Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Too over-the-top for my tastes. The reason none of the exiting long, curly hair models work is:
A. Gravity not taken into account, the pull of the long curl on the top of the head is going to straighten things out at the root to the ear.
B. Flax. Not enough polys creates flaxen straw bends that look like twigs instead of natural waves, spirals and curls
C. Collision. In trying to keep it from being a rats-nest, modelers tend to poof it out too much at the sides in order to keep the polygons from intersecting.
What's really needed is a way to dynamically layer one group on top of the other in a simulation, such as what Marvelous designer does for clothes so that ultimately the hair model itself can be fairly "together" when exported from such a simulation
D. Modelers tend to go too short or too long...there is a sweet spot that just keeps getting totally missed that morphs just can't fix.
SAV has come close a few times and I often do use them for lack of better...but (and yes I am an armchair critic) from the cheap seats, it's bloody 2014 the tools and talent should be available to make this happen. In fact, I'm fairly sure this is what it would take to reignite my love for Poser.
Fantasizing now, hopefully an aggressive programmer will pick up on this and run with it...I offer it up gratis.
There should be a stand-alone or plugin that takes your poser character and responds to simple commands.
Grow hair. The model grows hair until you tell it to stop. It is straight and parted down the middle. When it collides, it drapes smoothly in real-time physic sim.
Move part left, right. The part of the hair moves until you tell it to stop or there's a slider.
Curl with X clump: The hair curls with X being defined as the thickness of the strand the curl gathers. Advanced settings define the weight of the curl and how it reacts to the hair above it. While the hair is curling it cross-references for collision in real time. Sliders for size of curls and variation.
Pull Back at ears, reverse gravity, wind...all sims
It should work with polygons, not splines and should texture itself universally with a pallete of colored textures.
Export to Poser. If you need morphs, simply restyle and export as morph target.
Oh now that is an idea... sadly I can't program to save my life.
I do agree about the lack of the 'sweet zone' for this sort of hair. I was looking at a friend's hair when I decided the sort I wanted for this image I am doing. It isn't wavy, definitely curly, but as was said, due to the weight of it it tends to be straighter towards the top.and gets curlier the closer to the ends it gets.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
As the title says, I am looking for a long curly hairstyle for V4 preferably. I want something around mid-back to waist length, and loose natural looking curls as opposed to a perm. If anyone has any ideas (I have Amarseda that came with the V4 pro bundle forever ago and the curls are too tight), I would love to know.
Thanks