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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)



Subject: The long and winding road...


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pumeco ( ) posted Thu, 26 February 2015 at 1:41 PM · edited Thu, 26 February 2015 at 1:42 PM

@Clarkie
Sorry, can't help you there, I've never used it but I agree, it does look good!
We'll have to keep an eye on Heddheld, use him as a Guineapig :-D

Ignore this part, just testing embedding:


pumeco ( ) posted Thu, 26 February 2015 at 1:44 PM

Oh, it works!
Just curious, has everyone else's YouTube button disappeared, or is caused by my browser?


heddheld ( ) posted Thu, 26 February 2015 at 1:47 PM

 

just testing don't listen unless you have ........................... 


heddheld ( ) posted Thu, 26 February 2015 at 1:48 PM

ok how DO you embed ??


pumeco ( ) posted Thu, 26 February 2015 at 2:02 PM

Yeah, listen Heddheld, it was me who showed him how to do it!!!
He was complaining about it all day, so I showed him, but it's top secret!!!

Later,
Roxie - Girl With Blade


heddheld ( ) posted Thu, 26 February 2015 at 2:22 PM

don't do secrets .........that was da wifes job ;-) yeah shes gone !! she still keeps em but so does her new fella rofl

as for guineapig you can try  !! but as my dog said to me "you can push I wont move , you can lead I wont follow and try that leash and I'll bite yer bum "

@Clarkie just had a play with sapling its still a little bust  ..... got a 2 dollar chrimbo tree but whack any of the settings up and it can make blender say byebye

have you tried the skin mod for the trunk branches ?? (I hate the toppo you get, but its fixable)  making a tree in any 3d proggy is time/effort but not as much as planting acorn watering feeding caring for .........maybe in 50 yrs you'll have a nice tree lol '-)


pumeco ( ) posted Thu, 26 February 2015 at 2:36 PM

Yeah, listen Heddheld, I have sended you two private messages, but don't tell!!!
Remember, don't tell!!!

Later,
Roxie - Girl With Blade


heddheld ( ) posted Thu, 26 February 2015 at 3:03 PM

you been missing yer meds ?? lol this site is getting to be a pain ....no flags on mail and went to paste a link and me text went byebye , search is a waste of space not that I'm great at searching BUT if you want what I'm listening to its Korn ~coming undone

ps I didn't have THAT on my copy/paste but [yt] etc should work  (what browser you using ?) wondering if these site probs disappear without IE


pumeco ( ) posted Thu, 26 February 2015 at 3:43 PM

@Heddheld
Sorry mate, you'll have to excuse Roxie, she's always doing that, taking over my account and showing off!

Yup, I have the same problem with the copy and paste as well now.  They appear to have screwed-up CTRL+Z as well, which was working the other day.  It's almost as if the designers are watching what we do and doing their best to make it harder to create a lengthy post.  Not saying they are, but it certainly feel like it due to the specific things that are not working all of a sudden.

Best to do what RorrKonn suggests and use Notepad to create your message and then paste the lot into the browser.  But anyway, I'm using Firefox which works perfectly on every other site I use, so it's definitely this site that is to blame for the problems we're having.


EClark1894 ( ) posted Thu, 26 February 2015 at 4:13 PM

Hey Heddheld:

file_069059b7ef840f0c74a814ec9237b6ec.gi




heddheld ( ) posted Thu, 26 February 2015 at 4:17 PM

had issues with firefox in the past .........tend to avoid it now ...use chrome now an then IF I go somewhere yorkie aint the norm ;-) even my german is getting rusty now the gefallen engel has gone guess its a Polish girl next seeing where I live .......... damn it . they spell worse then me ;-)


seachnasaigh ( ) posted Tue, 03 March 2015 at 2:40 PM

Well, I tried painting a road (green) on my enviro's RGB discriminator map, then with a finer brush painted it back to black down the center of the green road path.

file_c45147dee729311ef5b5c3003946c48f.jp

And here the RGB is overlaid as ambient on the terrain to quickly show where the different material types will go...

file_06409663226af2f3114485aa4e0a23b4.pn

And then ran a test render;  the result is a road with two wagon wheel tracks.

file_0f28b5d49b3020afeecd95b4009adf4c.jp

file_149e9677a5989fd342ae44213df68868.jp

So now I've got a two-horsepower elvish carriage under construction.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


vilters ( ) posted Tue, 03 March 2015 at 3:09 PM

Nice work!!!!

