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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 22 2:05 pm)

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Subject: Game Dev- can anyone explain Brian Haberlin's technique for B&W art?


willshetterly ( ) posted Tue, 11 August 2015 at 4:54 AM · edited Tue, 12 November 2024 at 3:20 PM

In the video "Poser Pro Game Dev Essentials with Artist and Innovator Brian Haberlin,” he shows off some amazing tricks for line art. There’s mention of a future video in which he’ll explain his technique, but that doesn’t appear to have been made yet.

He very briefly mentions how it’s done around 38:20: “Essentially what we’ve done is duplicated the entire figure, we’ve reversed the normals on the figure, and we’ve inflated the figure.” He then shows in the menu how what appears to be one figure is actually two, and says, “See all these different parts that have lines on them? They’re actually the same figure duplicated, conformed, and made pure black, inverse the normals, so basically all we’re seeing is the inflated line around the character.”

I’m just about a total noob. The only things I think I understand are:

  1. Load a character, then load the identical character and conform it to the original.

  2. Use the Grouping Tool to get to “Reverse Group Normals” and reverse the normals of the second figure somehow.

  3. ??? Either Step 2 makes the conformed figure black, or something else needs to be done.

  4. Scale the conformed character up a little bit, but I haven’t a clue how much.

Can anyone help?

====


donnena ( ) posted Tue, 11 August 2015 at 9:40 PM

Hello

Reversing the normals can sometimes make the figure appear black. Or the figure can an also be colored black in the material room. Either or both of these can be pretty time consuming, if the model has lots of material zones and/or groups.

have you tried scaling the figure up by one or two percent?  from the little information you have provided, I'm assuming the upscale is very small.  You can double click on the scale parameter and enter a value.

Good Luck

Andy!

;>

Andy!


willshetterly ( ) posted Tue, 11 August 2015 at 10:20 PM

Thank you! I think I did the first step right, and I tried one and two percent, which I suspect is the amount Haberlin was using. But I don't think I properly reversed the normals, because I just ended up creating something that looked more freakish as I increased its size. I've decided it's time to sit down and read the manual so I'll have a better understanding of what I'm trying to do, and then I'll give it another shot.


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