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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: cloth room question


tomasball ( ) posted Wed, 25 March 2015 at 11:48 PM · edited Sat, 08 February 2025 at 3:05 PM

This probably ain't possible, but I'm not too proud to ask.  I'm using Poser Pro 2014.  Let's say I have a conforming shirt figure loaded in my scene.  I export it as an .obj, then import it back in, then take the imported object to the cloth room and "clothify" it.  I run the cloth room simulation, and let my shirt object drape a little on my main character.  

Is it possible to take that draped shirt object and turn it into a full body morph target in the original conforming shirt figure?


AsteroidLady ( ) posted Thu, 26 March 2015 at 2:26 AM

It must be possible since they would have the same geometry. How is another matter. Try it and see.


Kalypso ( ) posted Thu, 26 March 2015 at 4:00 AM
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I don't think that can be done because once you have the .obj in Poser it's a prop.   You can't add a morph target to the body in your .cr2.   You would have to add morphs to every body part, set them to 1.000 and then go to Body/Create FBM.   Full body morphs are just settings that read the partial body morphs so you don't need to dial in each body part.   The full body morph is not a morph in itself.

I suppose you could take your dynamic object  and make a new .cr2 from it but you'd have to group it, rig it, etc.

 


parkdalegardener ( ) posted Thu, 26 March 2015 at 4:43 AM

Export the shirt out at the last simulation frame. It can then be loaded back as a morph target to the original shirt.



tomasball ( ) posted Thu, 26 March 2015 at 8:17 AM

parkdalegardener, I have tried that, and I do get a morph dial added to my shirt, but when I use it, the shirt just scrambles.  Is this something you have successfully done, and if so, please talk me through it in detail.  Kalypso, since there is a "load full body morph" item in the menu, and the manual says you can add fbms made "in third party programs", it seems to me there should be a way to do this.


Glitterati3D ( ) posted Thu, 26 March 2015 at 9:25 AM

OK, this really shouldn't be too hard to do, but you have to follow some steps.  To use a cloth sim as a morph:

First, run your sim.

Go back to the pose room and move the animation slider where you want it (usually at the last frame)

File>Export

Single Frame

And this next step is the important one

On the submenu make sure the items in the attached screen cap are checked.

file_5878a7ab84fb43402106c575658472fa.jp

Then, File>New and load your clothing in a fresh scene

With the Clothing>Body selected choose File>Create Full Body Morph

click to select the OBJECT your exported from the cloth sim

Name it and click OK

You will now have a dial on the parameters tab with your morph name.  Dial it to 1 and test it.

If all is working, dial the morph back to 0 and save the CR2.


tomasball ( ) posted Thu, 26 March 2015 at 2:58 PM

Thanks Glitterati3d, but I'm still running into problems.  Please back up and describe how you use the original shirt to create the .obj that will be clothified.  I'm sure i'm making some wrong combination of selections on the export dialog.


Glitterati3D ( ) posted Thu, 26 March 2015 at 3:36 PM

Once you export and import the object, you have no further connection to the conforming shirt.  You have a unrigged PROP and nothing else.

So, NO, you cannot do it that way.

You can. however, do it the way I suggested.  Clothify and sim the original CR2.  Export that sim as a morph target.


tomasball ( ) posted Thu, 26 March 2015 at 4:16 PM

I don't understand.  I didn't think the cloth room would let me clothify an entire figure.  I'll double check that in about an hour.


tomasball ( ) posted Thu, 26 March 2015 at 5:46 PM

"Clothify and sim the original CR2." There seems to something here I'm completely ignorant about.  How do you clothify a Cr2?


tomasball ( ) posted Sat, 28 March 2015 at 9:15 AM

If there's a way to clothify a Cr2, I'd really like to know it.  Really, really.


Glitterati3D ( ) posted Sat, 28 March 2015 at 9:25 AM · edited Sat, 28 March 2015 at 9:33 AM

I'm sorry, didn't see your posts.  Quite frankly, I took a couple days off 3D entirely because of this kind of behavior. 

Do you know why people don't bother to respond to posts like this?

Why you get less and less help in forums?

Because no matter how many times we answer the questions, no matter how much time we take to try and help, we get abused for the effort.

I post a tutorial and 145 people view it, yet not one can be bothered to stop and say thank you.

I post step by step instructions in the cloth room and the response is "thanks everybody" when no one else bothered to give step by step instructions and screen captures in an attempt to answer in depth and with detail.  I'm not "everybody" and "everybody" didn't take that kind of time.

Yes, you can sim a CR2.  Choose the body part you need to sim.  Do a search for hybrid cloth sims.  Buy a tutorial or read the user manual.

What you really, really want is someone to give you step by step instructions without putting in any effort yourself.


tomasball ( ) posted Sat, 28 March 2015 at 10:48 AM

I apologize for causing irritation.  This is really the first time I have ever run across the term "hybrid clothing", and I just checked to make sure I didn't miss it in the manual...I didn't; the Poser Pro 2014 manual does not have the term "hybrid clothing" or "hybrid cloth", and it makes no mention of clothifying individual body parts.  Please be sure I did search this subject before inquiring here...but I didn't know enough to google "hybrid clothing".  Now that you explained that when you said "clothify the original cr2" you meant to clothify the individual body parts, I understand, and can take it from there.  Thank you, and again, sorry for causing irritation.


aRtBee ( ) posted Wed, 01 April 2015 at 2:08 PM

the main issue is this: for some reason people take an figure like a shirt (a fgure is just a prop with a bones structure for additional deforming), export it as an obj (losing the bones), re-import it, and then use that in cloth room. There is no need to do that. In cloth room you can just pick the relevant part of the figure.

In assigning pieces of it to clothing zones (groups), in Dyamic groups the sim gets precedence, in the Choreographed group the conforming gets precedence, in Constrained some figure underneath gets precedence, and in Decorated some dynamic group in the cloth itself gets precedence. Precende as in: determining the whereabouts of the vertices of the mesh in that group.

There are loads of tuts. Mine can be found at www.book.artbeeweb.nl/?book=cloth-room

have fun. 

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


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