Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Ocean, lake, river, creek, bathtub, glass of ... water. There is at least one thread on each by me.
Which do you want? (Also, you can even find me asking this question before)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here is some threads
Trying to achieve good water (good for creek, lake, river, calm sea)
Refraction node question (pond, lake, river)
Looking for sand and surf (ocean at beach)
Underwater submarine (open ocean and under the ocean)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
It took me a while but I found the good thread on bath water and soap foam.
(Note: There is nudity at the linked thread)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quality renders take longer to render. That's unavoidable.
What do you consider 'long'? For me, I try to aim for less than an hour for a render. You may think 5 minutes is too long...
What version of Poser, what system specs do you have? CPU, RAM and OS all have an impact on what can be done and how long it takes. GPU, not so much.
How much of the image will the water occupy? What else is happening in the scene? How big is the render? Is it indoor or outdoor? All these impact render times.
The quickest way to render an ocean is to use a mesh (waves modeled) and add a glossy material to the surface. You won't be able to see through it, but it will render fast. Lots of video games do this, and Silent Hunter 4 had the option to turn the water transparency on or off.
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Is there a sample water rendering on here?
a cube to water
1:diffuse color add blender1(inpt1 low blue,inpt2high blue,blending 0.5),and then blending image water
2:specular color ad blender2,blending that image
3:bump link that image,value 0.0015
4:reflection color add reflection,backround black,raybias 0.00250
5:refraction color add refract,backround black,raybias 0.007083,index 1.333333
6:in render setting check raytrace and bounce 2(is it small?)
7:after finishing ,which is not like water.