Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
The game dev version of Poser grants the license to use content in games, as long as you modify the content into your own (poly reduction, etc). It only applies to the content that comes with the Game Dev version. At least that's my understanding. Most of the content is too high res to function properly in a game engine anyway, so you will need the tools that the game dev provides in order to get it to an optimal state for a game.
Also, read the license for clarification.
Thanks Ambient. I'm uprgrading this month for it.
I also notice now too the extended license is on a lot of things, so I'd imagine those items can be used for it as well.
Figure one thing you do NOT want is to have Smith Micro after you for using people when you shouldn't.
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Good day!
Is it possible to use Poser People from "Non-game developer" edition to have them exported to a proprietary format where they can not be extracted from the game? That means you can't extract it from the program. I thought I read that was all right, but just looking for confirmation.
A developer really likes what I did and wants to use the figures I created in his aircraft.
Thanks again for the info!
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.