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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: FaceShop Pro and Poser


hamiltonpl ( ) posted Thu, 03 July 2014 at 2:50 PM · edited Sat, 11 January 2025 at 3:02 AM

I understand that you can create a 3D head in FaceShop Pro and export it as an OBJ.

 The OBJ could be brought into POSER but how do you make the OBJ a Morph target for an existing Head/Face?

 I would like to be able to create the morph just like you would with Face Room so that you have controls over expressions and speaking.

 

Is this possibile?  thanks.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



hornet3d ( ) posted Thu, 03 July 2014 at 3:20 PM

Well it can be done, although I am not sure the exact procedure but I am fairly certain there is a Youtube tutorial on the whole process.  The reason I don't remeber is that I have not done it for so long and that is due to the fact I never had much success with Faceshop Pro.   At the time I put it down to my lack of skill in that area but there have been a couple of threads the suggest I was not the only one with limited success. 

I am sure someone will give you chapter and verse on the procedure but, on the wider isue, it would be interesting to see if anyone has actually found Faceshop Pro usful in the process.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre ( ) posted Thu, 03 July 2014 at 6:39 PM

IMHO, the Faceshop series was a complete disaster from the beginning; it appeared promising yet it failed to deliver usable results.  The mesh would become completely mangled after the process, not desirable for morph targets.  I don't know if all the kinks have been worked out of the latest version, and I do believe some individuals have had some success with it, however I have given up following this trend a long time ago.


ashley9803 ( ) posted Thu, 03 July 2014 at 6:58 PM

I've tried various versions of FaceShop over many years and I've never been able to get it to work like they say it does.

BTW, what ever happened to 3-Sweep that looked so revolutionary?


hborre ( ) posted Thu, 03 July 2014 at 11:31 PM

The only program that does the best face modelling is FaceGen, however exporting to Poser is rather convoluted and involved.  They do have a DAZ Genesis exporter.


Cage ( ) posted Fri, 04 July 2014 at 6:54 PM

I have also tried multiple versions of FaceShop and have never been able to get useful results out of it.  I've been assuming that it must work for someone, somewhere, somehow.  Based on the program's documentation, I've assumed that it is (or perhaps was) optimized to work somehow as a Daz|Studio plugin.  It certainly hasn't worked as advertised when used as a standalone with custom head geometries.  At one point I contacted the program's customer support about these problems.  I was told that the programmer couldn't be reached at that a-mail, and the persons accessible at the e-mail couldn't address any problems with the program, IIRC.  Money wasted.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


hornet3d ( ) posted Sat, 05 July 2014 at 2:03 AM

Quote - I have also tried multiple versions of FaceShop and have never been able to get useful results out of it.  I've been assuming that it must work for someone, somewhere, somehow.  Based on the program's documentation, I've assumed that it is (or perhaps was) optimized to work somehow as a Daz|Studio plugin.  It certainly hasn't worked as advertised when used as a standalone with custom head geometries.  At one point I contacted the program's customer support about these problems.  I was told that the programmer couldn't be reached at that a-mail, and the persons accessible at the e-mail couldn't address any problems with the program, IIRC.  Money wasted.

 

I have used multiple versions and my last purchase was around two years ago.  Annoyed that it was not a lot better than the earlier versions I also contacted customer support and, to be fair, they were very supportive.  I even sent them some of my attempts and they worked on them and returned the 'improved version'.  Although they were better they were still not at a quality that I wanted by which I mean useable in the loose sense of the word.  Based on that I decided, if they could not produce something acceptable I was wasting my money and decided not to waste any more.

I will add I was using some high quality photos that I had purchased for the purpose which were taken with the figure generation in mind so it was not the raw materails that were at fault.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Zev0 ( ) posted Sat, 05 July 2014 at 6:06 AM · edited Sat, 05 July 2014 at 6:08 AM

Don't waste your time with FaceShop. Take away the texture and the geometry resembles nothing compared to the source photos from which the shape was generated. FaceGen is way better. A bit more expensive, but results are good if you have good source photo's.

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hamiltonpl ( ) posted Sat, 05 July 2014 at 8:35 AM

Thank you.

 

I was looking at FACE GEN too.  Can you use an existing HEAD from Poser like you can with Face Shop?  That way when you import it back in you do so as a morph target for the figure.

I did see a tutorial - I think on FaceGen where you have to model just about every expression and that doesn't even speak to if you were trying to get the character to talk.

Can you point me to a tutorial on the workflow necessary?

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Zev0 ( ) posted Sat, 05 July 2014 at 9:25 AM · edited Sat, 05 July 2014 at 9:26 AM

You can use an existing head of a figure or a new one. Think to edit an existing mesh you need the exporter http://www.facegen.com/exporterDemo.htm I know with the exporter I can take Genesis into FaceGen, create a face and export that as a morph. Haven't tried with Gen4 figures but I'm sure it will work.

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hborre ( ) posted Sat, 05 July 2014 at 10:10 AM

I believe Denise Tyler wrote an extensive tutorial how to convert FaceGen morphs to V4 quite some time ago and it was featured at their website.  However, it involves creating a new face UV which would be very impractical for the casual user.  My suggestion, use other mesh programs to attempt the morphs you are interested to generate.  Unless you intend to devote a tremedous amount of time generating morphs of actual individuals (keep in mind legal issues using other people's likenesses), I wouldn't invest that much money into a standalone, single purpose application.


wolf359 ( ) posted Sat, 12 July 2014 at 10:12 AM

"Unless you intend to devote a tremedous amount of time generating morphs of actual individuals (keep in mind legal issues using other people's likenesses), I wouldn't invest that much money into a standalone, single purpose application."

I agree I have been pleasantly surprised by the good old poser face room after ignoring it for years
I have found the best solution for getting characters away from their easily identified Defaults is a combo of the faceroom and plain old dial spinning.



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