Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I have this problem with quite a few cornea and eye surface shaders. But for me it only happened after I upgraded to Win 8.1 which apprently also upgraded my video driver. Before the upgrade, I didn't have display problems like this.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Which display engine are you using, SreeD or OpenGL? If you right click on the Preview window, the menu will show the display checked off. Select the other setting. The whiteness in the render might be the lack of reflected environment in your scene. The eyes are just responding to your lights. Are you using raytracing in your lights?
BTW, all the experienced users in this forum use the advanced tab of the Material Room; it shows us much more details about your material setup.
Which display engine are you using, SreeD or OpenGL? If you right click on the Preview window, the menu will show the display checked off. Select the other setting. The whiteness in the render might be the lack of reflected environment in your scene. The eyes are just responding to your lights. Are you using raytracing in your lights?
BTW, all the experienced users in this forum use the advanced tab of the Material Room; it shows us much more details about your material setup.
Okay... TOTALLY not a big Poser user, I'm finally FORCING myself to use it because I always shut it down and crank up Daz Studio... I don't want to, for once I want to make up for lost time using Poser... and I'm determined. BUT - my experience of it's ins and outs are limited. Such as what you just told me to do... I thought... HUH? What does he mean?
There are three kinds of sharpness to deal with - the sharpness of 3D geometry, the sharpness of shader/texture (procedural and image map) details, and the sharpness of reflected details.
Related is smoothness - of reflection blur, of focal blur, etc.
The key render setting parameter that affects all of these is Min Shading Rate.
The key setting for image maps is not a render setting - it's the Texture Filtering value on each node in the advanced material room.
Here are a couple threads that cover various topics. Note that older threads suggest that Texture Filtering should be off, always. We had no other option back then. Today, the best suggestion is Texture Filtering set to "Crisp". There are quite a few other "best practices" and the easiest way to apply them is to get SnarlyGribbly's "SceneFixer" Python script.
Again - In 2010 I said "I freely admit (and often am pained) by the fact that Poser's texture filtering is too aggressive. It would be great if it had a dial instead of just on or off." Well - now we have the Crisp setting which is the best.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
how do i save my morphs? i made a dress and used the morph tool to get it fitted and smooth. but when i close the morph tool and save the dress and bring it back in my morphs are all gone. the custom morph dial is there at the bottom but it's set back to 0 and turning it up makes weird things happen. how do i lock in my morph for clothes and make them stick.
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Please if anyone can help me with this it would be greatly appreciated. For some strange reason, V4 UN-rendered in Poser 10 has chalk white eyes! And I haven't a clue why. If I render - the eyes I might put on her show - but they are washed out from this chalky white that is showing un-rendered.
Does anyone know what's causing this and how I correct them to be normal so that the eyes I give her look as they should.