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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Feature requests for Poser


piersyf ( ) posted Mon, 19 January 2015 at 4:40 PM

On the subject of tagging (or key wording, or making the meta data searchable), my biggest issue is that I'm colour blind. When vendors list their colour options as numbers, it does not help me AT ALL. Worst offenders are shoes and hair (especially hair, as the image usually shows the full variations and highlights, which makes it even more confusing). If you want to number, add a colour descriptor; "red 1 - 8" or 'red range' followed by numbers... but that in itself is a vendor issue. Whatever Poser made searchable, we'd still be subject to the whims of the vendor in what data they chose to include.


RedPhantom ( ) posted Mon, 19 January 2015 at 6:48 PM
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 Whatever Poser made searchable, we'd still be subject to the whims of the vendor in what data they chose to include.

Unless we can add our own tags. I have troubles too with either non-descriptive names or even names in other languages. I don't fault vendors because I don't know what a Pfanne is. It's my fault I'm not bilingual not theirs but it still makes it difficult for me too find things and I'd like to be able to add tags.


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Coleman ( ) posted Wed, 21 January 2015 at 1:47 AM

1 - Instancing so Poser can finally do realistic nature scenes...trees...grass...shrubbery... highly populated scenes without bringing Poser to a standstill. So there'd be no need to export to VUE. City scenes with lots and lots of traffic... on the streets... in the sky. A packed nightclub with 3d people, not 2d image filler people.

2 - The main thing limiting dynamic cloth is the simulation times... waiting 15 minutes to find out you need to tweak... then waiting another 15 minutes to realize you tweaked too much... 4 hours later the first piece of dynamic cloth is ready when you may have 4 more Poser people's clothes to calculate. Poser ddynamic cloth is awesome, but takes so long it makes it impractical to use.

Thanks Poser team folks for reading all our requests/suggestions!


piersyf ( ) posted Thu, 22 January 2015 at 3:06 PM

I'd vote for instancing too... and while we're at it, caustics. We can add our own tags to metadata now, but it is not searchable, so that would help. On the hierarchy pane, a 'collapse all' option and a search function. Another small thing... the ability to point eyes as a group rather than individually. The number of times you'll want to point eyes at different things in a scene I'm guessing are limited. In large scenes it can be a real pain scrolling through a list of hundreds or thousands of (uncollapsed) names to find what you want to point at.


Miss Nancy ( ) posted Thu, 22 January 2015 at 3:47 PM

if transmissive colour (not caustics) and actual caustics are limited to shadow zone, then maybe some way to simulate these with existing poser properties, or else maybe if shadow zone can employ shader nodes.  I ain't tried these yet using BB's transmissive-reflective shader, neither using neg shadow nor neg lites.



RedPhantom ( ) posted Thu, 22 January 2015 at 7:12 PM
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How about a way to search the hierarchy menu, or another list of items loaded in the scene. Sometimes clicking on an item isn't feasible and having to scroll through a list of 40 or 50 items to find that one can be difficult.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


AmethystPendant ( ) posted Mon, 02 February 2015 at 1:32 PM

I would like the ability to just search the runtime I'm currently in rather than all runtimes, as if I'm looking for a pose file for the mat for a particular hair prop I know it will be in my Hair runtime, but I have to search every runtime!


RobotSteve ( ) posted Tue, 03 February 2015 at 1:35 PM

Hi all, 

Steve from Smith Micro here. A lot of you don't know me or my history with Poser because I tend to work behind the scenes. I've been with Poser off an on since July of 1995 and I currently manage the Graphics group at Smith Micro. As Steve Cooper has moved on, I'll be working hard on the next version of Poser and am excited to help shape the usability and features moving forward. My passion, and how I approach software development, is primarily from a UX and User Centered Design standpoint.

There are a lot of great suggestions here. Some are new, some we are already working on, and some we should have tackled a long time ago. So please keep posting. We're reading and it's important to us. The more concise, detailed, and straightforward you can be, the better. I don't know that I'll be able to address each one in this thread, or answer many questions here, but I'll try as time permits. 

This next version will bring some significant changes for the better. I don't know that we'll add Pac-man style buckets to the rendering results due to licensing issues but then we have plenty to do otherwise. I speak for the entire Poser team when I say that we value your feedback, and truly appreciate your support. 

