Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I'm intrigued. Does "with or without transparencies" mean that one can use mesh-formed leaves in place of transmapped squares?
Suggestion: ability to import/use any three or four OBJs, two for young leaf and adult leaf; the other two as fruit/flower. The utility would need to respect -or allow resetting of- the OBJ's origin point.
If using transmapped squares, it would give flexibility if the user could choose how many MAT zones (2,3, or 4). For example, the MAT zones might be young leaf, adult leaf, flower cluster small, flower cluster large.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Like it !
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
The "Ivy Generator" was the source of inspiration for my newest creation: The IvyMaker.
This new software has many differences and improvements compared to the Ivy Generator. A different interface or GUI using my rendering engine and a different software and structure.
The remarkable features are:
Very robust and almost impossible to crash.
Very easy to use interface.
Very fast creation of ivy plant props.
You can import obj, pp2, 3ds, dxf, ply, off and stl meshes for the base mesh
You can export the ivy as obj files and also save the configuration.
You can run it on any Windows: XP, Vista, 7, 8 with 32 or 64 bits.
You can create many ivys in the same project and all in an obj files.
The ivys can or not have leafs. Textured or not and with or without transparencies.
I have limited the created mesh for practical reasons to one million polygons even it can go further to 10 millions.
No special requirements for the computer or video cards. It only needs 200M of available memory to run.
Stupidity also evolves!