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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: How to reference size for products?(How to gauge) Cross Post


uncle808us ( ) posted Sat, 14 November 2015 at 10:11 AM · edited Fri, 10 January 2025 at 8:02 PM

First let me say that I apologize for cross posting. I hope that isn't a problem, if it is just let me know and delete this post thank you.

Hi I have a question about making models for Poser. My question is: When I Import my products into Poser 2014 developer I am using Rex.(for scaling my products/models) The problem is when I export Rex with the hands clasped in the T position from Poser 2014 developer into my Cheetah 3d modeling app as an object file, and line up the FBX models (products) or object models (products) that I want to use/sell in poser I align them in his hands but when I go back into Poser 2014 developer Rex when first loaded is not on the ground plane he's below the ground plane!!! What would you do in a situation like this? Should I use a different figure? Can you suggest the most popular figure to scale items to thank you for your help and your information.

Thank you.BelowGround.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


Morkonan ( ) posted Sat, 14 November 2015 at 11:53 AM

I'm not quite sure what you're asking, but I'll address the most common concerns.

Every object in a 3D space has a "center." With the rigs that Poser users, the relative center is going to rest with the "hip" of a human figure.

When you are exporting a human figure, for use in altering in a 3D app so that it can still use the same base rigging in Poser, the figure must be exported with all of the rig's "joints" at their default position, which is always with all rotations being "zero."

What this means is that the figure's hip must show 0.00 x, 0.00 y and 0.00 z. The figure's various joints must also be at zero rotation, which would be, generically, 0.00 x rotation (Typically "bend"), 0.00 y rotation (typically "rotate") and 0.00 z rotation (typically "side-to-side" or another "bend").

In Poser it is easy to do this. Simply "zero" the figure. In PoserPro 2012, one would open the Joint Editor, select the figure, preferably the Hip of the figure, then click the "Zero Rotations" to zero all the joint rotations. Then, check the hip to be sure it is reading at 0,0,0 and the Body of the figure, to be sure it is as 0,0,0 as well.

One thing to be aware of is "scale." If there are any scales currently being used in the figure, they should be at 0% when the geometry is exported. If you intend to use scale in the figure, once your changes are imported back into Poser as a morph or as clothing for scaled figure, you should leave that for adjustment in Poser. IOW - Do not export the geometries/rigging of figures/groups/rigging that have been rescaled from their default sizes.

May default Poser figures do not have their feet resting exactly on the "ground" plane. That's fine and it means nothing. The only thing that is important is that the figure is fully zero'd relative to position, joint rotations and scale when the geometry/rigging is exported.

What has likely happened is that the figure was not exported correctly from Poser and/or not imported correctly or kept stationary and locked into their position in your 3D app. Pay special attention to import/export choices that could change the important position/rotation/scale properties to be different from the default figure's.

There are tutorials out there for clothing creation for Poser. Do some searches for clothing creation and import/export requirements and you should find some tutorials and videos that will give you all the basic information you need, including export options/import options and rigging.

(IF I had the figure, I could give more precise instructions, but I know nothing about the figure or your version of Poser, sorry. IIRC, Cheetah 3D is a Mac 3D program, but there shouldn't be any substantive problems, there, as long as your import options do not make changes to position/rotation/scale of the figure as it was exported from Poser.)


uncle808us ( ) posted Sat, 14 November 2015 at 12:21 PM

Thank you for the information. To simplify my statements. Say I want to resize a book for instance that I'm modeling in my software and I wanted it to be the size that will fit into a poser figures hand. I don't have any problem with importing poser figures FBX or object into my software cheetah3d because the size and everything comes in perfectly the same as it would in a poser scene so that's not a problem. I was just wondering which figures people use most in poser to size their products any ideas on what would be the best figure I know you may not know but I'm just asking. Thank you for your reply again.

