Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Just a guess - I don't know Maya...
Mirroring flips normals. Poser doesn't like adjacent polygons with disagreement about what is "inside" vs. "outside".
Make your normals consistent and correct and it should work.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Just a guess - I don't know Maya...
Mirroring flips normals. Poser doesn't like adjacent polygons with disagreement about what is "inside" vs. "outside".
Make your normals consistent and correct and it should work.
Thanks for reply. I've checked the normals in Maya now, they're consistent I think. Nothing looks flipped, they're all facing in the correct direction. This has given me a headache :s
Quote - Try removing all smoothing groups, you will see a line if adjacent areas are within different smoothing groups. Then import into Poser with the "Make normals consistant" option selected.
Thanks for the tip. Although I hear Maya doesn't have smoothing groups? o.O Perhaps you thought of Max? Your advice still helped me though, I turned smoothing off in Maya's exporting window, and apparently that did the trick. Now I can sleep at night again. So thanks :)))
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First of all I'm terribly sorry if there has been a similar thread.
Now, I have a problem with importing an obj object. I've modeled a table in Maya and the table top was modeled like this: first I modeled 1/4 of overall shape and then mirrored the geometry twice (1 - width and 2 - length). Then finished the whole thing. But when I import it to Poser, I can clearly see a distorted edge (don't know if I'm putting this right) where the border between mirrored parts would be. It shows up both in the viewport and in rendered image, with and without texture. I'm fairly new to this and really at a loss. The model is definitely one object and all edges and vertices between the mirrored part have been merged. The topology looks fine, and when rendered in Maya, it looks smooth.
I'm using Poser Pro 2012 btw. And there's the render of the distorted object rendered without textures. You can notice the vertical edge in the middle. it should have been all smooth.