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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: How do you like your conforming clothes?


EClark1894 ( ) posted Fri, 26 December 2014 at 9:23 PM · edited Mon, 20 January 2025 at 11:59 AM

 I'm working on several projects and most of them are conforming clothes for either Rex or Roxie. I don't like to mess with rigging skirts and dresses so frankly, I like to do either hybrid outfits or dynamic skirts and dresses. My Cheerleader outfit for Roxie is like that. The shirt and panty are conforming but the skirt is dynamic.

Which brings me to my next point. I was letting Vilters test the cheerleader outfit for me and he suggestted that I should make the outfit all a one-piece conforming outfit. I don't like to get my clothes like that, but then I wondered how many of you prefer to have a one-piece conforming bit of clothing?

So that's my question: What do you prefer:

a. One piece conforming

b. Several pieces, but all conforming

c. Hybrid conforming top and a dynamic skirt  or dress

d. All dynamic clothing 




jura11 ( ) posted Fri, 26 December 2014 at 9:34 PM

Hi there

I would say this depends on more factors,but I would prefer to have several pieces and all conforming,because sometimes you don't need all of them

And again if you are not planning to add there any dynamic morphs like top down,skirt wind or panty down etc then i would say one piece should be OK too,but really as above I would go down the by B.Several pieces,but all conforming 

Hope this help

Thanks,Jura


RedPhantom ( ) posted Fri, 26 December 2014 at 9:36 PM
Site Admin Online Now!

I prefer c or d. I don't mind a or b if things are welded well so I can make it dynamic if I need to. ( By several pieces I'm assuming you mean a shirt, a skirt etc. Not an arm , the bodice, the collar etc. I have seen stuff that way. The last I used was some armor for M4. Each piece was a separate figure.)


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


EClark1894 ( ) posted Fri, 26 December 2014 at 10:42 PM

 Actually, I am working on some armor for Rex. I want to make each piece a seperate figure. On the other hand, there is something to be said for a one piece conforming suit of armor.




seachnasaigh ( ) posted Fri, 26 December 2014 at 10:46 PM

     Armor may as well be conforming, but for cloth I much prefer dynamic.  For snug fits (TinkerBell's dress - bodice section) I set the cloth as constrained, but anything which fits loosely I set as dynamic.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Fri, 26 December 2014 at 10:51 PM

 I do like dynamic clothing and the thing about them is that the more you use the cloth Room the easier it is to use it. However, I do have a problem with belts which is why I don't make them for my dynamic clothes. If I can't make it work, I assume the people who use my stuff can't either.




Morkonan ( ) posted Sat, 27 December 2014 at 3:26 AM

If I had a choice, I'd like both... If the modeler has the base figure, which they should, converting it to dynamic, while tedious, isn't exactly that difficult to do. The necessary parts, that is - No reason to convert a backpack flame-thrower to "dynamic" geometry....


seachnasaigh ( ) posted Sat, 27 December 2014 at 3:38 AM

     For belts, have you tried making both the belt and the underlying clothing polys constrained?  The Ghostbuster jumpsuits have constrained belt and chest harness, knee pads and elbow pads.  No problems with them.

     The proton pack is a prop, the gun cable is a poseable figure, and the gun is a prop.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


vilters ( ) posted Sat, 27 December 2014 at 7:46 AM · edited Sat, 27 December 2014 at 7:47 AM

Hello everybody, wishing you all a fine last 2014 week.

Some history:
Many moons ago, right after PP2014 release, Rex and Roxie where left a bit in the cold. So it was time to build them some clothes. LOL.
Genesis was the "new" hype at the time, but most Poser users had thousands of dollars invested in V4/M4 clothing.
Most complaints where about how difficult it was to do shoe fitting from one figure to the other figure.


So when I started building clothes, I "invented" the "drag-drop-dressed" series to eliminate end user issues and provide "complete" outfits..

The outfits would include everything; The outfit/clothing and the shoes, boots, slippers, ha-ha-ha-, even the weapons to go with them. (The Romans sword and speer)

Secondly; There are TONS of free texture sites all around the Internet.

