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Subject: Poser 11 will have a tweaked Blender Cycles render engine called Superfly


Lobo3433 ( ) posted Thu, 19 November 2015 at 6:30 PM · edited Thu, 07 November 2024 at 9:38 PM
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I was fortunate to participate in the preview Webinar for Poser 11 & Poser Pro 11 and the one thing that I got me very interested was the fact that Poser is integrating the Cycles render engine code named Superfly. One of the key features I walked away with that I thought was exciting news is that even thou the material room has not really changed but that you can use and implement the many thousands of cycle material formulas that are widely available all over the web. So even Cycle materials that you have created yourself can be bought into Poser with out the need of reworking them. I hope that this is just a beginning of more potential integration between Poser software and Blender

http://www.blendernation.com/2015/11/19/poser-pro-11-now-uses-tweaked-blender-cycles-engine/

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Joe@HFG ( ) posted Thu, 19 November 2015 at 9:25 PM

I kind of wish some one would just make a good CR2Loader for Blender. 99% of my Poser Library is Poser 4 to Poser 6 compatible. I still use the Series 3 figures the most because Mike and Vicky have the same UV maps AND base mesh, and I don't do nakid people... so I never got into Series 4 figures. Most of the geometry of the series 4 through Genesis line is wasted anyway if they are in clothes. I usually kit bash my models to make a single mesh out of the clothes with the parts of the figure I actually see.

What would be awesome is if some one took MakeHuman, and Fluid Designer code to make an Poser knockoff that ran IN Blender.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


Lobo3433 ( ) posted Fri, 20 November 2015 at 12:38 AM
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I know there was work being down sometime back on a Poser Tool box add on for Blender but the creator due to real life had to stop development and if not mistaken it did not go past version 2.5 maybe early 2.6 version of Blender. I know there is a series of scripts that are being maintained and worked on that lets you bring in Daz Genesis figures into Blender so you can create morphs to used back in Daz. I would like to see a fusion plug in similar to ones available for 3DS Max Lightwave, Maya and Cinema 4D think that would be a step in the right direction.

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false1 ( ) posted Fri, 20 November 2015 at 7:22 AM

Joe@HFG posted at 8:17AM Fri, 20 November 2015 - #4239694

I kind of wish some one would just make a good CR2Loader for Blender. 99% of my Poser Library is Poser 4 to Poser 6 compatible. I still use the Series 3 figures the most because Mike and Vicky have the same UV maps AND base mesh, and I don't do nakid people... so I never got into Series 4 figures. Most of the geometry of the series 4 through Genesis line is wasted anyway if they are in clothes. I usually kit bash my models to make a single mesh out of the clothes with the parts of the figure I actually see.

What would be awesome is if some one took MakeHuman, and Fluid Designer code to make an Poser knockoff that ran IN Blender.

What would be more awesome is if they took the Blender, MakeHuman and Fluid Designer code to make a stand alone Poser knock off with an easy to use interface.

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false1 ( ) posted Fri, 20 November 2015 at 7:28 AM

i don't have pro 11 yet. But I do have a number premade Cycles materials and tuts for Blender.

http://www.chocofur.com/6-shadersamptextures.html

Would this be helpful for those attempting to learn Cycles in Poser?

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Lobo3433 ( ) posted Fri, 20 November 2015 at 10:05 AM
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That link looks great should add it to the Tips and trick thread at the top of the forum so it is readily available to all in the future as well false1 thank you for sharing the link

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false1 ( ) posted Fri, 20 November 2015 at 10:59 AM

No reason folks should have to flail in the dark when there's a ton of info already on the web 😄

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DaremoK3 ( ) posted Fri, 20 November 2015 at 10:06 PM · edited Fri, 20 November 2015 at 10:06 PM

"What would be awesome is if some one took MakeHuman, and Fluid Designer code to make an Poser knockoff that ran IN Blender." - Joe@HFG

"What would be more awesome is if they took the Blender, MakeHuman and Fluid Designer code to make a stand alone Poser knock off with an easy to use interface." - false1

I have been working towards this little by little for awhile now, and sometime next year (2016) I am stopping my freelance work to try and work on it for the next two, or three years. I am studying the coding of FluidDesigner, and BlenderSensei-SenseiFormat/ZeroBrush for the basis, and it will not be a forked Blender, or stand-alone like FluidDesigner. It will be more of a customized build like SenseiFormat, and I am calling it Blender Poser Studio (or Blender Posing Studio - haven't decided yet) based on the three main software I use: Blender, Poser, and DAZ Studio.

I considered MakeHuman early on (been using for years), but there are a couple of add-on coders out there that are creating what might be needed. imdjs from China, who created a spectacular hair system, basically created a Genesis (DAZ) style human figure system which, hopefully will be available next year. Also, with help from other add-ons (such as those from albertofx), I am working towards a Marvelous Designer type implementation for the dynamic cloth system.

Now, for the bad news. I am creating this solely for myself, because I am tired of waiting for DAZ3D, or Smith Micro to implement many of the things I want in Poser, or Studio, and Blender basically has it all (or will sooner than the others). I have no plans to be a full-time coder, and no wish to maintain builds, or fix bugs for the masses. Maybe a coder like BlenderSensei will be inspired to maintain a Poser/Stuio-ish build for the masses, so the rest of you can play. Or, one of you might get inspired to create your own for your own pleasure as I plan to do...


Writers_Block ( ) posted Sat, 21 November 2015 at 6:24 AM · edited Sat, 21 November 2015 at 6:25 AM

You'll get into copyright, although you might get away with Blender's Posing Studio. :) But I wouldn't bet on it.

Not, of course, if you keep it for yourself. :(


chaecuna ( ) posted Sat, 21 November 2015 at 6:04 PM

@DaremoK3: it would be wiser to discuss the thing on BlenderArtists; the Man himself (Ton) might be interested in it.


piersyf ( ) posted Sat, 21 November 2015 at 6:25 PM

I'm just guessing, but it seems to me the biggest problem with transferring between Poser and Blender falls into 2 basic things; orientation of the vertical (Y in Poser, Z in Blender) and the limitations of the active python scripting in Poser. I had been hoping for the ability to do instancing in Poser 2011, but no. Poser already has a basic capacity for instancing (Fugazi's crowd generator sort of, Semideu's Eco for Terradome 2 does it), but they both have to place actual geometry in the scene for Firefly to render it. Cycles can handle instancing. Poser users can access instancing if they have Octane, so the program can do it, IF it can tell the render engine. Maybe someone can say whether the current scope of python in Poser 2011 can send that info to superfly, whether superfly is instancing capable, or whether a python script would be possible to send to cycles directly from Poser (and bypass superfly altogether).

I'm playing around with Terradome 2 at the moment. Renders take around an hour if populated with any number of alpha map trees and the water plane. I expect it will get a lot worse when I add some higher res trees closer to the camera. It looks OK, certainly as good as I've seen in Poser.

I'm sure you've all seen this image from Blender: http://www.blendernation.com/2012/03/23/19-billion-triangles-render/ yes, 19 billion tris... I downloaded it to see how it ran on my rig. The scene as it comes in (1920x1080 at 60% and 100 samples) rendered in 54 seconds. I pushed it to 1920x1080 at 200% and 200 samples, and it took about 30 minutes. So to recap... I think Poser is great, but some way to interface with Blender to access the fluid dynamics, instancing and hair would make Poser even greater. And I'm guessing it's all in the python.


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