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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Poser 10 - V4 - Chalk White Eyes


MKeyes ( ) posted Tue, 21 April 2015 at 9:08 PM · edited Mon, 25 November 2024 at 8:29 AM

Please if anyone can help me with this it would be greatly appreciated. For some strange reason, V4 UN-rendered in Poser 10 has chalk white eyes! And I haven't a clue why. If I render - the eyes I might put on her show - but they are washed out from this chalky white that is showing un-rendered.

Does anyone know what's causing this and how I correct them to be normal so that the eyes I give her look as they should. file_0f28b5d49b3020afeecd95b4009adf4c.pn


Latexluv ( ) posted Tue, 21 April 2015 at 9:28 PM

I have this problem with quite a few cornea and eye surface shaders. But for me it only happened after I upgraded to Win 8.1 which apprently also upgraded my video driver. Before the upgrade, I didn't have display problems like this.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


hborre ( ) posted Tue, 21 April 2015 at 9:34 PM

Which display engine are you using, SreeD or OpenGL?  If you right click on the Preview window, the menu will show the display checked off.  Select the other setting.  The whiteness in the render might be the lack of reflected environment in your scene.  The eyes are just responding to your lights.  Are you using raytracing in your lights?

BTW, all the experienced users in this forum use the advanced tab of the Material Room; it shows us much more details about your material setup.


MKeyes ( ) posted Tue, 21 April 2015 at 9:49 PM

I have this problem with quite a few cornea and eye surface shaders. --------- I upgraded to Win 8.1 which apprently also upgraded my video driver. Before the upgrade, I didn't have display problems like this.

Wow... exactly! I'm running Windows 8.1 - yeesh!


MKeyes ( ) posted Tue, 21 April 2015 at 9:51 PM

Which display engine are you using, SreeD or OpenGL?  If you right click on the Preview window, the menu will show the display checked off.  Select the other setting.  The whiteness in the render might be the lack of reflected environment in your scene.  The eyes are just responding to your lights.  Are you using raytracing in your lights?

BTW, all the experienced users in this forum use the advanced tab of the Material Room; it shows us much more details about your material setup.

Okay... TOTALLY not a big Poser user, I'm finally FORCING myself to use it because I always shut it down and crank up Daz Studio... I don't want to, for once I want to make up for lost time using Poser... and I'm determined. BUT - my experience of it's ins and outs are limited. Such as what you just told me to do... I thought... HUH? What does he mean?


MKeyes ( ) posted Tue, 21 April 2015 at 9:54 PM

Which display engine are you using, SreeD or OpenGL?  If you right click on the Preview window, the menu will show the display checked off.  Select the other setting.  

WOW! That worked, I just gave it a try, and the pure white is gone. THANKS!!! Hahahaha


MKeyes ( ) posted Tue, 21 April 2015 at 9:58 PM

Okay folks... please don't go away...next question - my renders aren't sharp... they look slightly fuzzy - unfocused almost... know where I can pick up settings to correct that?


hborre ( ) posted Tue, 21 April 2015 at 10:27 PM

Try under render settings, Preview Tab, see if Antialias rendered image is checked on.


MKeyes ( ) posted Tue, 21 April 2015 at 11:04 PM

I'm tired, heading for bed - I hope someone can tell me what settings clarifies or makes the renders vivid and sharp. Look at fuzzy that is? :-( 

file_6974ce5ac660610b44d9b9fed0ff9548.pn


MKeyes ( ) posted Tue, 21 April 2015 at 11:06 PM

Try under render settings, Preview Tab, see if Antialias rendered image is checked on.

Yep... it was checked by the way... sigh 


bagginsbill ( ) posted Wed, 22 April 2015 at 5:43 AM · edited Wed, 22 April 2015 at 5:48 AM

There are three kinds of sharpness to deal with - the sharpness of 3D geometry, the sharpness of shader/texture (procedural and image map) details, and the sharpness of reflected details.

Related is smoothness - of reflection blur, of focal blur, etc.

The key render setting parameter that affects all of these is Min Shading Rate.

The key setting for image maps is not a render setting - it's the Texture Filtering value on each node in the advanced material room.

Here are a couple threads that cover various topics. Note that older threads suggest that Texture Filtering should be off, always. We had no other option back then. Today, the best suggestion is Texture Filtering set to "Crisp". There are quite a few other "best practices" and the easiest way to apply them is to get SnarlyGribbly's "SceneFixer" Python script.

Again - In 2010 I said "I freely admit (and often am pained) by the fact that Poser's texture filtering is too aggressive. It would be great if it had a dial instead of just on or off." Well - now we have the Crisp setting which is the best.

Help Please - T-Shirt Logo Fades when rendered

Mirror shader-What am I missing?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 22 April 2015 at 6:01 AM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


FishandChips ( ) posted Fri, 24 April 2015 at 3:50 PM

how do i save my morphs?   i made a dress and used the morph tool to get it fitted and smooth. but when i close the morph tool and save the dress and bring it back in my morphs are all gone. the custom morph dial is there at the bottom but it's set back to 0 and turning it up makes weird things happen. how do i lock in my morph for clothes and make them stick. 


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