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Wed, 04 March 2015 at 6:41 PM

You're probably going to hate me, but I've got a small problem with your stream. It's too nice looking and too full. Water doesn't flow that close to the top of a stream unless  there's a storm somewhere up stream and trust me... it ain't blue.




seachnasaigh ( ) posted Wed, 04 March 2015 at 6:47 PM

I would agree.  The water level is easy to adjust, though, as it's a separate prop which can be lowered.  There should be some muddy creek bank showing, but the water is up to the grass.  I didn't see that blue cast in earlier shots.  I'd agree that creek water is at best colorless, and usually green/brown.  That's easily adjusted, too.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Wed, 04 March 2015 at 9:13 PM

Generally water is clear... unless like I said before, there's a storm somewhere upstream, then  it's muddy or there's a lot of algae present then it's greenish brown. But the water's surface is generally reflective. I've always notice that painters usually  will do a reversal of the scene in the water they paint, then rough it up a bit to show the ripples. or slight distortion.




seachnasaigh ( ) posted Thu, 12 March 2015 at 9:20 PM · edited Thu, 12 March 2015 at 9:24 PM

    IDL tests (infinite light for moon is 16%, and two rim lights at 3%, IDL emitters doing the rest), with the road tracks sunken a bit.  View from the colonnade of the house of healing:

file_02522a2b2726fb0a03bb19f2d8d9524d.jp

With all Poser lights off, to check emitter intensity...

file_c8ffe9a587b126f152ed3d89a146b445.jp

Overall view of the new carriage bridge, showing road leading to it...

file_069059b7ef840f0c74a814ec9237b6ec.jp

Closer view of the carriage bridge

file_0a09c8844ba8f0936c20bd791130d6b6.jp

And a higher view showing the bridge's road deck

file_7f6ffaa6bb0b408017b62254211691b5.jp

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Thu, 12 March 2015 at 9:40 PM

I like it, except, I'd probably be more inclined to use a wood texture on the bridge.




seachnasaigh ( ) posted Fri, 13 March 2015 at 4:11 AM

     The shape of the bridge mesh was made with heavy timber construction as a material option. :)

     Moving toward the center of the playset, the lower water level exposes more steps of the boat landings.

file_3988c7f88ebcb58c6ce932b957b6f332.jp

file_a97da629b098b75c294dffdc3e463904.jp

.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Fri, 13 March 2015 at 5:13 AM

Waterlevel's more to my liking now too.




perilous7 ( ) posted Fri, 13 March 2015 at 5:56 AM

why dont you get daz studio as its free and load the howie farkes stuff up on that?im sure hes brought out some stuff thats studio compatible?  render to make a background and comp in your fore ground stuff? 

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


seachnasaigh ( ) posted Fri, 13 March 2015 at 6:19 AM

     Yeah, you were right about that, Earl.  Thanks for the nudge. :)

Perilous7:    The idea was to make a large enough playset enviroment, so that folks can have room to place a cottage, ride a horse, fly a dragon, etc.  The aim is to make it possible to do terrain scenes in Poser, instead of using backdrops.  And they can draw the roads and footpaths to go wherever they like.

     Who is Howie Farkes?  What stuff (or genre' of stuff) does he make?  What advantage did you have in mind for me to load (render?) in D/S? 

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Tue, 17 March 2015 at 7:54 AM

     Making a two-horsepower carriage for use on said aforementioned road/bridge...

file_a97da629b098b75c294dffdc3e463904.jp

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Tue, 24 March 2015 at 6:30 AM

     Still working on the two-horse carriage.  The sunflower wheels will be expensive in terms of poly count, but I think they're purty. ^o^

     Doors will open gullwing style, with steps to accommodate ladies in dresses. :-)

     Still need to add wheel hubs, door hardware, sconce lights for the interior, and lamps for the exterior.

file_ec8956637a99787bd197eacd77acce5e.jp

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


RedPhantom ( ) posted Tue, 24 March 2015 at 4:00 PM
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Can I just say wow. Those wheels are fancy. The whole thing looks very nice.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
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I use Poser 13 and win 10


seachnasaigh ( ) posted Wed, 25 March 2015 at 8:49 PM

     Thank you, RedPhantom;  I'll keep the sunflower wheels then - they should give lots of interplay with raytraced renders.  Maybe I can make low-poly transmapped wheels for a low-poly background-use version.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Sat, 28 March 2015 at 11:13 AM · edited Sat, 28 March 2015 at 11:17 AM

