance, with certainty, that the item would suit my purposes.

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taoz ( ) posted Thu, 20 March 2014 at 11:26 AM

Quote - The problem with such a script is that some dials in the character are set "correctly" and others need adjusting. A script would adjust everything, screwing up the "correctly" set dials. However... if you set the dial sensitivity once, then you can save that figure back to your figures collection and it will be set "correctly" forever after.

(And for the record... this is the fault of the person who designed the morphs... not SM.)

I'm not talking about morphs but primarily Poser's own camera dials, though it might be useful in many other cases. And the script should not change the basic settings of any dials, but instead enable e.g. the ctrl & alt buttons to temporarily change the dial sensitivity settings if pressed while using the dial.

The way I'd want it to work is that if you press e.g. ctrl while moving a dial (any dial), sensitivity for that dial would decrease by factor X, while pressing alt would increase it by factor X. X could be 10 for example. 

An alternative might be including it as two menu points in the dial's context menu. There may be other ways as well.

Technically this is definitely possible by programming the source code, question is how complex it would be. Depends on how Poser is programmed in general. Whether it can be done by a Python script or some other 3rd party tool is also the question.


taoz ( ) posted Thu, 20 March 2014 at 11:33 AM

Quote - I just type in the value I need , no dial twirling required.

 

Yes, but that's troublesome - first double click the dial, then select the input field, then use the keyboard to add new value, then hit Enter. Next time you use the dial you may have to change it back again, dependeing on what you're doing.

 


ockham ( ) posted Thu, 20 March 2014 at 12:25 PM

For what it's worth, here's a VERY OLD script that I wrote back in 4004 BC or so.  I don't know if it will still work in later Poser versions.

 

http://ockhamsbungalow.com/Python/DialSens.zip

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taoz ( ) posted Thu, 20 March 2014 at 1:37 PM

Quote - For what it's worth, here's a VERY OLD script that I wrote back in 4004 BC or so.  I don't know if it will still work in later Poser versions.

 

http://ockhamsbungalow.com/Python/DialSens.zip

Thanks, it actually seems to work on PP2012. But like the readme says, not on all dials. Still, it's not exactly what I was looking for, unfortunately, but it might be helpful in case I'd try to write a script myself.

BTW, my Poser uses our local standard for the decimal separator which is comma, however in your script I have to use a period otherwise I get a runtime error. Just in case someone else with that setup is trying it.


ElZagna ( ) posted Thu, 20 March 2014 at 11:51 PM

Quote - Just a thought....  Dial sens seems like one of the factors that would belong in a 'Grade A Fancy' quality control level.  Products with a QC seal would be made and checked with a fine-tooth comb.  Each morph or dial would have reasonable limits, readable label and proper sensitivity.  The item would be checked for its appearance in Preview mode and suitability for animation.  (It wouldn't have to BE good in those modes; the point here is that the 'Grade A' QC would tell you in advance WHETHER the item is good.) 

I'd pay extra to know in advance, with certainty, that the item would suit my purposes.

Yes, yes, yes!!! We had a similar discussion a few years back. You might search for "Certification", but it was the same idea.



OS: Windows 10 64-bit, Poser: 10


heddheld ( ) posted Fri, 21 March 2014 at 2:32 AM

I hate it when you look at a dial and it jumps to silly values :-(

now in blender we have the "rough" control over most things then holding ctrl gives you a much "finer" touch

but it dont work on everything lol

so guesstimate then interpolate is often quicker ;-)


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