Thanks, 

Steve


-Timberwolf- ( ) posted Sat, 07 February 2015 at 7:09 AM

Thanks Steve :)

....ahm and what about a walk throug camera? That would be cool too. (feels like writing a wishlist to Santa ;) )


MistyLaraCarrara ( ) posted Sun, 15 February 2015 at 11:32 AM · edited Sun, 15 February 2015 at 11:33 AM

eazy blurred reflections.  adjustable degree of blurriness

no shadow shmootz in the corners, etc

uv swapping.

a means to redefine material zones for custom character sales. (without needing rte)

hair room improvements

get rid of the content paradise tab.

a complete redesign of the joint editor ui to a full size easy to see property tab, joint types that can be saved to library and reused (knee joint, shoulder socket, etc). a merge figures option in the setup room.

add an official morphs folder to the library so vendors will know where to put their custom morphs.

a more exciting procedurals presets included in poser's content.

export animation options, gif, mp2, mp4.

thanks 

3give-flower.gif



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xen ( ) posted Wed, 18 February 2015 at 1:29 PM

I speak for the entire Poser team when I say that we value your feedback, and truly appreciate your support. 

Hi Steve,

Thanks for your interest. There are many new features that I would love to see in Poser one day, like level of detail, larger render areas, built-in sky domes and infinite planes, but if I am honest then I have to admit that you would get the biggest bang for the buck by consolidating existing features and improving usability.The bullet physics integration for example seems hardly leveraged.

  • Poser figures should use soft body dynamics.
  • There should be collision detection between figures and objects. Placing a hand resting on a table should be a matter of placing it there. With collision detection ticked it should refuse to move inside the table. The finger joints should flex as you apply more force it to it.
  • Same about collision detection between a figure and itself. This might stop thighs and shins intersecting in kneeling poses without having to resort to correction morphs.
  • A "posed" button on figures would keep the pose frozen (like it works now). Unticking it would turn on ragdoll physics. This could also do physics simulations of chains and other jointed physical objects.
  • I would like to see the cloth room be made redundant. A tick to turn turn on cloth simulation on a clothing figure would be nice. No more poke-through ever.
  • I'd like to simplify your library categories. Hands and faces could just be a special type of pose. I think having lights as objects would make a lot of things simpler to manage.

On the UI I can see your problem. This was a great UI in the P4 days but updating it will inevitably incur the wrath of existing users. An easy improvement that doesn't break backwards compatibility would be to have every function assignable to a custom hot-key (like Silo).

The injection morph system is tedious. Can we not have a folder where we just drop in the morphs for a figure that makes them immediately accessible to all instances of that figure? (With buttons on the figure instances to combine morphs and to delete 0 morphs to save memory.)

I'll stop here before the post gets to long to read. These are just some of my personal preferences and I make no claim of representing any section of your user base.


Miss Nancy ( ) posted Wed, 18 February 2015 at 2:06 PM · edited Wed, 18 February 2015 at 2:12 PM

they already added blur refl. & corner splotches funcs (PP2014 v 5.x or later)

(would have quoted her, but then it goes to giant text, which forum software blocks resizing)

you do chain draping dynamics using cloth room (see parrotdolphin's necklace freebie fr method)



xen ( ) posted Thu, 19 February 2015 at 10:11 AM

you do chain draping dynamics using cloth room (see parrotdolphin's necklace freebie fr method)

I have seen this tutorial. Ingenious! However my point is ease of use. This sort of stuff should be painless.


-Timberwolf- ( ) posted Fri, 20 February 2015 at 10:27 AM · edited Fri, 20 February 2015 at 10:28 AM

[quote]"This was a great UI in the P4 days but updating it will inevitably incur the wrath of existing users" [quote]

Oh hell, NO !!! No more P4 UI, please. I used to dance for joy on my coputer desk, when SM finally changed it. That old P4 Kai Krause UI might have matched my little sister's "fisher price" computer.

http://www.amazon.com/Fisher-Price-Fun-2-Learn-Computer-Cool-School/dp/B0015KVW56 :D


DreamlandModels ( ) posted Wed, 04 March 2015 at 1:24 PM · edited Wed, 04 March 2015 at 1:28 PM

Hi Guys and Gals,

Just wanted to add a link here for a feature request I have had for some time now. Made a video to show why it is so important to me.

Regards, Tom

Will open in your view port if you give it time to download. 3.06 megs

A Plea for the dialog boxes



Miss Nancy ( ) posted Wed, 04 March 2015 at 2:56 PM

steve went to another job, but maybe you could ask stefan or colin.

vid didn't load, but new site coder fixed it to allow us to post vids directly to forum.  haven't tried it yet.



