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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Basic Hair Animation Question - Draping


TerriJohns ( ) posted Sun, 27 September 2015 at 8:35 PM · edited Tue, 11 February 2025 at 7:25 AM

Quick and simple question (hopefully).

When I attempt a hair animation in Poser, I notice the hair is still "falling into place" via gravity for the first 20-40 frames of the animation. When I calculate dynamics on hair, the default # of frames used to drape hair prior to frame 1 is never enough. I know you can do simulations in the cloth room, but I cannot remember how to change the drape frames for hair animations.

Can anyone help? Thanks!


RedPhantom ( ) posted Sun, 27 September 2015 at 8:54 PM
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You can't change the frames. It drapes the whole time. And if you add more frames it goes back to undraped at the new frame. So if you had say 40 frames and draped it then decided you need another 30 frames so add them, frames 1-40 will stay draped, but 41 to 70 will appear as though you haven't draped it, unless of course you rerun the simulation.


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TerriJohns ( ) posted Sun, 27 September 2015 at 9:05 PM

Ugh, thanks. You'd think that somewhere between Poser 1 and Poser 2014, that would have changed. Oh well. Guess I'll have to do a longer animation.


RedPhantom ( ) posted Mon, 28 September 2015 at 6:20 AM
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Unfortunately, the only improvement they've added is bullet physics draping and that only works so-so in the collision department.


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MistyLaraCarrara ( ) posted Mon, 28 September 2015 at 9:24 AM

cant find em now, but there are threads where peopl were using like a head cover, making it like a collision shield rather than 'head'. speeds simulations up significantly.

mebbe someone here remembers?



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TerriJohns ( ) posted Mon, 28 September 2015 at 4:26 PM

What I have done for years, and I guess others have too, is add an extra 60 frames to the beginning of the animation so the hair drapes into place, and then render starting with frame 61. In so many ways, I believe realistic hair is what is holding Poser back from being amazing. The skin tones are getting far more lifelike, the joint bending more realistic looking. I really love PPro 2014...except anything to do with hair, lol.


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