Mon, Nov 25, 9:35 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Lighting inside of a structure?


fauve ( ) posted Wed, 03 October 2001 at 6:31 PM Ā· edited Mon, 25 November 2024 at 9:25 AM

Hello, all... I just bought the Haunted House and I have a question. What's the best way in Poser to light rooms inside of a larger structure? The default lights in Poser seem to be like sunlight, originating way high off in the corner. I know how to create new lights, but they seem to come in up there, too. What I want to do is create lights inside of the house, so there's light in the room (like lamplight or firelight.) As it is now, all of the lights are outside the house and the inside of the house is dark except for the light that gets through the windows. I can't figure out how to drag the outside lights inside, since they don't have xyz trans controls. Any help appreciated... I'm frustrated. I'm used to the luxury in Max of creating lights and placing them anywhere I want easily.


shadowcat ( ) posted Wed, 03 October 2001 at 6:54 PM

file_216556.jpg

choose the new light that you created, then use the parameter dials to adjust the position and angle.


shadowcat ( ) posted Wed, 03 October 2001 at 7:04 PM

file_216557.jpg

here is an image of a sphere inside of a cube with 1 light shining straight down for an example.


fauve ( ) posted Wed, 03 October 2001 at 7:25 PM

Thanks very much, Shadowcat! Is there any way to control where a light comes in when it's created? In a big and complex scene, I find that I create a spot and then have to hunt around for it and drag it all over kingdom come to get it where I want it.


shadowcat ( ) posted Wed, 03 October 2001 at 7:28 PM

not that I've noticed, but then right when you create the light it is the object that is selected and you can simply zero out the parameters for it (x,y, &z trans) putting the light in the middle.


shadowcat ( ) posted Wed, 03 October 2001 at 7:31 PM

also once you have the light the way you want it, lock it in place, and maybe name it.


fauve ( ) posted Wed, 03 October 2001 at 7:39 PM

Cool! Thanks! I am working again using the tips both of you gave me, and it's much easier to control the lights now. Appreciate the help!


shadowcat ( ) posted Wed, 03 October 2001 at 7:51 PM

both of me, lol. I must have a split personality.


fauve ( ) posted Wed, 03 October 2001 at 8:01 PM

Ooops sorry... :-> I thought leather_guy had posted to this thread also. Then it was all your wonderful help!! :-> Seriously, thanks a lot! You have solved a lot of frustration for me.


davo ( ) posted Wed, 03 October 2001 at 8:19 PM

on way to help with lighting is to turn the 'cast shadows' button on the walls and ceiling, that way the light is not obstructed. It works for me well enough. Davo


fauve ( ) posted Wed, 03 October 2001 at 11:23 PM

Davo, that solved my last remaining problems with this... thank you so much!! You and Shadowcat saved the day -- my poor Poser people were stumbling around in those dark rooms, barking their shins... :->


Kelderek ( ) posted Thu, 04 October 2001 at 1:19 AM

A tip: If you have a problem finding a newly created light in a complex scene such as a building, you can always increase the parameter dial "Scale". This does not affect the lighting, but it makes the wireframe representation of the spot light larger and easier to find in the document window.


chohole ( ) posted Thu, 04 October 2001 at 1:39 AM

HHHHey those thanks go for me too. I hadn't asked and lo and behold there was the answer. Now Dolly' victorian room can have lights (I hope)

The greatest part of wisdom is learning to developĀ  the ineffable genius of extracting the "neither here nor there" out of any situation...."



davo ( ) posted Thu, 04 October 2001 at 10:42 AM

I really really really really REALLY REALLY REALLY REALLY REALLY, (monotonous, isn't it?) REALLY REALLY wish that the next version of Poser HINT! HINT! would add some omnidirectional point lighting. It would be nice to place a point light in a lightbulb have have it shine in all directions. All the cd's I sell have all my figures and props library loaded, I can set up a great scene with tons of elements in about 10 minutes flat, but it takes HOURS, HOURS!! of playing around with the lights, tweaking tweaking tweaking just to get discouraged. CURIOUS LABS PLEASE DO SOMETHING WITH THE LIGHTING!! I'll pay double for it. Sorry for my rant, me bad, Davo ps, glad I could be of help with the lighting fauve :-)


davo ( ) posted Thu, 04 October 2001 at 11:48 AM

spot lights work better when you set the start angle and end angle larger, to say...150 each. You get better coverage that way. D


davo ( ) posted Thu, 04 October 2001 at 12:09 PM

same problem here. If you have a progam like Vue3 or 4, you can export the entire model into that program and render. Lighing is much better. D


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.