Tue, Jan 21, 1:59 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)



Subject: My First Clothing Item... Some Help Needed.


Glen ( ) posted Mon, 28 July 2014 at 12:20 PM · edited Tue, 14 January 2025 at 11:26 PM

file_506092.jpg

Hi folks,

So, I've just brought my first clothing item into Poser and clothified it, but it's hanging a little loose and sagging in places, where it's supposed to be quite tight to the body, almost like Lycra... think 'slinky' dress material with some stretch and weight.

Can someone advise on the best settings to use, please?

Some shots are attached.

Thanks,

Glen.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Glen ( ) posted Mon, 28 July 2014 at 12:21 PM

file_506093.jpg

Another render, you can see it sagging off the back.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Glen ( ) posted Mon, 28 July 2014 at 12:22 PM

file_506094.png

Before dynamics...

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Glen ( ) posted Mon, 28 July 2014 at 12:23 PM

file_506095.png

...

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Glen ( ) posted Mon, 28 July 2014 at 12:23 PM

file_506096.png

...

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Glen ( ) posted Mon, 28 July 2014 at 12:23 PM

file_506097.png

Last one.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


3D-Mobster ( ) posted Mon, 28 July 2014 at 12:55 PM · edited Mon, 28 July 2014 at 1:02 PM

I assume its dynamic cloth?

It seems that your collision offset and depth are rather high, personally i set both of these to 0.2 or 0.3 very rarely you have to use any other values.

Next if you apply different materials to your cloth in your 3d program, whatever you use. Like the main dress and you call that tight or something, the things on the edge of the dress (Sorry not a tailor, so dont know what they are called :)) that are suppose to be more loose you give another material and call that loose or something. That will make it very easy to setup the cloth as you can create constrains, dynamic groups etc in the cloth room by selecting vertices based on material. Then you dont have to use posers tools to do it. This are just a tip if you dont like selecting all the vertices :)

Tighten the dress

  1. Add the dress and set it up with the 0.2 or 0.3 and make it collide against V4. The settings for the actual dress are not important so no reason to spend time on that.

  2. (This requires a bit of experimentation depending on what you need.)

Go to a frame 5 and scale V4 to 103 or something and then calculate the dress.

The reason you do this at frame 5 is because we want the dress to tighten before it starts to drop to much. 

You can always let it run for a bit of time like 30 frames.

  1. Then find the frame that you like the most or make any adjustment until it looks like you want it.

  2. While being on the frame you like, export the dress as OBJ and delete it.

  3. Open the key frame editor and move all V4 frames from frame 5 to frame 0.

  4. Import the dress that you exported, it will now fit Victoria in frame 0

  5. Make V4 parent of the dress object -> change parent and select V4 body.

  6. Reset V4 to 100% size and the dress will scale with her.

  7. Export the dress again, so its a 100% size dress even when its not parented to V4

  8. Import it again and then it correct. And you can now setup the cloth correctly in the cloth room.

Might sound complicated, but when you have done it a couple of times and know the process, it will take around 2-3 min to do :)

 

 


EnglishBob ( ) posted Wed, 30 July 2014 at 4:37 AM

Here's my method for tightening dynamic clothes.

Don't parent the dress to the figure.

At frame 1, scale the figure down in the X and Z axes - usually from 90 - 75% depending on the degree of tightness required.

Ensure the figure is back to 100% at the final simulation frame.

Scale the dress down the same amount - or whatever's required to make it fit without poke-through - but make sure it stays at that scale throughout.

When you simulate, the figure will 'grow' into the dress and stretch it.

I very rarely have to use constrained vertices with this method. I use it on most cloth simulations, but that may just be down to a personal preference for tight clothing. :)


Glen ( ) posted Tue, 05 August 2014 at 4:39 PM

Ooh, thanks folks, I'll give that a bash then! I took a while to reply because I got stranded on an island... well, half true; I went to the Isle of Wight for my Brother and Sister In-Law's Handfasting, lol! :)

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.