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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Seams showing


jbearnolimits ( ) posted Sun, 18 May 2014 at 11:24 PM · edited Wed, 29 January 2025 at 10:00 PM

When I make a texture for one of the poser figures I am seeing where the texture doesn't match with the texture on the other side of the seam. So I end up with a line that shows the distortion on the figure during render.

I have poser 8 and would like to know if there is any way to fix this?


primorge ( ) posted Mon, 19 May 2014 at 12:00 AM

If you are using a template the textures must match at the seams (try the clone stamp and a lot of test rendering, or an even fill at the seams in your image editor). SnowSultan has seam guides for most of the popular Poser figures if that is what you are working with. Also, try rendering with texture filtering set to none...


vilters ( ) posted Mon, 19 May 2014 at 2:49 AM

Corection,
set texture filtering to crisp.

When set to none, you loose texture caching.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador ( ) posted Mon, 19 May 2014 at 5:23 AM

I don't think there is a "crisp" setting in Poser 8. "None" may be the best you'll do in that version.

I thought that seams sometimes showed up when the min shading rate was too high (which is why they often appear in preview, but not in render). Someone please correct me if I'm wrong.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


jbearnolimits ( ) posted Mon, 19 May 2014 at 8:40 AM

Quote - If you are using a template the textures must match at the seams (try the clone stamp and a lot of test rendering, or an even fill at the seams in your image editor). SnowSultan has seam guides for most of the popular Poser figures if that is what you are working with. Also, try rendering with texture filtering set to none...

I use old school photoshop 7. I like the idea of using fill at the seams. But I am a little unsure about how to blend it into the texture. Any tips? If there some kind of auto blend type thingy I can do?


hborre ( ) posted Mon, 19 May 2014 at 8:47 AM

@ moriador: yes, you are correct, but that should be set in 2 places, render settings and light settings.  On raytrace lighting, a 0.1 value should clear the problem.


icprncss2 ( ) posted Mon, 19 May 2014 at 6:34 PM

Also try lowering the minimum shading rate to .5 or .2 if you need high quality.


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