Miss Nancy ( ) posted Wed, 04 March 2015 at 3:20 PM

no, wait, just tried att. mov file - didn't work! 



DreamlandModels ( ) posted Wed, 04 March 2015 at 4:28 PM

Already contacted Smith Micro about it and they are looking at it.

I would love to see it in the next service release.

A work around is select the top item in the list at the same time as the alt key and everything below it is selected.

Tom



-Timberwolf- ( ) posted Thu, 05 March 2015 at 1:39 AM

What has to be addressed urgently, is what gave Poser its name: POSING. You can create a beautyful character from allmost every figure with the head room and/or the great morph brush. You can load a huge scene into your viewport and even add an athmosphere into it. We now have a renderer with a shader system, that give OMG- great pictures now. You could even pretend to some non.experts they'd be Maya ore 3dsmax renders. But as soon you pose or animate your character, it will look like crap.

Joint bendings are the key issue. As long as you have those bended limbs, that intersects themselfes, deform like straws, unnaturly stretch verticies and polygons or bulges like baloons, Poser won't satisfy your needs and will cause frustrations. Allmost every good Poser picture is postworked because of the joint bending issue. Either done in photoshop. or corrected before rendering with the morph brush or externel in zBrush.

So fix joint bending system, nothing else matters.


nakira2ca ( ) posted Thu, 05 March 2015 at 1:57 PM

Metaballs and water simulation...

Weirdjuice3D has a script that works great in Poser 6 but not later.  

http://www.weirdjuice3d.com/products/drops.php

Also, PLEASE make the Boning/Rigging room work better.  I would select a grouping then add a bone and when I test it, poligons from random parts of the body move with the bone.  This should not be a thing.  Also when I am part way through boning a figure and save and shut down, I have to start from scratch to bone the figure again.   


MistyLaraCarrara ( ) posted Sat, 07 March 2015 at 9:20 AM

would like layered images ability, and support for png alpha channels so i don't need transmaps for adding tattoos to pre-existing skin textures.

thanks



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MistyLaraCarrara ( ) posted Tue, 10 March 2015 at 6:27 AM

Metaballs and water simulation...

Weirdjuice3D has a script that works great in Poser 6 but not later.  

http://www.weirdjuice3d.com/products/drops.php

Also, PLEASE make the Boning/Rigging room work better.  I would select a grouping then add a bone and when I test it, poligons from random parts of the body move with the bone.  This should not be a thing.  Also when I am part way through boning a figure and save and shut down, I have to start from scratch to bone the figure again.   

+1 would be nice to rig an arm, say. save it. rig the torso save it. then merge both projects together. ... save it. :)

joint type presets would be nice, too. shoulder type, knee type, etc.
joints should have a nice big work  palette, interface!



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MistyLaraCarrara ( ) posted Thu, 12 March 2015 at 8:15 AM

would also like a distance setting for reflections.

ex, reflect stuff within 5 feet of the reflecting surface.

an angle setting, for like viewing the mirror from the periphery.

there was something else with reflections, can't remember now ... doh



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MistyLaraCarrara ( ) posted Mon, 16 March 2015 at 12:04 PM

Vray renderer for poser.  :)

and no automatically adjusting gamma c settings on unsuspecting artists, could like, make it a wacro or something



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A_Sunbeam ( ) posted Sun, 22 March 2015 at 11:57 AM

Get rid of the dependence on Adobe Flash.

Every now and again my libraries disappear and if ever my computer gets too old for the current version of Flash then Poser won't work.


MistyLaraCarrara ( ) posted Wed, 01 April 2015 at 11:07 AM

Get rid of the dependence on Adobe Flash.

Every now and again my libraries disappear and if ever my computer gets too old for the current version of Flash then Poser won't work.

+1 :)



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MistyLaraCarrara ( ) posted Wed, 01 April 2015 at 11:09 AM

means to export a 2d weightmap 'texture' map i can color in photo editor and import in to poser.

a 3d paint inside poser would be super kewl.  paint across seams



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estherau ( ) posted Sun, 05 April 2015 at 5:45 PM

Would like compatibility with vue xStream  so vue would work within poser.

