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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Custom Morphs


DarwinsMishap ( ) posted Thu, 07 May 2015 at 9:12 AM · edited Mon, 18 November 2024 at 6:19 AM

Ok, I've been doing this awhile now, and I've made customized morph dials before and have had them work fine.

I am attempting to make one for the M4 Gen prop to fit to my Trystan morph for M4 better, and the morph dial (after two dozen recreation attempts) does not work as the original morph I've made with the morph brush.

Every time the process is done, I make the morph on the Gen prop. Spawn a morph and save that to the character file as an individual character prop. I open the cr2editor and locate the custom morph targetgeom file and copy as text. Paste that into a fresh text file. I add the required info: 

{

version

{

number 6

}

actor hip:1

{

channels

{

To the top of the file. Change the targetgeom to PBMCC_01, change the name to Trystan Gen Hip Fix and save as pz2 file.

The resulting top of the file looks like this before the deltas:

{

version

{

number 6

}

actor hip:1

{

channels

{

targetGeom PBMCC_01

{

name Trystan Gen Hip Fix

initValue 0

hidden 0

enabled 1

forceLimits 0

min -100000

max 100000

trackingScale 0.004

keys

{

static 0

k 0 1

}

interpStyleLocked 0

valueOpDeltaAdd

Figure 4

BODY:4

Trystan Gen Hip Fix

deltaAddDelta 1.000000

indexes 369

numbDeltas 892

deltas

I've worked on this for a few weeks now at an hour or two at a time- but the resulting morph dial does not look like the original when it is set to 1. I've gone line by line between the spawned and saved character text file and the saved morph dial text file, and everything else (namely the detlas) are exactly the same, so I don't know what I've missed or mucked up.

I need this to work like the original to get it to the store.

Here is a blurbed out TOS friendly pic of the top of the gen props between the two when rendered:file_3644a684f98ea8fe223c713b77189a77.jp


ghostship2 ( ) posted Thu, 07 May 2015 at 2:14 PM

I had a similar problem with a body suit that had poke-through. I thought I'd be clever and use the morph brush to paint away the poke-through and then save a new CR2. Either the poke-throughs were still there or new ones appeared.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


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