So? I UV-Mapped the outfits for end users to be able to texture them at free will.
But? To keep file sizes small, I only used procedurals in my promos and distributed files.


Thirdly ; All outfits are Weightmapped, and the latest onces are also Bulge mapped where required.
No extra bones, no "handles", no correction morphs. The object files and the cr2's are as lean and clean as possible.
And because the object files are UV-Mapped, the end result is only limited by end user imagination using textures or procedurals.

Everybody has his/her own style, and/or favorite figure, and/or favorite application..
I applaud each and every content creator. Be it in freestuff or vendors.

**Back to EClarck's question:
**
What is the most end user friendly?

Separate clothing items provides some extra combinability (ha-ha-ha-, did I just invent that word?)
"Full" outfits eliminate the shoe-boot problem, and are very end user friendly to use.

The sure things are : Certainly NO handles, and , well, not everybody is "cloth room minded", and while the end results can be very good, they are not Always that predictable.

Personally : i prefer Weight- Bulge mapping for skirts above knee height. Anything longer can go to the cloth room.

Best regards all, and happy Posering, Tony.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador ( ) posted Sat, 27 December 2014 at 8:02 AM · edited Sat, 27 December 2014 at 8:16 AM

It depends on the outfit. Armor I will never convert to dynamic, except for tabards and tunics/leggings worn beneath armor. It can be all one piece or lots of pieces. It depends. If it has really crazy looking pieces, like demon headed pauldrons, or big spikes or something, then I would prefer them separate -- because I may want to use the armor for a paladin, and demon heads are inappropriate. But if it looks fairly standard, it can be all one piece.

Other types of clothing are better as separate pieces -- within reason. I don't need separate cuffs and collars, for example. And if the outfit has lots of different styles of collar and cuff, this may be better achieved using transmaps.

I DO like outfits that come as both conforming and dynamic, or that can be converted easily to dynamic. You're maximizing your market if you can pull this off. :) 

Now, as to Vilters all-in-one idea for boots/shoes, there's some definite virtue to that. I'm thinking of a medieval outfit that Esha made for Ryan. It's two pieces, but the pants and boots are combined in one. The nice thing about this outfit is that both parts convert easily to dynamic, so I can fit the pants-boots combo to other figures very easily (I have Dusk wearing it right now), and the boots have nice realistic bends and folds that soft boots would have. Because it's conforming, though, it has a ton of morphs. This makes it really, really easy to fit to a character prior to conversion to OBJ. So it's the best of all worlds, really. (Easy conforming outfit, only two pieces, easy conversion to dynamic. Simple, but sufficient material zones.)

But I also think that if you make all your outfits all-in-one, people will rapidly become annoyed, as they really like to be able to mix and match different outfits. The fact that just about every vendor separates their outfits into at least a couple of pieces suggests that they've come to this conclusion as well. (I also think it's a bit odd to make an out fit all-in-one to make it "easy" for the end-user, but then not provide a lot of separate material zones to make potentially "unwanted" parts at least invisible. If a user is skilled enough to make their own material zones, they are also skilled enough to conform more than one item of clothing at a time. :)  )

However, people who might be interested in using an outfit in a game environment may well feel quite differently. So Vilters could simply be ahead of his time. Plus an outfit that needs no handles for adjustment must be miles better for animators. :)

One thing I will say, short skirts don't need to be dynamic. But if they're not dynamic, they need a "sitting morph" of some sort.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


kljpmsd ( ) posted Sat, 27 December 2014 at 8:09 AM

Hybrid please.  Conforming skirts (especially long ones) never seem to work properly.



RedPhantom ( ) posted Sat, 27 December 2014 at 8:16 AM
Site Admin Online Now!

Normally I don't mind armor being multiple pieces. This was extreame with 44 different parts. Adding that to a scene that already had 84 figures seemed a bit excessive.

As far as the belt, unless it's supposed to cinch the clothing, why not make it part of the clothing and use a displacement map?


