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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 9:54 am)



Subject: Collaps the Hierarchy?


fishak ( ) posted Sat, 23 August 2014 at 1:23 PM · edited Thu, 16 January 2025 at 2:06 AM

Is there still no way to collapse the hierarchy without clicking each and every figure? PP2014... My clicking finger is starting to get sore.


geep ( ) posted Sat, 23 August 2014 at 3:15 PM

How many figures are you trying to collapse?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



fishak ( ) posted Sat, 23 August 2014 at 3:22 PM · edited Sat, 23 August 2014 at 3:23 PM

34 in this file, 12 of which don't nessisarily need to morph in the current animation, and I could convert those 12 to props. When I get the finished animation together, the figure count is usually somewhere north of 50.


geep ( ) posted Sat, 23 August 2014 at 3:23 PM · edited Sat, 23 August 2014 at 3:24 PM

WOW! ... Thasa lot!

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 23 August 2014 at 3:37 PM

You might try "parenting" a group of figures to a prop (or another figure) and then you can collapse a whole group with a single click, n'est pas? 😄

Just a thought.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



fishak ( ) posted Sat, 23 August 2014 at 7:16 PM

I have to be carefull what gets nested, because not everything is the same scale, and that can trough thins off.

Most of the figures are conforming clothes, so while they are technically parented to another figure, conformers show up as though not parrented in hierarchy. I could parrent everything scaled alike to a 'global' figure... I still have to collaps everything inside that figure if I wish to work on something parrented to it.


grichter ( ) posted Mon, 25 August 2014 at 2:19 AM

You are using PP2014, create a group and put a person and their clothes in that group as an example. Group does not effect scale etc. I do this all the time and actually when I have a crowded scene with more then 4 vickies and as many as 8, I group each one and and there clothes, hair shoes and jewelry and then when I get each one set and posed exactly how I want it I sometimes move that group into a master group call done so I don't get confused when selecting items and body parts using the hierarchy to make my selections. I then do the same for walls and furniture etc that are part of the scene. Just name the groups so they make sense to you should be all set. :)

 

 

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


fishak ( ) posted Mon, 25 August 2014 at 11:45 AM

That sounds like a great idea... I will look into how to group items. Thanks ( I was wondering about that new 'Groups' button on the top of the hierarchy editor, but didn't have enough bandwidth to download the support files till this weekend, so couldn't look at the new manual.)


fishak ( ) posted Mon, 25 August 2014 at 3:51 PM

Grouping helps considerably. I had high hopes that the viewport and paramiter dials would respond better when the group visibility was turned off also, but- it doesn't help that much for the responce.


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