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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Lower Product Line Vue 2015 products now available...


smallspace ( ) posted Thu, 23 April 2015 at 8:17 PM · edited Tue, 21 January 2025 at 7:48 PM

Announcement:

http://www.e-onsoftware.com/news/blog/#p87

New Features:

http://www.e-onsoftware.com/products/vue/vue_2015_complete/?page=new

$159 for me to upgrade from 2014 Complete to 2015 Complete.

Hmm....let's see. I got 2014 Complete in November 2013. It's now April of 2015. That's 16 months. The monthly subscription is $10 and gives me half off on the upgrade. That would put my total output at around $240 if I'd gone the subscription route. Nope. The straight upgrade is STILL the cheaper way to go!

I'd rather stay in my lane than lay in my stain!


Renderholic ( ) posted Fri, 24 April 2015 at 3:23 PM

They do have some great sale prices through the end of the month.  I may have to reconsider my decision not to upgrade.  What is the verdict on 2015 from those of you who have already gotten the new version?  Is it really a lot faster?  How about bugs?


smallspace ( ) posted Fri, 24 April 2015 at 6:11 PM

It's much faster than 2014...not just in the rendering, but in the way it handles screen graphics and control updating...more responsive, I would say.  The library system has been completely revamped, and I like the new resizable thumbnails. As for the look...buttons and so forth...I can take or leave it and I wouldn't call it an improvement...it's just different. One thing that is nice is that the 4-view window system can be made asymmetric so you can have a larger preview window if you want.

Now the bad. I don't know it you use Poser with Vue, but they (once again) have bungled the Poser import. (after they'd just gotten everything straightened out in 2014) Lots of glitches. I haven't figured out most of them, but one is for certain: 2015 won't import figures with unimesh skinning. You know, 2014 had this same problem, but they fixed it. I don't know why they have to break things when they upgrade them...

I'd rather stay in my lane than lay in my stain!


dreamcutter ( ) posted Sun, 26 April 2015 at 2:33 PM · edited Sun, 26 April 2015 at 2:34 PM

" I don't know it you use Poser with Vue, but they (once again) have bungled the Poser import. "

Seems to me they could really do away with the issue if they move FBX import into the Artist line.



hornet3d ( ) posted Mon, 27 April 2015 at 12:24 PM

Vue 2015 Studio is much faster than 2014 and the UI seems much more responsive.  The one issue I have is with Poser imports in that, if I import a figure the clothes displayy correctly but there is no figure, if you render you get the clothes but no hands feet, or any skin form that matter.

Oddly scenes created on Vue 2014 load correctly and you get clothes and figures.  Other than that I like Vue 2015.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


dreamcutter ( ) posted Mon, 27 April 2015 at 1:42 PM

In my experimentation while more stable and fast, Vue 2015 has more firm RAM needs and really does not like going to virtual disk. I doubt Vue would even perform well at all at 4GB now.  In massive Vue scenes, you will want to decimate and merge clothing mesh and textures so your figures are a single layer mesh and texture.  I am doing this as a course of routine now in all my Vue scenes, because even when I plan them small ~ the scenes always start to grow and grow and GROW.  
 Used to have to export Poser to DS or a 3d utility like UUW3D to do this but the new Poser 2014 Game Edition makes it a snap and does it well. 

When importing un-merged DAZ (.dae export) or Poser figures when the textures dont look right, you usually have a layer that came in with wrong aplha/transparency setting.  Click on the suspect group and examine the material.  Open the color graphs and see how its linked to aplha and what channel transparency is.  Most times just sliding trans to 100% and back to zero will fix the glitch.  Other times you need to rewire the links in the graph or rebuild the material from the material editor UI.
If your textures and cloth/body were pre-merged you might only have one material to tweak, if at all.



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