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


moriador ( ) posted Sat, 27 December 2014 at 8:20 AM · edited Sat, 27 December 2014 at 8:24 AM

Normally I don't mind armor being multiple pieces. This was extreame with 44 different parts. Adding that to a scene that already had 84 figures seemed a bit excessive.

As far as the belt, unless it's supposed to cinch the clothing, why not make it part of the clothing and use a displacement map?

44 pieces! LOLOL. Yeah, I can certainly see your point. 12 is probably as many as I'll put up with. I don't like working with scenes with too many figures. They crowd the hierarchy panel, you can't select them unless you click on the body on the panel which requires you to expand them, and if you make just a few parts invisible, then every time you make the figure visible/invisible, you have to pick those parts out again. I usually end up converting a lot of figure "props" into actual props. There's no reason I can think of that a table, for instance, needs to be a figure. (Unless it's a folding table, I guess.)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


vilters ( ) posted Sat, 27 December 2014 at 8:24 AM · edited Sat, 27 December 2014 at 8:28 AM

 I did not mention it but to increase your market into the Game industry the "drag-dropped-dressed" is the way to go.

Start Poser
Load Figure
Drag-drop-dressed outfit on figure

Outfit "Combine" with figure
"Reduce Polygon count"
Export as FBX

Need I say more? LOL.
ha-ha-ha-, it does not come faster then this. LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador ( ) posted Sat, 27 December 2014 at 8:26 AM

 I did not mention it but to increase your market into the Game industry the "drag-dropped-dressed" is the way to go.

Combine with figure
Reduce Polygon count
Export as FBX

Need I say more? LOL.

Well, I figured that might be the case, which is why I wrote: "However, people who might be interested in using an outfit in a game environment may well feel quite differently [from those who don't like all-in-one]. So Vilters could simply be ahead of his time. Plus an outfit that needs no handles for adjustment must be miles better for animators. :)"


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D ( ) posted Sat, 27 December 2014 at 10:23 AM

 So Vilters could simply be ahead of his time. Plus an outfit that needs no handles for adjustment must be miles better for animators. :)"

LOL, someone really should review some of the Generation2 stuff.  This isn't "new" nor is it an "invention."  It's going backwards.  AllInOne?  Check out PhilC's freebies, folks.  Review your history.
I think some folks just need to realize the Poser user and the game dev user are 2 sets of people.  There may be some intermingling of the 2 sets, but it will be few and far between.

Typical Poser customers will never settle for low poly game dev junk.


cedarwolf ( ) posted Sat, 27 December 2014 at 11:06 AM

Yes, please.  Myself, as a middle to fair user of both DAZ and Poser, I'll take almost anything I can get because I'm not smart enough to figure out what's going on in creating this stuff.


vilters ( ) posted Sat, 27 December 2014 at 2:35 PM

That "Game Dev Junk" is where SM-Poser sees its new market. LOL.
Nice remark. LOL.

PhilC's great items and my outfits are "completely", and I mean "completely" different in concept, and use completely different techniques.

PP2014 Game DEV with Figure combining and Polygon reduction was developped with the Game industry in mind. 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Glitterati3D ( ) posted Sat, 27 December 2014 at 3:14 PM

That "Game Dev Junk" is where SM-Poser sees its new market. LOL.
Nice remark. LOL.

PhilC's great items and my outfits are "completely", and I mean "completely" different in concept, and use completely different techniques.

PP2014 Game DEV with Figure combining and Polygon reduction was developped with the Game industry in mind. 

Sorry, but you're mistaken.  Poser Game DEV is another avenue for SM.  Not the ONLY avenue. Did you really think they intended to toss all the RO customers out the window because they went with Game Dev?  ROFL.

And, no, your outfits are not the least bit different.  It's old technology re-purposed for Game Dev.


vilters ( ) posted Sun, 28 December 2014 at 4:55 AM

Pfft.  Whatever suits your needs.

Back to the question : Conforming or dynamix. Single or multiple items in a set.

This vote goes to single item and conforming for all above knee height skirt and dresses.
Long dresses (below knee height) are best at dynamic.

And for any set, the vendor can add a single grouped obj file if the end user wants to go all dynamix.