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arrow1 ( ) posted Mon, 06 April 2015 at 5:15 PM · edited Mon, 06 April 2015 at 5:16 PM

I would  like to see, landscape/water/clouds enviroment added that can be animated. A particle system so we do not have to rely on importing into Vue.  Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


MistyLaraCarrara ( ) posted Wed, 15 April 2015 at 8:47 AM

to render 3d panoramic images, for 3d tvs and 3d panorama glasses



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MistyLaraCarrara ( ) posted Thu, 23 April 2015 at 9:31 AM

send an offset prop to origin!!!

when the prop/figure is not at center and the x,y,z dials are = 0 at loadup,  

please add 'send the frikkin thing to center' button, doh



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-Timberwolf- ( ) posted Fri, 24 April 2015 at 5:12 AM

Make creating morphs on a subD level availeble to all . ;)


quietrob ( ) posted Tue, 19 May 2015 at 12:13 AM

Autofit with no poke thru.

Have DAZ Studio props work in Poser.  They have some Architecture for DAZ but I want to use my favorite program, Poser. 

Have Genesis 1 and 2 work in Poser with no fiddling around.  I want it to be as easy as downloading and using a cr2.



CHK2033 ( ) posted Tue, 02 June 2015 at 11:41 AM · edited Tue, 02 June 2015 at 11:42 AM

Rigging tool. Specifically what was said already a couple of times.

More morph tool brush options.

Grouping tool options (select loop, select ring.....) 

Completely customizable UI (with return to default of course) for a better workflow.

And an auto save option which is on by default (which can be turned off of course)so when poser does crash for whatever reason, you can just reload that last scene/item/character instead of doing it all over again.  

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trepleen ( ) posted Sat, 06 June 2015 at 1:30 AM

Hierarchy Window

  • Collpase/Expand all

Material Window

  • Shader Groups: Put nodes into some kind of group so you can change a single value and have it change the same value in the same ten nodes on a single figure.
  • Get rid of any trace of Adobe/Flash from Poser.

  • Don't send any data through local network and handle thread management properly.

  • As soon as I hit render, the CPU should be at 99% until the render is finished as long as I have enough memory (which I do).


3DFineries ( ) posted Wed, 10 June 2015 at 9:56 AM

Fix the cloth room so that it uses ALL my cores to drape and not just one.  Cloth Room is slower than dirt when you have a lot of collisions and I'm on a PimpDaddy PC.

Have a creative day!

********

My Lil' Store




Marque ( ) posted Fri, 19 June 2015 at 3:28 PM

Is this for Poser 2015? Yes haven't been in for  a long time. 


Marque ( ) posted Fri, 19 June 2015 at 3:28 PM

Is this for Poser 2015? Yes haven't been in for  a long time. 


MKDAWUSS ( ) posted Wed, 24 June 2015 at 2:37 PM

Left foot cam and a right foot cam.

This way I know I have my characters accurately planted on the ground (in the event they're standing).


Byrdie ( ) posted Thu, 25 June 2015 at 2:08 PM

Oh yes please to foot cameras. Would sure make it easier when I'm refitting shoes and need to see if they work or not, in addition to the check-if-my-characters-are-floating-or-sinking-when-they-shouldn't-be thing. 

Also a vote for any improvements that make the new G3/Victoria 7, work in Poser. 


RedPhantom ( ) posted Thu, 25 June 2015 at 2:37 PM
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I don't remember if this has been suggested recently but a drop to feature. We have drop to floor, which is good, if you want your figure on the floor, but what about the one on the balcony, or the cookie on the table? Whether it's a drop to... and then a list that you can pick from or it drops to what ever is just under it.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


grichter ( ) posted Fri, 26 June 2015 at 2:20 AM

Read the first 2 pages and if this has been mentioned in pages 3 and 4 please don't throw in somebodies poser jail or dungeon.

For at least a prop like an earring. Able to grab the orgin with the various translation tools, and not have the prop move, just the origin and be able to also change the rotational origin so like an ear lobe that is not on the X,Y,X axis but slightly angled, I can change the axis of the prop to be parallel to the characters head so if they lean forward I can easily change the X rotation of my prop (in this example earring) to bend with the head and not bend in or out at the same time like what happens if I can not change the orign point rotational point (easily)!

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


adh3d ( ) posted Sat, 18 July 2015 at 2:10 PM

Would be great that we can asing to a figure 2 or more materials, save them and then, can choose between them with a dial as they were a morph. For example, we have a FBM dial with a morph of a figure, would be great that, at the same time we change the shape of the figure, we can change the material too.



adh3d website


A_Sunbeam ( ) posted Wed, 05 August 2015 at 12:45 PM

Again my libraries have disappeared - "Blocked plug-in".

