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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Creating Self Illuminating Props/Objects in Poser 2014


shante ( ) posted Thu, 04 September 2014 at 2:13 AM · edited Mon, 23 December 2024 at 5:41 AM

I tried looking through the tutorial database but I got everything ecxept anything close to what I needed so I just tried creating my own thread hoping I can get some help.

I have seen items in the store touting items as "Self Illuminating" and wanted to know what that is. If I understand it it is something like a prop of say, a light bulb that actually glows and emnates light similar to a Poser Light to make it look like a real light bulb....yes?

Is there a turorial for this somehere that anyone knows about or can someone here familair with the properties and/or creating it be willing to walk me through the creating process?

It woul dbe really nice know how to do that.


bagginsbill ( ) posted Thu, 04 September 2014 at 5:59 AM

It's quite simple and has been around since Poser 5. 

In the advanced material editor (where you see nodes) the root node has inputs called Ambient_Color and Ambient_Value.

If you put any color but black in Ambient_Color and any value higher than 0 in Ambient_Value, then the object glows.

Behaving as a light source to other objects is simply a consequence of turning on IDL in the newer versions of Poser.

There are other ways to make it self-lit or glow - any input (of which there are many) that is expecting a lighting node will basically cause glowing if you don't plug in a lighting node. Alternate_Diffuse, and Alternate_Specular, for example, will glow if you plug in an Image_Map or Tile or anything else that forces a particular color without concern about light sources.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 04 September 2014 at 6:09 AM · edited Thu, 04 September 2014 at 6:09 AM

file_507037.jpg

An example using a Poser sphere. I put a yellow color into Ambient_Color and I set the Ambient_Value to 4. (This is about the brightness of an ordinary fire.) A lightbulb (which is much smaller) would need to be much brighter.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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