Good W-End all.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Sun, 28 December 2014 at 5:41 AM

I dislike conforming dresses for one simple reason, the females can't sit in them, and no matter how hard you try to pose them, just doesn't look natural.




vilters ( ) posted Sun, 28 December 2014 at 7:06 AM · edited Sun, 28 December 2014 at 7:07 AM

 Hey Earl, thanks . You just gave me my next challenge...

Building a conforming dress women can sit in. Roxie-Dressed is not bad, but with some custom modeling?? We'll see.

First desinfecting my 3 Poser PC's.
Some clown found some joy in injecting a virus into my Poser PC'S. Grrrr.......

PS ; want a shirt or a pullover with that? Or do you prefer a simple dress? Long or short sleeved?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


hornet3d ( ) posted Sun, 28 December 2014 at 8:25 AM

I tend to like conforming but accept I really should spend the time and learn the cloth room, that said I not sure how many Poser users will.  The fact there are so few dynamic clothes, as opposed to conforming, implies at least that dynamic only would have a limited market.

I prefer separate items rather than all in one but then, although I use the Game Dev version of Poser I am not into game development.  I very rarely use an outfit with all the pieces used, I omit some or do mix and match so one piece only would not have me reaching for my credit card.

  

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


EClark1894 ( ) posted Sun, 28 December 2014 at 9:39 AM · edited Sun, 28 December 2014 at 9:44 AM

I dislike conforming dresses for one simple reason, the females can't sit in them, and no matter how hard you try to pose them, just doesn't look natural.

For a similar reason I dislike the idea of dynamic pants. Very few pants, or shirts (in my opinion), benefit from being dynamic, and therefore should be conforming. Of course, there are always exceptions. In fact, I'm having an idea for Roxie right now.




vilters ( ) posted Sun, 28 December 2014 at 9:53 AM

** LOL. No creditcard required for my stuff. LOL.
**
I only build if I see a challenge, or to test some technical possibilities. And then it goes into free stuff. And yes, the idea is to support the poor native Poser figures..

Hopefully somebody who downloads my stuff, studies it below surface skin level, and learns something;

I learned a lot from freebies I downloaded in the past, and want to give something back to those willing to recieve.

So? As soon as my PC's are cleaned and protected, off to building a sitting conforming dress for Roxie.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador ( ) posted Sun, 28 December 2014 at 1:19 PM · edited Sun, 28 December 2014 at 1:30 PM

I tend to like conforming but accept I really should spend the time and learn the cloth room, that said I not sure how many Poser users will.  The fact there are so few dynamic clothes, as opposed to conforming, implies at least that dynamic only would have a limited market.

I prefer separate items rather than all in one but then, although I use the Game Dev version of Poser I am not into game development.  I very rarely use an outfit with all the pieces used, I omit some or do mix and match so one piece only would not have me reaching for my credit card.

  

You really should learn the cloth room. When I did the first time, it took me about an hour to convert a conforming top to a dynamic one, and complete the sim for a finished render. I was so happy that I had a top for M4 without the bulging shoulders! LOL. I also wondered why one earth it took me so long to decide to learn how to use it.Of course, the more you use the cloth room, the more little idiosyncrasies you come across. But it does get easier and easier, until it's pretty much second nature. And once you've played with it and seen the beautiful flowing folds you can get with long dresses, or even the folds behind the knees in pants, it's hard not to like it. 

I think that most people who try dynamic clothing and end up hating it, start out with a freebie that isn't well constructed or they get unlucky trying to convert a conforming piece. I was very lucky. But I advise -- for learning purposes -- spending a few bucks on something well-made, with a vendor who will help you through any problems. Esha has a lovely tutorial set of dynamic clothes over at RDNA (on sale, I think, for a couple more days), and she's very active in the forums over there. So I'd recommend one or all of her tutorial pieces. Or even one of her currently ~$2-3 pieces over there to start.

