Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
There was FaceShop Pro but I have to admit I never really had that much success with it in any version and I tried a few. Then there is FaceGen but it is on the expensive side. I think you can also use Blacksmith3D, perhaps someone can confirm that.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Is there a way to get M4/V4 to work in Face Room?
Not natively, no. The Poser Face Room uses, IIRC, a Facegen algorithm. (So do games, like some of the latter Elder Scrolls series.) Facegen is available, but it's pricey and you must also buy the companion package, which is still more cash, in order to produce faces on custom meshes.
As I understand it, the issue is that Smith Micro can't/won't give creators access to the reference files needed in order to be able to import new mesh coordinates. There are refs for all the standard Poser figures, but in order to use the faceroom with 3rd party figures, they would each have to have their own reference file so the faceroom would know how and which vertices to move and how to map the new texture.
For good quality reproductions, the Facegen developer pack is probably the best targetted solution available. (The dev pack is needed because the mesh (V4/S3/etc) would be "custom.") It is interesting to note, however, that DAZ has successfully gotten Facegen to support G1/G2 figures, natively, saving their users a significant amount of cash, since the Dev pack costs $1000.... I would also say that, with a bit of finagling, it wouldn't be difficult with a devpack version to get Facegen to reproduce whole-body or even radically custom morphs of different objects. IIRC, there used to be instructions on how to do that on the Facegen sight.
If Blender can do this with good accuracy, providing good ref photos were available, I'd love to see examples of that.
I've purchased several versions of Faceshop, in the hope of seeing progress made with that program. Regardless of how good the ref photos are, its results are... just not useable.
Another way to play with faces: Load your morphs into the head (Morphs++ or any other head morphs you want to use). The usen the Poser morphing tool on the head. Have it on the Combine tab, not the create tab. Simply pull and push the face into the shape you want. You can turn the active morphs on and off as needed. This is an extremely powerful feature but many people seem unaware of it. The effect is similar to what you get in the face room, but you can use any morphs you own to achieve the face you want. Much faster and more efficient that dialling in the morphs.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
In Blender, you need to be careful to import the head retaining the vertex order, and then again to retain the vertex order when you export. Very important.
In Blender you can use proportional editing or sculpting to shape the face. This requires more skill but gives you huge versatility and works very well indeed. You need to do some practicing with the sculpting. DO NOT use dynamic topology or add or delete any vertices. Just work with the vertices you have. A graphics table with stylus is helpful but not essential.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
And of course there is the Poser Morp Brush. if you have a Wacom Intuos that surely is an option. The pen reacts sensitive to pressure and that is a world of difference with the on-off behaviour you get with a mouse. I did try to cheapskate with a Bamboo but no avail.
Go gently, have patience. Use cumulative strokes and low magnitude. This will bring you will a long way. Think of how long it would take to sculpt the face real-life in clay or wax. There is no reason to expect it will be any more quick in 3D. Relative to real life sculpting you have 'healing' (undo) and symmetry but no sensitory feedback from your hands and you see the result with only one eye. You therefore have to change views often to look at your model from different sides.
There is no 'make beautiful face' button. No matter which tool you use the result will depend on your artistic skills.
If you have the Poser Toolbox (which has lots of other great functions), you could change the general shape with the Face Putty, and then refine with the morph brush as FVerbaas describes. If you are working with a mouse instead of the Intuos tablet, heep the magniture very low and work carefully.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
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Is there a way to get M4/V4 to work in Face Room?