Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
You have to go into the setup room and reposition the "bones" of the hair figure, which boils down to playing around with the rigging.
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There are hair conversion utilities you can get that will transfer one hair model to another figure.
Also, PhilC recently stated in another thread that Wardrobe Wizard will convert hair as well.
It will help if you let us know which hair model (and for what figure) you are trying to get to work on which other figure.
ETA: If you have Poser Pro 2014, you can also try using the fitting room.
And, Netherworks Hair Conversion Utility is free at RDNA. Add-ons for various figures are an additional cost.
Aside from all that, pretty much what you're doing now is about the only other option.
Rigging is not that difficult. A lot of people think it is and it's really pretty simple most of the time. It can get tedious in some areas, depending on what it is you're trying to do. But with the advances in Poser's rigging system, a simple item can literally be rigged in 5 minutes or less. Of course something like hair is a bit more complicated if you want a bunch of posing capabilities and all that.
Interesting question. I think that hardly any of the hair I use is rigged, anyway. (It relies on movement morphs that don't depend on being conformed -- and too much bending of transmapped hair never looks good to me, anyway). So, other than the shape and fit of the skullcap, I hardly notice a difference from one fig to another.
In any case, I'll have to take a closer look a the hair I use. I might well have been oblivious to some nifty rigging here and there.
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What does everybody else here do when you want to use a favorite hair figure on an unsupported character figure? So far all I can do is load the hair without conforming it, and parent it to the head after moving and scaling it. It's crude and I wish I could do something else with the hair figure so it will bend properly. I really don't want to have to learn how to rig up hair (or anything else for that matter.)
I re-rig it. You may not "want" to have to do that, but unless you do it yourself or buy a package that will do it for you, that's really the only way to get it to conform correctly. It's easy if the geometry is all part of one group. (ie: Neck is the most common.) It's a little more tricky if there are several groups. (I generally export the geometry, reposition/scale it in a 3D app, re-rig it using something quick, like "QuickConform", load it back up and then tweak it, adding custom morphs if necessary.
A quick and dirty method, depending upon your version of Poser, is to take it into the Setup room and apply another figures rig to it. Take it back out and tweak it using the Joint Editor. (Delete all the unnecessary bones, if you wish.) A slightly better way is to take it into the Setup room and apply a rig from hair that was made for the model you want to use the new hair on.
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What does everybody else here do when you want to use a favorite hair figure on an unsupported character figure? So far all I can do is load the hair without conforming it, and parent it to the head after moving and scaling it. It's crude and I wish I could do something else with the hair figure so it will bend properly. I really don't want to have to learn how to rig up hair (or anything else for that matter.)
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