MacBook Pro OSX El Capitan Ver 10.11.6


EldritchCellar ( ) posted Sat, 14 November 2015 at 2:48 PM

Use V4 for scale, I won't elaborate on the whys or whatevers. Just precisely scale your props in Poser, if we're talking about static props. You can model things in cheetah at whatever size (keeping in mind it will import into Poser gigantic), import into Poser, scale and position precisely for that environment, Group editor; create prop. The result will be a model at 100% scale default/Relative 0 translation/rotation in Poser. Conformers, environments, and figures all have different considerations. When saving as prop, you'll need to edit the .pp2, delete embedded geometry lines and add a reference to a nice clean .obj in geometries. Poser has a tendency to generate alot of junk numbering in material groups and whatnot. It'll require some text editing. But that's a different story...



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




uncle808us ( ) posted Sat, 14 November 2015 at 3:38 PM

Let me try to explain a bit better . I am so terrible at trying to explain my self. I do not model things for Poser specifically I just try to use a scale for Poser users that use my props but not just Poser users, any other software program that can import OBJ's Or FBX's. Blender, Makehuman, etc.So I am not concerned with saving props or cr2's or any thing specific to Poser. Thanks. By the way I have V3 but not V4. M3 as well. But I see M3 is much taller than the new Rex poser figure.

MacBook Pro OSX El Capitan Ver 10.11.6


EldritchCellar ( ) posted Sat, 14 November 2015 at 4:00 PM

Yeah, the Daz figures are tall. Most people use V4, or... Genesis, judging by the market. If you're creating non smart prop props you can be more general. Use Andy or Woody! 😇



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




uncle808us ( ) posted Sat, 14 November 2015 at 7:41 PM

Thanks. I like Andy.. He might be a good choice. I'll have to compare him and Rex. Here is a quick comparison Rex, Andy Andy2 and Stick Man.Scale Comparison.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


3DFineries ( ) posted Sun, 15 November 2015 at 8:18 AM · edited Sun, 15 November 2015 at 8:18 AM

If you need a 'scaling tool' for inside of Poser, you can find some HERE in our Freestuff Section. I find these really useful when importing stuff into Poser that's made in a program that may not translate to the proper Poser scale. 😄 Import it, resize it, and the export again to save for Poser.

Have a creative day!

********

My Lil' Store




Morkonan ( ) posted Sun, 15 November 2015 at 4:09 PM · edited Sun, 15 November 2015 at 4:10 PM

If all you're interested in is "Scales" well... That's a very complex subject, in Poser. In general, you model for the scale of the "figure", depending on who created it and what version of Poser it was originally created for... and stuff. See here: http://www.morphography.uk.vu/scaleobj.html

In Poser's options menu, you can select the units of measurement that are displayed in Poser's various windows/tools. However, that does not necessarily mean that Poser accepts objects exported from other applications at that same scale - Poser objects are outrageously tiny little things relative to other 3D applications. "Scale" compatibility issues have always been a problem for Poser. Yes, that means for 3D artists used to scales being absolute, there will be a problem... :)

In general, for use in other applications, most people recommend that you import Poser figures at a scale of 500 into whatever application you're using and then export them at .002 once you have created whatever elements or morphs you wanted to make.

Fireangel's tools are fairly accurate general measuring tools and they are free: http://www.sharecg.com/v/40765/browse/11/Poser/Poser-height-measuring-rulers Also, this is an accurate tool for measuring circumference and it can be adjusted, depending upon the figures that you are measuring: https://www.renderosity.com/mod/freestuff/?item_id=73717 There is also a good product by the above vendor that you can get for the general measuring of body parts and the like, for custom-morphing to real-world dimensions. But, you really don't need much of anything other than that freebie circumference tool for that.


DCArt ( ) posted Mon, 16 November 2015 at 10:15 PM · edited Mon, 16 November 2015 at 10:22 PM

Import any figure's OBJ into Poser ... You'll want to make sure that you import a figure that has flat feet (not one whose feet are bent like Victoria or Michael 4). Make sure that you check these options:

-- Centered -- Place on floor -- Percent of standard figure size 100% (which will be 6 feet tall).

The OBJ that you import this way will probably NOT be the same size as the original OBJ. However, what it WILL do is give you a known height of 6 feet.


EDIT: As far as measurement tools ... check out the new features in Poser Pro 11. That's one of them.



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