Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
I don't think that can be done because once you have the .obj in Poser it's a prop. You can't add a morph target to the body in your .cr2. You would have to add morphs to every body part, set them to 1.000 and then go to Body/Create FBM. Full body morphs are just settings that read the partial body morphs so you don't need to dial in each body part. The full body morph is not a morph in itself.
I suppose you could take your dynamic object and make a new .cr2 from it but you'd have to group it, rig it, etc.
parkdalegardener, I have tried that, and I do get a morph dial added to my shirt, but when I use it, the shirt just scrambles. Is this something you have successfully done, and if so, please talk me through it in detail. Kalypso, since there is a "load full body morph" item in the menu, and the manual says you can add fbms made "in third party programs", it seems to me there should be a way to do this.
OK, this really shouldn't be too hard to do, but you have to follow some steps. To use a cloth sim as a morph:
First, run your sim.
Go back to the pose room and move the animation slider where you want it (usually at the last frame)
File>Export
Single Frame
And this next step is the important one
On the submenu make sure the items in the attached screen cap are checked.
Then, File>New and load your clothing in a fresh scene
With the Clothing>Body selected choose File>Create Full Body Morph
click to select the OBJECT your exported from the cloth sim
Name it and click OK
You will now have a dial on the parameters tab with your morph name. Dial it to 1 and test it.
If all is working, dial the morph back to 0 and save the CR2.
I'm sorry, didn't see your posts. Quite frankly, I took a couple days off 3D entirely because of this kind of behavior.
Do you know why people don't bother to respond to posts like this?
Why you get less and less help in forums?
Because no matter how many times we answer the questions, no matter how much time we take to try and help, we get abused for the effort.
I post a tutorial and 145 people view it, yet not one can be bothered to stop and say thank you.
I post step by step instructions in the cloth room and the response is "thanks everybody" when no one else bothered to give step by step instructions and screen captures in an attempt to answer in depth and with detail. I'm not "everybody" and "everybody" didn't take that kind of time.
Yes, you can sim a CR2. Choose the body part you need to sim. Do a search for hybrid cloth sims. Buy a tutorial or read the user manual.
What you really, really want is someone to give you step by step instructions without putting in any effort yourself.
I apologize for causing irritation. This is really the first time I have ever run across the term "hybrid clothing", and I just checked to make sure I didn't miss it in the manual...I didn't; the Poser Pro 2014 manual does not have the term "hybrid clothing" or "hybrid cloth", and it makes no mention of clothifying individual body parts. Please be sure I did search this subject before inquiring here...but I didn't know enough to google "hybrid clothing". Now that you explained that when you said "clothify the original cr2" you meant to clothify the individual body parts, I understand, and can take it from there. Thank you, and again, sorry for causing irritation.
the main issue is this: for some reason people take an figure like a shirt (a fgure is just a prop with a bones structure for additional deforming), export it as an obj (losing the bones), re-import it, and then use that in cloth room. There is no need to do that. In cloth room you can just pick the relevant part of the figure.
In assigning pieces of it to clothing zones (groups), in Dyamic groups the sim gets precedence, in the Choreographed group the conforming gets precedence, in Constrained some figure underneath gets precedence, and in Decorated some dynamic group in the cloth itself gets precedence. Precende as in: determining the whereabouts of the vertices of the mesh in that group.
There are loads of tuts. Mine can be found at www.book.artbeeweb.nl/?book=cloth-room
have fun.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
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This probably ain't possible, but I'm not too proud to ask. I'm using Poser Pro 2014. Let's say I have a conforming shirt figure loaded in my scene. I export it as an .obj, then import it back in, then take the imported object to the cloth room and "clothify" it. I run the cloth room simulation, and let my shirt object drape a little on my main character.
Is it possible to take that draped shirt object and turn it into a full body morph target in the original conforming shirt figure?