The pic features one of Esha's dresses (from her tut bundle) that I mentioned. I can't imagine this pic working out with any fully conforming dress. And the folds around her shoulders show that even a hybrid wouldn't quite do.

file_96da2f590cd7246bbde0051047b0d6f7.jpIn any case, there is quite a lot of dynamic clothing here, plus tutorials as well. Ironman3 and Fugazi put out some sets with tuts (that are currently 50% off) that might be excellent choices to start learning as well. 

Finally, even though the "copy all morphs" function in PP 2014 and the fitting room are a great way to fit conforming clothes to custom figures or different figures, dynamic clothing is dead easy to use on other figs or heavily morphed customs once you get the hang of it.

Edit: Of course, Poser itself comes with some dynamic clothing. And there are tutorials all over the web. So you don't really need to spend a dime to learn how to use it.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


DrNewcenstein ( ) posted Sun, 28 December 2014 at 4:29 PM

 I prefer separate clothing items which are easier to mix-n-match. 2 figures can wear the same pants/bottom with only a color/texture change, but a top is a top, and if it's got a ribbon on the left shoulder, it's too much work on the non-texture-vendor end-user to cook up trans maps to reshape it.

As well, separate pieces lend more easily to "mature audience" morphs such as partially un/dressed. Some of us see the benefit of an adult female in a cheerleader outfit that can be peeled away in sections. While a one-piece is realistic for school-age-child-cheerleader renders, it's limiting for more mature figures.


EClark1894 ( ) posted Mon, 29 December 2014 at 10:15 AM

 Does anyone ever buy just one piece of clothing at a time? Like a tee shirt, or a skirt? Generally speaking the few times I have bought these types of clothing, it was a mistake. Usually, I like to buy outfits.




Glitterati3D ( ) posted Mon, 29 December 2014 at 10:23 AM

 Does anyone ever buy just one piece of clothing at a time? Like a tee shirt, or a skirt? Generally speaking the few times I have bought these types of clothing, it was a mistake. Usually, I like to buy outfits.

I have.  Frequently, in fact.  Real Deals at RDNA are some really nice single pieces.


moriador ( ) posted Mon, 29 December 2014 at 7:15 PM · edited Mon, 29 December 2014 at 7:23 PM

 Does anyone ever buy just one piece of clothing at a time? Like a tee shirt, or a skirt? Generally speaking the few times I have bought these types of clothing, it was a mistake. Usually, I like to buy outfits.

Certainly. And particularly with dynamic clothing, as there isn't nearly as much of it available. I've bought single T-shirts, jackets, pants, polo shirts here. Of course, they usually come with more than the standard one or two texture options that you often get with conforming clothing, so I've never felt that there should have been more in the packages.  I like to buy complete outfits, too. But realistically, except for business suits, that's not how people shop. We rarely, if ever, manage to get a purse, jacket, shoes, belt, skirt, and top to match as absolutely perfectly as they do in the Poserverse. So I generally don't use any more than one or two pieces from an outfit at a time, and many times, I may only use one piece, ever. The exception would be uniforms and fantasy or historical outfits. But since modern people aren't going to a tailor to have an entire set of clothes custom made for them out of the same bolts of cloth, they look a bit strange if they match too well. :)

Edit: Not saying there's anything wrong with a perfectly matching set. And such a set is great for any renders that aren't supposed to be grimly realistic. :)

Edit again: Some of my favorite pieces are single pieces. Because the creator is focusing on a single item, they usually have a lot more features and details, and frequently end up becoming a go-to item. This goes for shoes, boots, jeans, jackets -- even tops or... socks.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


DrNewcenstein ( ) posted Mon, 29 December 2014 at 8:40 PM

 Does anyone ever buy just one piece of clothing at a time? Like a tee shirt, or a skirt? Generally speaking the few times I have bought these types of clothing, it was a mistake. Usually, I like to buy outfits.

I should have clarified earlier that while I do prefer outfits, I prefer they be separate pieces i.e. jeans AND top, skirt AND top. Ensembles is the correct word here.  I'll buy a single item if I need to, but it's got to be something I see either a lot of versatility in or that fills a specific need in my library (i.e. a blouse that can be fully opened, even if it doesn't come with any other items).


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