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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Help making self illuminating Props/Characters in Poser 2014


shante ( ) posted Sat, 07 March 2015 at 11:16 PM · edited Sun, 22 December 2024 at 8:38 PM

I am making an image of two figures in a cavern with torches wading through thigh high water. I need to make the torches and the water self luminating.

The warm glowing light of the torches obviously is important. The water needs to have a contrasting light blue green glow which touches the cavern walls and the figures in the water. Needs to look otherworldly.

I have seen this done by other Poser users but have no idea how to do it.

As many in the community know i have a learning problem.....figuring out new advanced stuff in Poser....hell...or anything in my stupid life for that matter...... escape me. But I really want....NEED!..... to try this and hope someone knows how or can direct me to a simple tutorial for my simple broken brain to follow. Has to be step by step like for a third grader for me to understand and follow.

Any help would be appreciated.

Shante


Morkonan ( ) posted Sun, 08 March 2015 at 3:43 AM

In Poser Pro 2012 (I think that's version 10.) you can do it pretty easily by just turning up the Ambient channel really high. (Light Emitter has to be checked on the object, IIRC. Indirect Lighting has to be used, as well.) But, there are also much better ways using materials in the Ambient and other channels to get really neat effects.

A quick Google using "poser ambient light emitter glow" brought up these discussions/links:

http://www.daz3d.com/forums/viewthread/40008/#726316

http://kobaltkween.deviantart.com/journal/Poser-Material-Basics-418487917

I KNOW there was a discussion thread in this forum regarding the exact issue you're trying to tackle. A user wanted to construct a cave scene with a glowing torch that emitted convincing light and there was a lively discussion about it. I'm sure that thread has exactly the information you need.

And, here it is, after a long an exhaustive search! :)

Enjoy.

http://www.renderosity.com/mod/forumpro/?thread_id=2865909


shante ( ) posted Sun, 08 March 2015 at 10:05 AM

Hi!

Thank you very much.

Appreciate your help on this and for the long exhaustive search time you put into it. I tried but was apparently not keying in the right search criteria.

Thanks.

shante


Connatic ( ) posted Sun, 08 March 2015 at 10:49 AM

To get a bright emitter it is often best to use a "ghost emitter".  Make a duplicate of the torch-flame, scale it up a slight amount, parent to the original torch, and uncheck "visible in camera" in the properties.  Now the invisible ghost emitter can have its Ambient setting cranked up to numbers like 50 without it washing out the color of the flame.It casts the light, but you see the original.


seachnasaigh ( ) posted Sun, 08 March 2015 at 11:22 AM · edited Sun, 08 March 2015 at 11:35 AM

     Here's an IDL-active  torch;  set the wall bracket material to transparent (and zero any specular).  It already has an unseen IDL emitter and a glow aura.  I find the best results come with using both a weak point light (parented to the torch) and the flame's mesh IDL emitter together.

     Making dolls glow can be done, but is more work.

file_a8baa56554f96369ab93e4f3bb068c22.jp

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Boni ( ) posted Mon, 09 March 2015 at 6:46 AM · edited Mon, 09 March 2015 at 6:50 AM

file_42a0e188f5033bc65bf8d78622277c4e.pn

Some places have stand-alone "lights" made from IDL  based props.  I use them almost exclusively in my images.  Sold at a competitors store though.  By Fredel.

Boni



"Be Hero to Yourself" -- Peter Tork


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