Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
I'm wondering if there is any distinct advantages to grouping your meshes while they are still in the modeler app over grouping in Poser's Set-up room. I tend to like the idea of letting Poser do it automatically then I can simply go in and refine it.
Basically, I find it tedious to do grouping in Poser. Sure, it can do it automagically, but that's not often the best way to group every item. For instance, I may have constructed geometry purposefully so it can be grouped a certain way and so that deformations occur as I want them to. That means that many groupings will end up being done by hand, by myself, rather than relying on Poser's Setup or Grouping options.
I find, for instance, Autogroup Editor, sold here, to be easier and quicker to use than Poser, simply because it's UI, camera and manipulator is more standard 3D modeling fair than Poser.
Are there any advantages to grouping outside Poser? Well, I think all the posters, so far, are correct - It's up to the user and their comfort with and knowledge of the tools they're using and what they find most efficient and desirable. A group is a group is a group, as far as Poser is concerned, and you can select certain faces, individually, in Poser's grouping process, so there's no real technical advantage to using outside programs.
I use PhilC's OBJ2CR2 utlity for figures that are supported by it, otherwise I group in Blender. I like being able to colour the different groups so that I can clearly see what I am doing.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
I, too, use Auto Group Editor. I find the Poser grouping tool to be too "iffy" with grouping. As an example.....I recently grouped a Dusk set in Poser. The shirt grouped fine, the pants, not so much. The pants were an awful mess when grouped that way.
Poser assumes "conventional" grouping, so when you are rigging in an unconventional way, you can't use Poser to rig. A perfect example is a skirt where you want the thighs to follow a weight mapped figure. Grouping in Poser groups the thighs into the skirt, resulting in a broken rig.
Correction.....I said in my previous post.....
"so when you are rigging in an unconventional way, you can't use Poser to rig"
I meant, so when you are rigging in an unconventional way, you can't use Poser to group.
Sorry for the error.
I followed you just fine, no problem. :) Poser's automagic grouping tool is wonderous, by previous Poser standards when people were slaved to going polygon-by-polygon. But, it's not good for certain things, especially in items where you don't want the groups directly superimposed, like you said. For that sort of thing, I would just use someone else's rig for personal use. For instance, if I made a skirt, I'd just load up a well rigged skirt that I already had and transfer that rig. Poser doesn't care if it's the intended parent figure or not.
Note: In P2012 Pro, you can transfer the rig without requiring the implementation of new groups. This is useful specifically for single grouped "hip" skirt items and the like. But, it could be useful for other figures, provided the necessary groups for Poser's basic rigging logic/hierarchy are already there.
The Poser autogroup "misses" in a few area's.
As Nanette, I group in Blender. Far more control and failsafe.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Correction.....I said in my previous post.....
"so when you are rigging in an unconventional way, you can't use Poser to rig"
I meant, so when you are rigging in an unconventional way, you can't use Poser to group.
Sorry for the error.
I followed you just fine, no problem. :) Poser's automagic grouping tool is wonderous, by previous Poser standards when people were slaved to going polygon-by-polygon. But, it's not good for certain things, especially in items where you don't want the groups directly superimposed, like you said. For that sort of thing, I would just use someone else's rig for personal use. For instance, if I made a skirt, I'd just load up a well rigged skirt that I already had and transfer that rig. Poser doesn't care if it's the intended parent figure or not.
Note: In P2012 Pro, you can transfer the rig without requiring the implementation of new groups. This is useful specifically for single grouped "hip" skirt items and the like. But, it could be useful for other figures, provided the necessary groups for Poser's basic rigging logic/hierarchy are already there.
It was such a glaring error, I had to correct it. But, thanks. I think most understood what I meant, but I was thinking about the poor newbie who pulled this thread up on google a year from now.
It was too late to edit the original post when I saw it.
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I'm wondering if there is any distinct advantages to grouping your meshes while they are still in the modeler app over grouping in Poser's Set-up room. I tend to like the idea of letting Poser do it automatically then I can simply go in and refine it.