Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)
You want a displacement of over an inch on what now?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Min shading rate? Displacement bounds? Map too pixelated? Not running through subtract node? Could be any number of things. Bagginsbill is here so you're in capable hands.
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My point is it's a thin line raised up from the surface over an inch. I can't imagine that's what you want. If it's a low ridge, then make it a low displacement and the holes will go away.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Hi everyone,
I'm working on texturing a superhero cowl, and using a displacement map to simulate a seam. But when I render the image, the line of the seam has something I'll call sparklies on it.... looks like scattered pixels that are the color of the flesh texture beneath the cowl. See the image attached here. You may have to look close to see them, but they're there. Can anyone explain what they are, or how to make them go away?
Thanks -
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