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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Octane & Poser animation


putrdude ( ) posted Sat, 30 May 2015 at 5:08 PM · edited Tue, 24 December 2024 at 11:25 PM

Has anyone tried animation with Octane through poser?

Hate to be lame, but does it just "do it."

Can you just run the animation through it, have it create the images (fast) and then import into your favorite video program?

Or is it more complicated than that?

Thank you.


wimvdb ( ) posted Sat, 30 May 2015 at 6:14 PM

Yes, you can render animations. The plugin has a section where you specify the output folder, which frames, maximum amount of time to spend to render each frame and some other options. It will output sequenced images which you can import in a video editor


putrdude ( ) posted Mon, 01 June 2015 at 5:04 PM

Thank you.

I downloaded and installed the demo. I see they DO actually make that pretty easy allowing for easy creation of single rendered images.

But, it did not work flawlessly, especially with a large scene (forest). (Threw out errors about max polygons, which you can adjust. It solved that problem.)

With a large scene, more errors than just the polygon issue. Kernel 3 exception code, blah blah blah. 

I'm using a beefy machine and a  fast 4gb nvidia card.  The renders are amazingly quick in the view port window, for simpler images.

The lighting is completely different from whatever you took the time to light in the poser scene. It does have some very nice features and you can play with altering the lighting from within Octane. I don't know how I would even light a scene having to change it in octane anyway.

It's probably just me, as I am a noob with Poser. There is so much to know with poser to set a scene, pose, make clothes fit, light it etc. that to have that scene rendered completely differently is painful.

It is very cool to see how fast octane renders (if only it was built into poser), but I'm not sure I gain anything having to redo the lighting in Octane. There is so much to learn in just the Octane render it's mind numbing. I only just tried it for a brief period, maybe I will get it to work better.

Thanks again.


wimvdb ( ) posted Mon, 01 June 2015 at 5:30 PM

There is a setting in OctaneDefaults.py (located in the poser addon folder) which you need to change to get large scenes in Octane. Set MAX_NUMBER_OF_POLYGONS to 15 million or higher if you have a lot of RAM. I have set it at 25 million

Kernel 3 exception error may have to do with that as well - not sure. I never have those with Octane

The lighting is different in every Render engine (Octane, lux, DS, Iray, etc). Lighting in Octane is pretty similar to Lux and is quite easy to do once you understand the different types of lights. Environment  is HDRI lighting, Daylight is similar to Posers infinite light posing as the sun. And the mesh lights are a very powerful lighting method in combination with IES distribution maps. Once you understand the principles behind them, most scenes can be set up with proper lights in a few minutes. 

I use Poser to set up the scene, then set up the lighting directly in Octane. Environment lighting is easiest to do if you have good high resolution HDRI maps. That is what I often use as base, then I add sunlight if needed and mesh lights.


putrdude ( ) posted Mon, 01 June 2015 at 6:14 PM

You are very nice to explain it to me. I "poser" (a verb) when I'm not working, writing etc. It's so difficult to do, put down for months, then come back and the figures just stare at me and say, "hey, now what?" I forget a lot. Sadly, I think I am addicted.

Thanks to you, i'm going to try an animation (my true love) using octane. If I can figure out the light (hahhahahaha) I might buy it.

Thank you again.


face_off ( ) posted Thu, 04 June 2015 at 1:49 AM

Kernel 3 exception code,

When rendering an animation, if you hardware/fans/etc are not up to it, you might find your graphics card heats up, and once it hits a certain temp, a Cuba error will pop (to protect your card from damage).  Download GPU-Z and monitor your temps.  If they are getting high, drop the Render Priority in the Cuda Devices tab (remember to click Apply).

Paul

Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook


putrdude ( ) posted Thu, 04 June 2015 at 11:31 AM

Hi Paul,

Thank you. The card is new, fans are supposed to be automatic, though you can set it with a utility.

It only happens with my forest scene. Andy is fine alone in his beige room.

I'm still playing with Octane. If it does the animation I have in mind, I'll get it, but the animation is in the woods. Gulp.

I'll install gpuz and see if heat is the culprit.

Many thanks.


face_off ( ) posted Thu, 04 June 2015 at 5:22 PM

I'll install gpuz and see if heat is the culprit.

If it happens again, go into the plugin Devices tab and copy/paste the Octane Log window here so I can see exactly what the issue is.

Also, if you install Octane Standalone VR it will tweak your registry settings to set the correct video card time-outs for Octane.  Or you can tweak them yourself (see FAQ question 29 http://render.otoy.com/manuals/Poser/?page_id=182).

Paul

Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook


putrdude ( ) posted Thu, 04 June 2015 at 6:24 PM

Thanks Paul. I did get the error before seeing this message from you. I think I'm running out memory in my card...maybe. I have a 4 gb GTX 970 nvidia card. just in case I ever could afford octane :) more cuda cores than a bara can use.

Kudos to you for creating poserphysicsAND octane render. I want to touch your brain to see if it rubs off on me.

I tried it again, just now, with my groovy forest scene and it said there was an error, Click OK to reset card. I did, and there was my image rendering in the view port, seems fine. Different from Poser, but fine.

I looked at the log, nothing there. Weird.

I need to read the manual, check out the tweaks you mentioned.

Many thanks. Very amazing product. I'm tempted.


face_off ( ) posted Fri, 05 June 2015 at 4:19 AM

If you are running out of memory on the card, turn on Out of Core in the Device tab.  That will store any overflow texturemaps in your CPU RAM.

Paul

Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook


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