     Still working on the carriage.  Not sure about the exterior lanterns, so I'll make them optional.  Plus, you could load just the hanger arms, and use one of JudiBug's MyLantern models instead.  I've made an IDL-active add-on kit for at least one of her lanterns.

file_f899139df5e1059396431415e770c6dd.jp.    Oh, there is an extra lower door step in the screenshot, in the "door closed" position, so that I could see if it intruded too much into the cabin.  The pale blue-purple panels will be biolumenescent courtesy lights, IDL-active, so that they will cast light.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Sat, 28 March 2015 at 12:57 PM · edited Sat, 28 March 2015 at 1:06 PM

Height-wise, the scale's bothering me. The driver should be a lot higher up so he can see over the team of horses. Right now, those horses butts are only good view he's getting, and he's not gonna like it when, as horses tend to do, they drop a load.  He also can't see what's happening on gthe road behind him.  Especially, if they're carrying any luggage on top. Also, why not just make the driver's chair a bench? You'll have room for two drivers and that shouldn't get in the way of any camera shots.

Personally, I also think the carriage body itself is too low to the ground, and the axels of the front and back wheels need to be on an even level with the carriage riding above it. The wheels being the different sizes that you have makes the carriage look cool, but it's just not practical. That carriage should be tilting forward the way you have things now.




pumeco ( ) posted Sat, 28 March 2015 at 3:13 PM

Been meaning to say, nice work on that last render of the scene, seachnasaigh, reminds me of the 'Norfolk Broads' just before sunset :-)
Has that just before dark feel when everything feels calm.


seachnasaigh ( ) posted Sat, 28 March 2015 at 3:34 PM · edited Sat, 28 March 2015 at 3:38 PM

Thanks Pumeco;  elves like peace and quiet, and beauty. :-)

     Earl, I'll ponder on your suggestions, but I "engineered" the driver's seat height so that a horse's raised head, the driver's head, and the cabin top are about the same height, in the hope that they will all clear tree branches.  Elves prefer to travel through forested areas, rather than the wide open spaces like the wild west.  The driver's seat is already blocking camera access to the cabin front window.  Maybe I should make a second alternative driver's deck/seat assembly.

     For luggage, I had in mind the tailboard and the space under/behind the driver's seat on the front deck.  I hadn't thought of a rack atop the cabin.

     The cabin nestles between the axles, not atop them.  The front wheels are smaller so that they don't sweep too big an arc when steering.  Oh, the front end does not swing as an entire skateboard truck.   This will steer like a deuce coupe;  solid front axle with swiveling kingpins at each end  The cabin remains level because the front axle is mounted lower.

file_1d7f7abc18fcb43975065399b0d1e48e.jp

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Sat, 28 March 2015 at 8:36 PM

Yeah, I keep forgetting that you're doing this for elves. I guess I'm thinking more western and some medieval.




seachnasaigh ( ) posted Sun, 29 March 2015 at 2:38 AM

     The medieval would be doable with some options switched (regular wheel spokes, no bioluminescence,  use kerosene type flame for the exterior lamps).  It wouldn't fit the western genre unless you were portraying city folk from back east.  I'll ponder this.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EClark1894 ( ) posted Sun, 29 March 2015 at 5:48 AM

Well, I already have a western stagecoach anyway. :)




seachnasaigh ( ) posted Sun, 29 March 2015 at 7:16 AM · edited Sun, 29 March 2015 at 7:17 AM

     Yeah, I saw an old west stagecoach in one of your renders;  that's why I was filling in the elvish niche - it will supplement my Lothlorien playset, and work for medieval settings also.

     I downloaded a few photos of western stagecoaches for reference.  The elvish and medieval models will use the steering system from our 1870 horse-drawn fire apparatus we have parked in our central firehouse.  The western coach will use the swinging skateboard truck type steering.  Each will need appropriate hardware (doorhandles, wheel spokes) to match the genre, as well as suitable texturing.  The western model, having opaque front and rear body panels, will need removeable panels for camera access.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Sun, 29 March 2015 at 7:32 AM

     I also kinda like this open coach with sun canopy...

file_0e65972dce68dad4d52d063967f0a705.jp

And, you'd have excellent camera access to the characters riding in it.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


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