Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
As dark as the shadows from the structures are, it's hard to tell if the figure is casting any themselves. You might want to try turning the Shadow parameter dial down to around 0.25 to lighten them up. As to the map, click on the dial to open up the settings panel and type in a higher value in the Max entry line.
Are you using any spotlights in close to light the figure? If you are only using infinity lights for the scene, this may be the problem. Try this: Add a new light (or use one of your existing), set it to spotlight in the properties, now select your figure (body will work) go to the menu bar and select edit/copy for the figure. Reselect the (new) spotlight, go back to menu bare and do a edit/paste on the light. This should paste (locate) the light at the figures feet. Go to object/point at in the menubar and point the light at the ground. Now using in the x,y,z tran dials for the light, elevate and position the light so that it is above the figure, slightly forward, and off to one side (say the figure's right shoulder) Now render. The figure should now cast a shadow onto the ground plane. You may need to tweek the x,y,z to get the angle and position for the light/shadow you want, and you will also probably want to/need to adjust the intensity, map size, and shadow dial settings as well. Also, I recommend you use a white color light at 100% to start out with, than vary from there as you think best. Hope this helps. Rob
I've encountered this before. if you use the standard ground plane and scale it WAY up to cover your secne poser WILL cast the shadow just somewhere else. Maybe on the other side of the scene. I made my own replacement ground prop. A really big box that lays flat. it has a lot more faces too. This gives much better results. You can create you own "better ground" using any 3D modeler. www.strata.com has a free modeler that can easily do this. make sure the box has lots of faces on the side you will use. maybe 100 X 100. This makes the shadows sharper and more predictable.
I use Nerd's backdrop prop and it's wonderful! It's a flat object that lies flat on the floor, then curves up to stand upright at the back. A picture file can be textured onto it and it gives the illusion of an environment in your scene, and you get the benefit of ground shadows. I use it in almost all my renders now. Thanks, Nerd! You're a genius! Melanie
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