Had to get new version of Flash.

PLEASE get rid of dependance on Flash.


3Dpixi ( ) posted Wed, 12 August 2015 at 11:14 AM · edited Wed, 12 August 2015 at 11:17 AM

My wishlist as well:

  • Easier rigging

- Layered transmapping [for example second skin options instead of python scripting]

  • Able to select multiple props to move around in a scene

  • Non flash related Libraries

  • Movable folders to arange the Libraries as wished

- No more xmp files when saving to Libraries

  • No more white ghost outlined png renders no matter what background color used

  • New cool flabbergasting base content included

  • Non steady/mangetized tool windows

- All morphs in Body keep working as well .. instead of in bodyparts only

Hope I don't as too much .. Lol 

 


kyraia ( ) posted Wed, 12 August 2015 at 1:46 PM

 Some environment stuff like terrain, trees, sky with clouds etc. would be nice. I can do all this in Blender, but having it natively in Poser would be great since Poser is MUCH easier to use than Blender, at least for occasional users like me.

Especially terrains should be a piece of cace since you need only a plane, a greyscale displacement map, some realistic looking textures and a set of parameter dials to adjust all of this ...

 

And by the way: I have been using Poser since version 3 and it is getting better an better. I really love it! 


Anthony Appleyard ( ) posted Fri, 21 August 2015 at 4:41 PM

Audio in Poser? :: idea for future development in Poser.

In Poser 11 (or 12 etseq), are there any plans for audio in Poser animation?

A basic implementation of audio in Poser may start with merely an entry in the .CR2 file saying e.g. "add audio file c:/mystuff/carhorn.wav starting at frame 546 at volume 120%"; a suitable Python script could automatically slide the car horn sound up and down the timeline along with all other events that happen around then. This would be much better than messing about keeping a separate developed audio file in step with the animation video.

More advancedly, the audio file (sound) could be parented to an object at a displacement in (x,y,z), to put e.g. a voice at a speaker's mouth or a gunshot at the gun's muzzle, with the x/y/zRotates and Scale and x/y/zScales saying how directional the noise it. A sound parented to the UNIVERSE could appear to come from the sky or be present everywhere outside, e.g. wind noise or distant traffic.

A sound could have a list of keyframes, e.g. a footstep sound parented to his left foot has a keyframe for every time the foot comes down on the ground.

More advancedly, the sounds could be ray-traced to a Poser microphone (like light is with Poser cameras), allowing for speed of sound, and distance from sound source to mocrophone, and materials having sound-reflectivity and sound-transparency and sound-diffusing etc. properties. Iincluding with two microphones to allow stereo sound in the resulting animation.


Anthony Appleyard ( ) posted Fri, 21 August 2015 at 4:50 PM

Currently, blue background representing blue sky shows its original bright blue through Poser atmosphere which has been set to fog, This is a nuisance. Please let Poser athosphere affect visible background the same as it affects anything else visible which is behind the atmosphere.


Frequency3D ( ) posted Fri, 21 August 2015 at 9:11 PM

Global rotate all lights, global settings for lights in general, elastic (reverse stretch) for the cloth room.


Frequency Gallery  |  Frequency Store


Tomsde ( ) posted Thu, 27 August 2015 at 6:48 PM

I would like a whole new content set with the next version, including a set of weight mapped humans that are attractive and people would actually like to use. I don't want to be disparaging, but after Jesse/James the native Poser Figures have seemed a bit off to me. There is virtually no vendor support for them, very little in the way of additional content for them as well. The G2 series was supposed to rival other vendor's figures, but never reached their full potential, yet they had more support from Smith Micro with more clothing and accessories for them offered than the majority of their predecessors. What happened. I've pretty much been out of things for the past two years, but I'm not seeing much in the way of new content or figures that are Poser specific being offered. If the Poser people don't come up with compelling content, then I'm afraid eventually everyone is going to migrate to Daz Studio. I really would hate to see that happen. I wish that a deal can be reached with Daz that the Genesis figure and content can be natively supported by Poser without the DSON system. I have been with Poser since version 4 and it's sad for me to see the lack of content support for the program in spite of great strides forward in rigging and lighting. I think that Miki is very nice, but I don't use women very often in my pictures.

I would also like to see some sort of environmental system included, like the Runtime DNA Terradome system.


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